Damage damage;
Pixmap pixmap;
GLXPixmap glx_pixmap;
+ int recreate_pixmap;
unsigned texture;
+ unsigned mask_texture;
+ int use_mask;
+ int recreate_mask;
} CompositedWindow;
+enum
+{
+ CYLINDRICAL = 1,
+ SPHERICAL
+};
+
typedef struct CompositedMonitor
{
char *name;
unsigned width;
unsigned height;
float keystone_vertical;
- float cylinder_depth;
+ float curvature_type;
+ float curvature_depth;
float vertical_center;
float perspective;
unsigned vertex_buffer;
unsigned vertex_array;
unsigned tessellation;
unsigned nelements;
+ short *geometry_data;
+ unsigned geometry_data_size;
} CompositedMonitor;
typedef struct CompositedScreen
GLXFBConfig fbconfig;
GLXWindow glx_window;
GLXContext glx_context;
- unsigned shaders[2];
+ unsigned shaders[3];
unsigned program;
- unsigned geometry_loc;
+ int geometry_loc;
+ unsigned masked_program;
+ int masked_geometry_loc;
unsigned window_vertex_buffer;
unsigned window_vertex_array;
unsigned framebuffer;
unsigned fb_texture;
+ Pixmap root_pixmap;
+ GLXPixmap root_glx_pixmap;
+ unsigned root_texture;
CompositedWindow *windows;
unsigned nwindows;
unsigned windows_capacity;
CompositedScreen *screens;
unsigned nscreens;
int damage_event;
+ int shape_event;
+ int randr_event;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
+ Atom root_pmap_atom;
Atom correction_atom;
Atom monitors_atom;
+ Atom geometry_data_atom;
+ Window selection_window;
int dirty;
} Compositor;
-static const char *vshader =
- "#version 150\n"
+static const char *vshader_src =
+ "#version 130\n"
"uniform vec4 geometry;\n"
"in vec2 vertex;\n"
"in vec2 texture_coord;\n"
" texcoord = texture_coord;\n"
"}\n";
-static const char *fshader =
- "#version 150\n"
+static const char *fshader_src =
+ "#version 130\n"
+ "uniform sampler2D image;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 frag_color;\n"
+ "void main()\n"
+ "{\n"
+ " frag_color = texture(image, texcoord);\n"
+ "}\n";
+
+static const char *masked_fshader_src =
+ "#version 130\n"
"uniform sampler2D image;\n"
+ "uniform sampler2D mask;\n"
"in vec2 texcoord;\n"
"out vec4 frag_color;\n"
"void main()\n"
"{\n"
- " frag_color = texture(image, texcoord);\n"
+ " if(texture(mask, texcoord).r==0.0)\n"
+ " discard;\n"
+ " frag_color = texture(image, texcoord);\n"
"}\n";
static const float window_vertices[] =
return shader;
}
-unsigned link_program(unsigned *shaders, unsigned nshaders)
+unsigned link_program(unsigned vshader, unsigned fshader)
{
unsigned program;
- unsigned i;
int status;
char info_log[1024];
GLsizei length;
program = glCreateProgram();
- for(i=0; i<nshaders; ++i)
- glAttachShader(program, shaders[i]);
+ glAttachShader(program, vshader);
+ glAttachShader(program, fshader);
glBindAttribLocation(program, 0, "vertex");
glBindAttribLocation(program, 1, "texture_coord");
glBindFragDataLocation(program, 0, "frag_color");
return program;
}
-int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+unsigned create_2d_texture()
{
- unsigned stride;
+ unsigned texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ return texture;
+}
- use_gl(compositor, screen);
+int create_gl_resources(CompositedScreen *screen)
+{
+ unsigned stride;
+ int loc;
- screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
- screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
- if(!screen->shaders[0] || !screen->shaders[1])
+ screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src);
+ screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src);
+ screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src);
+ if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2])
return 0;
- screen->program = link_program(screen->shaders, 2);
+ screen->program = link_program(screen->shaders[0], screen->shaders[1]);
if(!screen->program)
return 0;
+ screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]);
+ if(!screen->masked_program)
+ return 0;
+
screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
+ screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry");
+
+ loc = glGetUniformLocation(screen->masked_program, "mask");
+ if(loc>=0)
+ {
+ glUseProgram(screen->masked_program);
+ glUniform1i(loc, 1);
+ }
glGenBuffers(1, &screen->window_vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, 0);
- glGenTextures(1, &screen->fb_texture);
- glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
+ screen->fb_texture = create_2d_texture();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffers(1, &screen->framebuffer);
glDepthMask(GL_FALSE);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ screen->root_texture = create_2d_texture();
+
return 1;
}
return NULL;
}
-void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
+CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
+{
+ unsigned i, j;
+
+ for(i=0; i<compositor->nscreens; ++i)
+ for(j=0; j<compositor->screens[i].nwindows; ++j)
+ if(compositor->screens[i].windows[j].window==w)
+ {
+ if(screen)
+ *screen = &compositor->screens[i];
+ return &compositor->screens[i].windows[j];
+ }
+
+ if(screen)
+ *screen = NULL;
+ return NULL;
+}
+
+GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap)
{
int attribs[5];
unsigned i;
- if(window->pixmap)
- {
- glXDestroyPixmap(compositor->display, window->glx_pixmap);
- XFreePixmap(compositor->display, window->pixmap);
- }
-
i = 0;
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
attribs[i++] = GLX_TEXTURE_2D_EXT;
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
attribs[i++] = None;
+ return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs);
+}
+
+void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
+{
+ if(window->pixmap)
+ {
+ glXDestroyPixmap(compositor->display, window->glx_pixmap);
+ XFreePixmap(compositor->display, window->pixmap);
+ }
+
window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
- window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
+ window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap);
+ window->recreate_pixmap = 0;
+}
+
+void update_window_mask(Compositor *compositor, CompositedWindow *window)
+{
+ Bool bounding_shaped;
+ Bool clip_shaped;
+ int xi, yi;
+ XRectangle *rects;
+ int rect_count;
+ int rect_order;
+ unsigned width;
+ unsigned height;
+ unsigned char *data;
+ int i;
+ unsigned y;
+
+ XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height);
+ window->use_mask = bounding_shaped;
+ if(!window->use_mask)
+ return;
+
+ rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order);
+ if(!rects)
+ return;
+
+ width = window->width+2*window->border;
+ height = window->height+2*window->border;
+ data = (unsigned char *)malloc(width*height);
+ memset(data, 0, width*height);
+ for(i=0; i<rect_count; ++i)
+ {
+ rects[i].x += window->border;
+ rects[i].y += window->border;
+ if(rects[i].x>=(int)width || rects[i].y>=(int)height)
+ continue;
+
+ if(rects[i].x<0)
+ {
+ if(-rects[i].x>rects[i].width)
+ continue;
+ rects[i].width += rects[i].x;
+ rects[i].x = 0;
+ }
+
+ if(rects[i].y<0)
+ {
+ if(-rects[i].y>rects[i].height)
+ continue;
+ rects[i].height += rects[i].y;
+ rects[i].y = 0;
+ }
+
+ if(rects[i].x+rects[i].width>(int)width)
+ rects[i].width = width-rects[i].x;
+ if(rects[i].y+rects[i].height>(int)height)
+ rects[i].height = height-rects[i].y;
+
+ for(y=0; y<rects[i].height; ++y)
+ {
+ unsigned char *row = data+(rects[i].y+y)*width+rects[i].x;
+ memset(row, 255, rects[i].width);
+ }
+ }
+
+ XFree(rects);
+
+ glBindTexture(GL_TEXTURE_2D, window->mask_texture);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
+
+ free(data);
+
+ window->recreate_mask = 0;
}
CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
window->glx_pixmap = None;
XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
- if(window->map_state==IsViewable)
- create_window_pixmap(compositor, screen, window);
