-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_MATERIAL_H_
#define MSP_GL_MATERIAL_H_
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
+#include "bindable.h"
#include "color.h"
+#include "programdata.h"
namespace Msp {
namespace GL {
Stores OpenGL material properties. Since OpenGL does not support material
objects, application of material is done with several calls to glMaterial.
*/
-class Material
+class Material: public BindableWithDefault<Material>
{
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::CollectionObjectLoader<Material>
{
private:
- Material &mat;
+ bool srgb;
public:
Loader(Material &);
- Material &get_object() const { return mat; }
-
+ Loader(Material &, Collection &);
private:
+ void init();
+
+ Color make_color(float, float, float, float);
void ambient(float, float, float, float);
void diffuse(float, float, float, float);
void specular(float, float, float, float);
void emission(float, float, float, float);
+ void shininess(float);
+ void reflectivity(float);
};
private:
+ enum ParameterMask
+ {
+ AMBIENT = 1,
+ DIFFUSE = 2,
+ SPECULAR = 4,
+ EMISSION = 8,
+ SHININESS = 16
+ };
+
Color ambient;
Color diffuse;
Color specular;
Color emission;
float shininess;
+ float reflectivity;
+ ProgramData shdata;
public:
Material();
+
+private:
+ void update_parameter(int) const;
+
+public:
void set_ambient(const Color &a);
void set_diffuse(const Color &d);
void set_specular(const Color &s);
void set_emission(const Color &e);
void set_shininess(float s);
+ void set_reflectivity(float);
const Color &get_ambient() const { return ambient; }
const Color &get_diffuse() const { return diffuse; }
const Color &get_specular() const { return specular; }
const Color &get_emission() const { return emission; }
float get_shininess() const { return shininess; }
- void apply() const;
+ float get_reflectivity() const { return reflectivity; }
+ const ProgramData &get_shader_data() const { return shdata; }
+ void bind() const;
};
} // namespace GL