]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/vehicle.cpp
Get rid of some obsolete #includes
[r2c2.git] / source / libr2c2 / vehicle.cpp
index e0a5c9695f210e11938ab2d4c22b4d69d1d26d10..62671fccab1c95fdad2e811fe9c77bc5895884a0 100644 (file)
@@ -1,15 +1,9 @@
-/* $Id$
-
-This file is part of R²C²
-Copyright © 2010  Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
 #include <cmath>
 #include "catalogue.h"
 #include "driver.h"
 #include "layout.h"
 #include "track.h"
+#include "trackappearance.h"
 #include "trackiter.h"
 #include "tracktype.h"
 #include "vehicle.h"
@@ -21,16 +15,28 @@ using namespace Msp;
 namespace R2C2 {
 
 Vehicle::Vehicle(Layout &l, const VehicleType &t):
-       layout(l),
+       Object(l),
        type(t),
+       train(0),
        next(0),
        prev(0),
-       direction(0),
-       bogie_dirs(type.get_bogies().size()),
+       placement(type),
        front_sensor(0),
        back_sensor(0)
 {
-       layout.add_vehicle(*this);
+       axles.assign(type.get_axles().begin(), type.get_axles().end());
+       for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
+               if(!i->type->bogie)
+                       fixed_axles.push_back(&*i);
+       bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
+       rods.assign(type.get_rods().begin(), type.get_rods().end());
+       for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
+               for(unsigned j=0; j<i->axles.size(); ++j)
+                       i->axles[j] = &axles[i->type->first_axle+j];
+
+       update_rods();
+
+       layout.add(*this);
 }
 
 Vehicle::~Vehicle()
@@ -39,37 +45,50 @@ Vehicle::~Vehicle()
                detach_back();
        if(prev)
                detach_front();
-       layout.remove_vehicle(*this);
+       layout.remove(*this);
+}
+
+Vehicle *Vehicle::clone(Layout *to_layout) const
+{
+       Vehicle *veh = new Vehicle((to_layout ? *to_layout : layout), type);
+       veh->set_position(position);
+       veh->set_rotation(rotation);
+       return veh;
+}
+
+void Vehicle::set_train(Train *t)
+{
+       train = t;
 }
 
 void Vehicle::attach_back(Vehicle &veh)
 {
        if(next || veh.prev)
-               throw InvalidState("Already attached");
+               throw attachment_error("already attached");
 
        next = &veh;
        veh.prev = this;
 
-       if(track_pos.track)
+       if(is_placed())
                propagate_backward();
 }
 
 void Vehicle::attach_front(Vehicle &veh)
 {
        if(prev || veh.next)
-               throw InvalidState("Already attached");
+               throw attachment_error("already attached");
 
        prev = &veh;
        veh.next = this;
 
-       if(prev->get_track())
+       if(prev->is_placed())
                prev->propagate_backward();
 }
 
 void Vehicle::detach_back()
 {
        if(!next)
-               throw InvalidState("Not attached");
+               throw attachment_error("not attached");
 
        next->prev = 0;
        next = 0;
@@ -78,35 +97,32 @@ void Vehicle::detach_back()
 void Vehicle::detach_front()
 {
        if(!prev)
-               throw InvalidState("Not attached");
+               throw attachment_error("not attached");
 
        prev->next = 0;
        prev = 0;
 }
 
-void Vehicle::place(Track &t, unsigned e, float o, PlaceMode m)
+void Vehicle::place(const TrackOffsetIter &t, VehiclePlacement::Anchor a)
 {
-       track_pos = TrackPosition(&t, e, o);
-
-       if(m==FRONT_AXLE)
-               track_pos.advance(-type.get_front_axle_offset());
-       else if(m==FRONT_BUFFER)
-               track_pos.advance(-type.get_length()/2);
-       else if(m==BACK_AXLE)
-               track_pos.advance(-type.get_back_axle_offset());
-       else if(m==BACK_BUFFER)
-               track_pos.advance(type.get_length()/2);
-
-       update_position();
+       if(!t)
+               throw invalid_argument("Vehicle::place");
+       float gauge_ratio = t->get_type().get_gauge()/type.get_gauge();
+       if(gauge_ratio<0.99 || gauge_ratio>1.01)
+               throw logic_error("Incompatible gauge");
+
+       placement.place(t, a);
+
+       update_position(0);
        propagate_position();
 }
 
 void Vehicle::unplace()
 {
-       if(!track_pos.track)
+       if(!placement.is_placed())
                return;
 