+ window->recreate_pixmap = (window->map_state==IsViewable);
- glGenTextures(1, &window->texture);
- glBindTexture(GL_TEXTURE_2D, window->texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ window->texture = create_2d_texture();
+ window->mask_texture = create_2d_texture();
+ window->use_mask = 0;
+ window->recreate_mask = (window->map_state==IsViewable);
+
+ XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
return window;
}
CompositedWindow hold;
i = window-screen->windows;
+ if((i>0 && screen->windows[i-1].window==above) || (i==0 && !above))
+ return window;
+
if(above)
{
for(j=0; j<screen->nwindows; ++j)
return NULL;
}
-CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
+void create_geometry_correction(CompositedMonitor *monitor)
{
- unsigned i, j;
+ unsigned buffers[2];
+ unsigned stride;
- for(i=0; i<compositor->nscreens; ++i)
- for(j=0; j<compositor->screens[i].nwindows; ++j)
- if(compositor->screens[i].windows[j].window==w)
- return &compositor->screens[i];
+ glGenBuffers(2, buffers);
+ monitor->vertex_buffer = buffers[0];
+ monitor->index_buffer = buffers[1];
- return NULL;
+ monitor->tessellation = 50;
+ monitor->geometry_data_size = (monitor->tessellation+1)*(monitor->tessellation+1)*3+16;
+ monitor->geometry_data = (short *)malloc(monitor->geometry_data_size*sizeof(short));
+ stride = 4*sizeof(float);
+
+ glGenVertexArrays(1, &monitor->vertex_array);
+ glBindVertexArray(monitor->vertex_array);
+ glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
+ glEnableVertexAttribArray(1);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
+ glBindVertexArray(0);
+}
+
+void free_geometry_correction(CompositedMonitor *monitor)
+{
+ unsigned buffers[2];
+
+ buffers[0] = monitor->vertex_buffer;
+ buffers[1] = monitor->index_buffer;
+ glDeleteBuffers(2, buffers);
+ monitor->vertex_buffer = 0;
+ monitor->index_buffer = 0;
+
+ glDeleteVertexArrays(1, &monitor->vertex_array);
+
+ free(monitor->geometry_data);
+ monitor->geometry_data = 0;
}
void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
unsigned x, y;
unsigned i;
float aspect;
- float cyl_w_sq;
+ float curve_radius;
+ float curve_arc;
float sin_ksv;
float cos_ksv;
+ float distance;
+ float eye[3];
+ float look[3];
t = monitor->tessellation;
data_size = (t+1)*(t+1)*4*sizeof(float);
vertex_data = (float *)malloc(data_size);
+
aspect = (float)monitor->width/monitor->height;
- cyl_w_sq = 0.25f-(0.5f-monitor->cylinder_depth)*(0.5f-monitor->cylinder_depth);
+
+ if(monitor->curvature_depth)
+ {
+ curve_radius = (monitor->curvature_depth*monitor->curvature_depth+0.25f)/(2.0f*monitor->curvature_depth);
+ curve_arc = 2.0f*asin(0.5f/curve_radius);
+ }
+
sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
+ distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
+ if(monitor->curvature_depth<0)
+ distance += -monitor->curvature_depth;
+
+ eye[0] = 0.0f;
+ eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
+ eye[2] = cos_ksv*distance;
+
+ look[0] = 0.0f;
+ look[1] = -sin_ksv;
+ look[2] = -cos_ksv;
+
for(y=0; y<=t; ++y)
for(x=0; x<=t; ++x)
{
- float xf, yf, z, rz;
- float scale;
float *v;
- xf = (float)x/t;
- yf = (float)y/t;
-
- v = vertex_data+(y*(t+1)+x)*4;
- v[2] = (monitor->x+xf*monitor->width)/screen->width;
- v[3] = ((float)screen->height-monitor->y-monitor->height+yf*monitor->height)/screen->height;
-
- z = sqrt(0.25f-(xf-0.5f)*(xf-0.5f)*4.0f*cyl_w_sq)-0.5f+monitor->cylinder_depth;
- if(monitor->keystone_vertical>0)
- {
- rz = (1.0f-yf)/aspect*sin_ksv+z*cos_ksv;
- yf = 1.0f-((1.0f-yf)*cos_ksv-z*aspect*sin_ksv);
- z = rz;
- }
- else if(monitor->keystone_vertical<0)
+ v = vertex_data+(y*(t+1)+x)*3;
+ v[0] = (float)x/t-0.5f;
+ v[1] = ((float)y/t-0.5f)/aspect;
+ v[2] = 0;
+ if(monitor->curvature_depth)
{
- rz = z*cos_ksv-yf/aspect*sin_ksv;
- yf = yf*cos_ksv+z*aspect*sin_ksv;
- z = rz;
+ if(monitor->curvature_type==CYLINDRICAL)
