/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
#ifndef MSP_GL_MATERIAL_H_
#define MSP_GL_MATERIAL_H_
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
+#include "bindable.h"
#include "color.h"
namespace Msp {
Stores OpenGL material properties. Since OpenGL does not support material
objects, application of material is done with several calls to glMaterial.
*/
-class Material
+class Material: public Bindable<Material>
{
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<Material>
{
- private:
- Material &mat;
-
public:
Loader(Material &);
- Material &get_object() const { return mat; }
private:
void ambient(float, float, float, float);
void set_specular(const Color &s);
void set_emission(const Color &e);
void set_shininess(float s);
- void apply() const;
+ const Color &get_ambient() const { return ambient; }
+ const Color &get_diffuse() const { return diffuse; }
+ const Color &get_specular() const { return specular; }
+ const Color &get_emission() const { return emission; }
+ float get_shininess() const { return shininess; }
+ void bind() const;
+
+ static void unbind();
};
} // namespace GL