#include <msp/core/maputils.h>
+#include <msp/geometry/box.h>
+#include <msp/geometry/transformedshape.h>
#include <msp/strings/format.h>
#include "vehicletype.h"
add("width", &Loader::width);
}
+void VehicleType::Loader::finish()
+{
+ obj.shape = new Geometry::TransformedShape<float, 3>(
+ Geometry::Box<float>(obj.length, obj.width, obj.height),
+ Transform::translation(Vector(0, 0, obj.height/2)));
+}
+
void VehicleType::Loader::axle()
{
Axle axl;