+ {
+ v[2] = (1.0f-cos(v[0]*curve_arc))*curve_radius-monitor->curvature_depth;
+ v[0] = sin(v[0]*curve_arc)*curve_radius;
+ }
+ else if(monitor->curvature_type==SPHERICAL)
+ {
+ float r;
+
+ v[0] = tan(v[0]*curve_arc)*curve_radius;
+ v[1] = tan(v[1]*curve_arc)*curve_radius;
+ r = sqrt(v[0]*v[0]+v[1]*v[1]+curve_radius*curve_radius)/fabs(curve_radius);
+ v[0] /= r;
+ v[1] /= r;
+ v[2] = curve_radius-curve_radius/r-monitor->curvature_depth;
+ }
}
- scale = monitor->perspective/(monitor->perspective+z);
- v[0] = 0.5f+(xf-0.5f)*scale;
- v[1] = monitor->vertical_center+(yf-monitor->vertical_center)*scale;
}
+
+ monitor->geometry_data[0] = t;
+ for(i=0; i<3; ++i)
+ monitor->geometry_data[1+i] = eye[i]*4096;
+ for(y=0; y<2; ++y)
+ for(x=0; x<2; ++x)
+ {
+ i = 1+(1+y*2+x)*3;
+ monitor->geometry_data[i] = ((x-0.5f)*distance/monitor->perspective)*4096;
+ monitor->geometry_data[i+1] = (eye[1]+look[1]*distance-(y-monitor->vertical_center)*look[2]*distance/monitor->perspective/aspect)*4096;
+ monitor->geometry_data[i+2] = (eye[2]+look[2]*distance+(y-monitor->vertical_center)*look[1]*distance/monitor->perspective/aspect)*4096;
+ }
+ for(i=0; i<(t+1)*(t+1)*3; ++i)
+ monitor->geometry_data[16+i] = vertex_data[i]*4096;
+
+ for(y=t; y<=t; --y)
+ for(x=t; x<=t; --x)
+ {
+ float *v;
+ float px, py, pz;
+ float scale;
+
+ v = vertex_data+(y*(t+1)+x)*3;
+ px = v[0]-eye[0];
+ py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
+ pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
+ scale = monitor->perspective/pz;
+
+ v = vertex_data+(y*(t+1)+x)*4;
+ v[0] = px*scale+0.5f;
+ v[1] = py*aspect*scale+monitor->vertical_center;
+ v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
+ v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
+ }
+
glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
XRROutputInfo *output;
int namelen;
XRRCrtcInfo *crtc;
- unsigned buffers[2];
- unsigned stride;
monitor = &screen->monitors[index];
if(!monitor->enabled)
{
XRRFreeOutputInfo(output);
+ monitor->vertex_buffer = 0;
+ monitor->index_buffer = 0;
+ monitor->vertex_array = 0;
+ monitor->geometry_data = NULL;
return 1;
}
XRRFreeOutputInfo(output);
monitor->keystone_vertical = 0.0f;
- monitor->cylinder_depth = 0.0f;
+ monitor->curvature_type = CYLINDRICAL;
+ monitor->curvature_depth = 0.0f;
monitor->vertical_center = 0.5f;
monitor->perspective = 1.0f;
- glGenBuffers(2, buffers);
- monitor->vertex_buffer = buffers[0];
- monitor->index_buffer = buffers[1];
-
- monitor->tessellation = 50;
+ create_geometry_correction(monitor);
update_monitor_vertices(screen, monitor);
- stride = 4*sizeof(float);
-
- glGenVertexArrays(1, &monitor->vertex_array);
- glBindVertexArray(monitor->vertex_array);
- glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
- glEnableVertexAttribArray(1);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
- glBindVertexArray(0);
return 1;
}
return NULL;
}
+CompositedMonitor *find_monitor_by_name_global(Compositor *compositor, char *name, CompositedScreen **screen)
+{
+ unsigned i, j;
+
+ for(i=0; i<compositor->nscreens; ++i)
+ for(j=0; j<compositor->screens[i].nmonitors; ++j)
+ if(!strcmp(compositor->screens[i].monitors[j].name, name))
+ {
+ if(screen)
+ *screen = &compositor->screens[i];
+ return &compositor->screens[i].monitors[j];
+ }
+
+ if(screen)
+ *screen = NULL;
+ return NULL;
+}
+
+void update_monitors(Compositor *compositor, CompositedScreen *screen)
+{
+ XRRScreenResources *xrr_res;
+ int i;
+
+ xrr_res = XRRGetScreenResources(compositor->display, screen->root);
+ for(i=0; i<xrr_res->noutput; ++i)
+ {
+ XRROutputInfo *output;
+ CompositedMonitor *monitor;
+ int was_enabled;
+ XRRCrtcInfo *crtc;
+
+ output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[i]);
+ monitor = find_monitor_by_name(screen, output->name);
+ if(!monitor)
+ continue;
+
+ was_enabled = monitor->enabled;
+ monitor->enabled = !!output->crtc;
