-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include "gl.h"
#include "material.h"
namespace Msp {
void Material::set_ambient(const Color &a)
{
- ambient=a;
+ ambient = a;
}
void Material::set_diffuse(const Color &d)
{
- diffuse=d;
+ diffuse = d;
}
void Material::set_specular(const Color &s)
{
- specular=s;
+ specular = s;
}
void Material::set_emission(const Color &e)
{
- emission=e;
+ emission = e;
}
void Material::set_shininess(float s)
{
- shininess=s;
+ shininess = s;
}
-void Material::apply() const
+void Material::bind() const
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ if(set_current(this))
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ }
}
Material::Loader::Loader(Material &m):
- mat(m)
+ DataFile::ObjectLoader<Material>(m)
{
add("ambient", &Loader::ambient);
add("diffuse", &Loader::diffuse);
void Material::Loader::ambient(float r, float g, float b, float a)
{
- mat.ambient=GL::Color(r, g, b, a);
+ obj.ambient = GL::Color(r, g, b, a);
}
void Material::Loader::diffuse(float r, float g, float b, float a)
{
- mat.diffuse=GL::Color(r, g, b, a);
+ obj.diffuse = GL::Color(r, g, b, a);
}
void Material::Loader::specular(float r, float g, float b, float a)
{
- mat.specular=GL::Color(r, g, b, a);
+ obj.specular = GL::Color(r, g, b, a);
}
void Material::Loader::emission(float r, float g, float b, float a)
{
- mat.emission=GL::Color(r, g, b, a);
+ obj.emission = GL::Color(r, g, b, a);
}
} // namespace GL