Stores OpenGL material properties. Since OpenGL does not support material
objects, application of material is done with several calls to glMaterial.
*/
-class Material: public Bindable<Material>
+class Material: public BindableWithDefault<Material>
{
public:
class Loader: public DataFile::ObjectLoader<Material>
{
public:
Loader(Material &);
-
+
private:
void ambient(float, float, float, float);
void diffuse(float, float, float, float);
};
private:
+ enum ParameterMask
+ {
+ AMBIENT = 1,
+ DIFFUSE = 2,
+ SPECULAR = 4,
+ EMISSION = 8,
+ SHININESS = 16
+ };
+
Color ambient;
Color diffuse;
Color specular;
public:
Material();
+
+private:
+ void update_parameter(int) const;
+
+public:
void set_ambient(const Color &a);
void set_diffuse(const Color &d);
void set_specular(const Color &s);
const Color &get_emission() const { return emission; }
float get_shininess() const { return shininess; }
void bind() const;
-
- static void unbind();
};
} // namespace GL