+ if(!monitor->enabled)
+ {
+ XRRFreeOutputInfo(output);
+ if(was_enabled)
+ free_geometry_correction(monitor);
+ continue;
+ }
+
+ crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
+ monitor->x = crtc->x;
+ monitor->y = crtc->y;
+ monitor->width = crtc->width;
+ monitor->height = crtc->height;
+ XRRFreeCrtcInfo(crtc);
+ XRRFreeOutputInfo(output);
+
+ if(!was_enabled)
+ create_geometry_correction(monitor);
+
+ update_monitor_vertices(screen, monitor);
+ }
+ XRRFreeScreenResources(xrr_res);
+}
+
void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
{
Atom prop_type;
use_gl(compositor, screen);
name_ptr = names;
- for(i=0; i*4<values_length; ++i)
+ for(i=0; i*5+4<values_length; ++i)
{
CompositedMonitor *monitor;
monitor = find_monitor_by_name(screen, name_ptr);
if(monitor)
{
- monitor->keystone_vertical = values[i*4]/10000.0f;
- monitor->cylinder_depth = values[i*4+1]/10000.0f;
- monitor->vertical_center = values[i*4+2]/10000.0f;
- monitor->perspective = values[i*4+3]/10000.0f;
+ monitor->keystone_vertical = values[i*5]/4096.0f;
+ monitor->curvature_type = values[i*5+1];
+ monitor->curvature_depth = values[i*5+2]/4096.0f;
+ monitor->vertical_center = values[i*5+3]/4096.0f;
+ monitor->perspective = values[i*5+4]/4096.0f;
if(monitor->enabled)
update_monitor_vertices(screen, monitor);
XFree(values);
}
+void update_root_pixmap(Compositor *compositor, CompositedScreen *screen)
+{
+ Atom prop_type;
+ int prop_format;
+ unsigned long overflow;
+ unsigned long length;
+ long *pixmap;
+ Window root;
+ int x, y;
+ unsigned width;
+ unsigned height;
+ unsigned border;
+ unsigned depth;
+
+ use_gl(compositor, screen);
+
+ if(screen->root_glx_pixmap)
+ {
+ glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
+ screen->root_glx_pixmap = None;
+ }
+
+ XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP,
+ &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap);
+ if(prop_type!=XA_PIXMAP || prop_format!=32)
+ {
+ screen->root_pixmap = None;
+ return;
+ }
+
+ screen->root_pixmap = pixmap[0];
+ if(XGetGeometry(compositor->display, screen->root_pixmap, &root, &x, &y, &width, &height, &border, &depth))
+ screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap);
+ else
+ screen->root_pixmap = None;
+
+ XFree(pixmap);
+}
+
int initialize_screen(Compositor *compositor, unsigned number)
{
CompositedScreen *screen;
screen->root = RootWindow(compositor->display, screen->number);
XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
+ XSelectInput(compositor->display, screen->overlay, StructureNotifyMask);
XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
if(!initialize_gl(compositor, screen))
return 0;
- if(!create_gl_resources(compositor, screen))
+ use_gl(compositor, screen);
+
+ if(!create_gl_resources(screen))
return 0;
xrr_res = XRRGetScreenResources(compositor->display, screen->root);
if(!initialize_monitor(compositor, screen, xrr_res, i))
return 0;
XRRFreeScreenResources(xrr_res);
+ XRRSelectInput(compositor->display, screen->root, RRScreenChangeNotifyMask);
+
+ screen->root_pixmap = None;
+ screen->root_glx_pixmap = None;
update_geometry_correction(compositor, screen);
+ update_root_pixmap(compositor, screen);
XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
else if(major_ver<1)
return with_error("XDamage 1.0 or later is required");
- if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
+ if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base))
return with_error("XShape is required but was not found");
else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
return with_error("Cannot determine XShape version");
else if(major_ver<1 || (major_ver==1 && minor_ver<1))
return with_error("XShape 1.1 or later is required");
- if(!XRRQueryExtension(compositor->display, &event_base, &error_base))
+ if(!XRRQueryExtension(compositor->display, &compositor->randr_event, &error_base))
