+#include <msp/core/hash.h>
+#include <msp/strings/format.h>
#include "basicmaterial.h"
#include "gl.h"
+#include "pbrmaterial.h"
#include "resources.h"
#include "texturing.h"
#include "uniform.h"
namespace Msp {
namespace GL {
+Program *Material::create_compatible_shader() const
+{
+ return new Program(create_program_source());
+}
+
+const Program *Material::create_compatible_shader(DataFile::Collection &coll) const
+{
+ string source = create_program_source();
+ string name = format("_material_%016x.glsl", hash64(source));
+ Program *shprog = coll.find<Program>(name);
+ if(shprog)
+ return shprog;
+
+ shprog = new Program(create_program_source());
+ try
+ {
+ coll.add(name, shprog);
+ }
+ catch(...)
+ {
+ delete shprog;
+ throw;
+ }
+
+ return shprog;
+}
+
void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const
{
if(!tex)
if(!initialized)
{
registry.register_type<BasicMaterial>("basic");
+ registry.register_type<PbrMaterial>("pbr");
}
return registry;
}