#include <stdexcept>
+#include <msp/gl/extensions/msp_legacy_features.h>
#include <msp/strings/format.h>
#include "light.h"
#include "lightunit.h"
void Light::bind_to(unsigned i) const
{
+ static Require _req(MSP_legacy_features);
+
LightUnit &unit = LightUnit::get_unit(i);
if(unit.set_light(this))
{