return with_error("XRandR is required but was not found");
else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
return with_error("Cannot determine XRandR version");
compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
- compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
- compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
+ compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False);
+ compositor->correction_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION", False);
+ compositor->monitors_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_MONITORS", False);
+ compositor->geometry_data_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_DATA", False);
compositor->nscreens = ScreenCount(compositor->display);
compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
if(!initialize_screen(compositor, i))
return 0;
+ compositor->selection_window = XCreateWindow(compositor->display, compositor->screens[0].root, 0, 0, 1, 1, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL);
+ XSetSelectionOwner(compositor->display, compositor->geometry_data_atom, compositor->selection_window, CurrentTime);
+
compositor->dirty = 1;
return 1;
for(i=0; i<screen->nwindows; ++i)
{
glDeleteTextures(1, &screen->windows[i].texture);
+ glDeleteTextures(1, &screen->windows[i].mask_texture);
if(screen->windows[i].pixmap)
{
glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
{
free(screen->monitors[i].name);
if(screen->monitors[i].enabled)
- {
- glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
- glDeleteBuffers(1, &screen->monitors[i].index_buffer);
- glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
- }
+ free_geometry_correction(&screen->monitors[i]);
}
+ glDeleteTextures(1, &screen->root_texture);
+ glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
+
glDeleteBuffers(1, &screen->window_vertex_buffer);
glDeleteVertexArrays(1, &screen->window_vertex_array);
glDeleteFramebuffers(1, &screen->framebuffer);
glDeleteTextures(1, &screen->fb_texture);
glDeleteProgram(screen->program);
- glDeleteShader(screen->shaders[0]);
- glDeleteShader(screen->shaders[1]);
+ glDeleteProgram(screen->masked_program);
+ for(i=0; i<3; ++i)
+ glDeleteShader(screen->shaders[i]);
- glXMakeContextCurrent(compositor->display, 0, 0, NULL);
+ glXMakeContextCurrent(compositor->display, None, None, NULL);
glXDestroyContext(compositor->display, screen->glx_context);
glXDestroyWindow(compositor->display, screen->glx_window);
XDestroyWindow(compositor->display, screen->render_window);
shutdown_screen(compositor, &compositor->screens[i]);
free(compositor->screens);
+ XDestroyWindow(compositor->display, compositor->selection_window);
+
XCloseDisplay(compositor->display);
}
if((screen = find_screen_by_root(compositor, event->event)))
if((window = find_window(screen, event->window)))
+ {
+ use_gl(compositor, screen);
remove_window(compositor, screen, window, 1);
+ }
}
void process_map_event(Compositor *compositor, XMapEvent *event)
return;
window->map_state = IsViewable;
- create_window_pixmap(compositor, screen, window);
+ window->recreate_pixmap = 1;
+ window->recreate_mask = 1;
mark_dirty(compositor, screen);
}
if(!screen)
return;
+ if(event->window==screen->overlay)
+ {
+ screen->width = event->width;
+ screen->height = event->height;
+
+ XResizeWindow(compositor->display, screen->render_window, screen->width, screen->height);
+ use_gl(compositor, screen);
+ glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ return;
+ }
+
window = find_window(screen, event->window);
if(!window)
return;
window->width = event->width;
window->height = event->height;
window->border = event->border_width;
- create_window_pixmap(compositor, screen, window);
+ window->recreate_pixmap = 1;
}
- reorder_window(screen, window, event->above);
+ window = reorder_window(screen, window, event->above);
