#define LIBR2C2_VEHICLETYPE_H_
#include <msp/datafile/objectloader.h>
-#include "articlenumber.h"
#include "geometry.h"
+#include "objecttype.h"
namespace R2C2 {
-class VehicleType
+class VehicleType: public ObjectType
{
public:
- class Loader: public Msp::DataFile::ObjectLoader<VehicleType>
+ class Loader: public Msp::DataFile::DerivedObjectLoader<VehicleType, ObjectType::Loader>
{
private:
std::map<std::string, unsigned> rod_tags;
public:
Loader(VehicleType &);
private:
+ virtual void finish();
void axle();
void bogie();
void function(unsigned, const std::string &);
void width(float);
};
+ struct Bogie;
+
struct Axle
{
class Loader: public Msp::DataFile::ObjectLoader<Axle>
void wheel_diameter(float);
};
+ unsigned index;
+ Bogie *bogie;
+ float local_position;
float position;
float wheel_dia;
bool powered;
Axle();
};
- typedef std::vector<Axle> AxleArray;
-
struct Bogie
{
class Loader: public Msp::DataFile::ObjectLoader<Bogie>
{
+ private:
+ VehicleType &parent;
+
public:
- Loader(Bogie &);
+ Loader(VehicleType &, Bogie &);
private:
void axle();
void position(float);
};
+ unsigned index;
float position;
- AxleArray axles;
+ unsigned first_axle;
+ std::vector<Axle *> axles;
std::string object;
bool rotate_object;
Bogie();
};
- typedef std::vector<Bogie> BogieArray;
-
struct Rod
{
enum Anchor
Rod();
};
+ typedef std::vector<Axle> AxleArray;
+ typedef std::vector<Bogie> BogieArray;
typedef std::vector<Rod> RodArray;
-
typedef std::map<unsigned, std::string> FunctionMap;
private:
- ArticleNumber art_nr;
- std::string name;
bool locomotive;
FunctionMap functions;
bool swap_direction;
float width;
float height;
AxleArray axles;
+ std::vector<Axle *> fixed_axles;
BogieArray bogies;
RodArray rods;
std::string object;
+ bool rotate_object;
public:
VehicleType(const ArticleNumber &);
- const ArticleNumber &get_article_number() const { return art_nr; }
- const std::string &get_name() const { return name; }
bool is_locomotive() const { return locomotive; }
unsigned get_max_function() const;
const FunctionMap &get_functions() const { return functions; }
float get_length() const { return length; }
float get_width() const { return width; }
float get_height() const { return height; }
- const AxleArray &get_fixed_axles() const { return axles; }
+ const AxleArray &get_axles() const { return axles; }
+ const Axle &get_axle(unsigned) const;
const Axle &get_fixed_axle(unsigned) const;
const BogieArray &get_bogies() const { return bogies; }
const Bogie &get_bogie(unsigned) const;
float get_front_axle_offset() const;
float get_back_axle_offset() const;
const std::string &get_object() const { return object; }
+ bool get_rotate_object() const { return rotate_object; }
};
} // namespace R2C2