if(window->map_state==IsViewable)
mark_dirty(compositor, screen);
{
CompositedScreen *screen;
- if(event->atom!=compositor->correction_atom)
- return;
-
screen = find_screen_by_root(compositor, event->window);
if(!screen)
return;
- update_geometry_correction(compositor, screen);
+ if(event->atom==compositor->correction_atom)
+ {
+ update_geometry_correction(compositor, screen);
+ mark_dirty(compositor, screen);
+ }
+ else if(event->atom==compositor->root_pmap_atom)
+ {
+ update_root_pixmap(compositor, screen);
+ mark_dirty(compositor, screen);
+ }
+}
+
+void process_selection_request_event(Compositor *compositor, XSelectionRequestEvent *event)
+{
+ Atom prop_type;
+ int prop_format;
+ unsigned long overflow;
+ unsigned long names_length;
+ XSelectionEvent notify;
+
+ if(event->selection==compositor->geometry_data_atom)
+ {
+ char *monitor_name;
+ CompositedMonitor *monitor;
+
+ XGetWindowProperty(compositor->display, event->requestor, event->property, 0, 64, False, XA_STRING,
+ &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&monitor_name);
+ if(prop_type!=XA_STRING || prop_format!=8)
+ return;
+
+ monitor = find_monitor_by_name_global(compositor, monitor_name, NULL);
+ if(monitor && monitor->enabled)
+ XChangeProperty(compositor->display, event->requestor, event->property, XA_INTEGER, 16, PropModeReplace, (unsigned char *)monitor->geometry_data, monitor->geometry_data_size);
+
+ notify.type = SelectionNotify;
+ notify.requestor = event->requestor;
+ notify.selection = event->selection;
+ notify.target = event->target;
+ notify.property = (monitor ? event->property : None);
+ notify.time = event->time;
+ XSendEvent(compositor->display, event->requestor, False, 0, (XEvent *)¬ify);
+ }
}
void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
CompositedScreen *screen;
CompositedWindow *window;
- screen = find_screen_by_window(compositor, event->drawable);
- if(!screen)
+ window = find_window_global(compositor, event->drawable, &screen);
+ if(window && window->map_state==IsViewable)
+ mark_dirty(compositor, screen);
+}
+
+void process_shape_event(Compositor *compositor, XShapeEvent *event)
+{
+ CompositedScreen *screen;
+ CompositedWindow *window;
+
+ if(event->kind!=ShapeBounding)
return;
- window = find_window(screen, event->drawable);
- if(window->map_state==IsViewable)
+ window = find_window_global(compositor, event->window, &screen);
+ if(window && window->map_state==IsViewable)
+ {
+ window->recreate_mask = 1;
mark_dirty(compositor, screen);
+ }
+}
+
+void process_randr_event(Compositor *compositor, XRRScreenChangeNotifyEvent *event)
+{
+ CompositedScreen *screen;
+
+ if((screen = find_screen_by_root(compositor, event->root)))
+ update_monitors(compositor, screen);
}
-int process_event(Compositor *compositor)
+void process_events(Compositor *compositor)
{
+ int pending;
XEvent event;
- if(compositor->dirty)
+
+ pending = 0;
+ while((pending || !compositor->dirty) && !terminate_requested)
{
- if(!XCheckMaskEvent(compositor->display, -1, &event))
- return 0;
- }
- else
+ if(!pending)
+ pending = XPending(compositor->display);
+
XNextEvent(compositor->display, &event);
+ if(pending)
+ --pending;
- switch(event.type)
- {
- case CreateNotify:
- process_create_window_event(compositor, &event.xcreatewindow);
- break;
- case DestroyNotify:
- process_destroy_window_event(compositor, &event.xdestroywindow);
- break;
- case MapNotify:
- process_map_event(compositor, &event.xmap);
- break;
- case UnmapNotify:
- process_unmap_event(compositor, &event.xunmap);
- break;
- case ReparentNotify:
- process_reparent_event(compositor, &event.xreparent);
- break;
- case ConfigureNotify:
- process_configure_event(compositor, &event.xconfigure);
- break;
- case PropertyNotify:
- process_property_event(compositor, &event.xproperty);
- break;
- default:
- if(event.type==compositor->damage_event+XDamageNotify)
- process_damage_event(compositor, (XDamageNotifyEvent *)&event);
- else
- printf("Event %d\n", event.type);
+ switch(event.type)
+ {
+ case CreateNotify:
+ process_create_window_event(compositor, &event.xcreatewindow);
+ break;
+ case DestroyNotify:
+ process_destroy_window_event(compositor, &event.xdestroywindow);
+ break;
+ case MapNotify:
+ process_map_event(compositor, &event.xmap);
+ break;
+ case UnmapNotify:
+ process_unmap_event(compositor, &event.xunmap);
+ break;
+ case ReparentNotify:
+ process_reparent_event(compositor, &event.xreparent);
+ break;
+ case ConfigureNotify:
+ process_configure_event(compositor, &event.xconfigure);
+ break;
+ case PropertyNotify:
+ process_property_event(compositor, &event.xproperty);
+ break;
+ case SelectionRequest:
+ process_selection_request_event(compositor, &event.xselectionrequest);
+ break;
+ default:
+ if(event.type==compositor->damage_event+XDamageNotify)
+ process_damage_event(compositor, (XDamageNotifyEvent *)&event);
+ else if(event.type==compositor->shape_event+ShapeNotify)
+ process_shape_event(compositor, (XShapeEvent *)&event);
+ else if(event.type==compositor->randr_event+RRScreenChangeNotify)
+ process_randr_event(compositor, (XRRScreenChangeNotifyEvent *)&event);
+ }
}
-
- return 1;
}
void refresh_screen(Compositor *compositor, CompositedScreen *screen)
{
unsigned i;
+ int use_mask;
+
+ for(i=0; i<screen->nwindows; ++i)
+ if(screen->windows[i].map_state==IsViewable)
+ XDamageSubtract(compositor->display, screen->windows[i].damage, None, None);
+ glXWaitX();
use_gl(compositor, screen);
+ glViewport(0, 0, screen->width, screen->height);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
- glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glUseProgram(screen->program);
+ use_mask = -1;
glBindVertexArray(screen->window_vertex_array);
+
+ if(screen->root_pixmap)
+ {
+ use_mask = 0;
+ glUseProgram(screen->program);
+ glBindTexture(GL_TEXTURE_2D, screen->root_texture);
+ compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
+ glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
+ }
+ else
+ glClear(GL_COLOR_BUFFER_BIT);
+
for(i=0; i<screen->nwindows; ++i)
{
- CompositedWindow *window = &screen->windows[i];
+ CompositedWindow *window;
+
+ window = &screen->windows[i];
if(window->map_state!=IsViewable)
continue;
+ if(window->use_mask!=use_mask)
+ {
+ use_mask = window->use_mask;
+ glUseProgram(use_mask ? screen->masked_program : screen->program);
+ }
+
+ if(window->use_mask)
+ {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, window->mask_texture);
+ glActiveTexture(GL_TEXTURE0);
+ }
+
+ if(window->recreate_pixmap)
+ create_window_pixmap(compositor, screen, window);
+ if(window->recreate_mask)
+ update_window_mask(compositor, window);
+
glBindTexture(GL_TEXTURE_2D, window->texture);
compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
- glUniform4f(screen->geometry_loc,
- (float)window->x/screen->width, ((float)screen->height-window->y-window->height)/screen->height,
+ glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc),
+ (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
(float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
- XDamageSubtract(compositor->display, window->damage, None, None);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(0xFFFF);
+ if(use_mask)
+ glUseProgram(screen->program);
for(i=0; i<screen->nmonitors; ++i)
{
continue;
glUniform4f(screen->geometry_loc,
- (float)monitor->x/screen->width, ((float)screen->height-monitor->y-monitor->height)/screen->height,
+ (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
(float)monitor->width/screen->width, (float)monitor->height/screen->height);
glBindVertexArray(monitor->vertex_array);
while(!terminate_requested)
{
- if(!process_event(&compositor))
+ process_events(&compositor);
+ if(compositor.dirty && !terminate_requested)
refresh_all_screens(&compositor);
}