-       track_pos = TrackPosition();
+       placement.unplace();
 
        if(prev)
                prev->unplace();
@@ -116,62 +132,73 @@ void Vehicle::unplace()
 
 void Vehicle::advance(float d)
 {
-       track_pos.advance(d);
-       update_position();
+       placement.advance(d);
+       turn_axles(d);
+       update_position(d<0 ? -1 : 1);
        propagate_position();
 }
 
-float Vehicle::get_bogie_direction(unsigned i) const
+const Vehicle::Axle &Vehicle::get_axle(unsigned i) const
 {
-       if(i>=bogie_dirs.size())
-               throw InvalidParameterValue("Bogie index out of range");
-       return bogie_dirs[i];
+       if(i>=axles.size())
+               throw out_of_range("Vehicle::get_axle");
+       return axles[i];
 }
 
-void Vehicle::update_position()
+const Vehicle::Axle &Vehicle::get_fixed_axle(unsigned i) const
 {
-       TrackPoint tp;
+       if(i>=fixed_axles.size())
+               throw out_of_range("Vehicle::get_fixed_axle");
+       return *fixed_axles[i];
+}
 
-       const vector<VehicleType::Axle> &axles = type.get_axles();
-       const vector<VehicleType::Bogie> &bogies = type.get_bogies();
-       if(axles.size()>=2)
-       {
-               float wheelbase = axles.front().position-axles.back().position;
-               tp = get_point(track_pos, wheelbase, -axles.back().position/wheelbase);
-       }
-       else if(bogies.size()>=2)
-       {
-               TrackPosition front = track_pos;
-               front.advance(bogies.front().position);
-               TrackPosition back = track_pos;
-               back.advance(bogies.back().position);
-               float bogie_spacing = bogies.front().position-bogies.back().position;
-               adjust_for_distance(front, back, bogie_spacing);
+const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const
+{
+       if(i>=bogies.size())
+               throw out_of_range("Vehicle::get_bogie");
+       return bogies[i];
+}
 
-               const vector<VehicleType::Axle> &front_axles = bogies.front().axles;
-               float wheelbase = front_axles.front().position-front_axles.back().position;
-               TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().position/wheelbase);
+const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const
+{
+       if(i>=bogies.size())
+               throw out_of_range("Vehicle::get_bogie_axle");
+       if(j>=bogies[i].axles.size())
+               throw out_of_range("Vehicle::get_bogie_axle");
+       return *bogies[i].axles[j];
+}
 
-               const vector<VehicleType::Axle> &back_axles = bogies.back().axles;
-               wheelbase = back_axles.front().position-back_axles.back().position;
-               TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().position/wheelbase);
+const Vehicle::Rod &Vehicle::get_rod(unsigned i) const
+{
+       if(i>=rods.size())
+               throw out_of_range("Vehicle::get_rod");
+       return rods[i];
+}
 
-               tp = get_point(front_point.pos, back_point.pos, -bogies.back().position/bogie_spacing);
+void Vehicle::update_position(int sign)
+{
+       OrientedPoint p = placement.get_point();
+       position = p.position;
+       // TODO Move the z adjustment to VehiclePlacement
+       position.z += placement.get_position(VehiclePlacement::FRONT_AXLE)->get_type().get_appearance().get_rail_elevation();
+       rotation = p.rotation;
+       tilt = p.tilt;
+
+       if(bogies.size()>=2)
+       {
+               OrientedPoint front_point = placement.get_bogie_point(bogies.front().type->index);
+               bogies.front().direction = front_point.rotation-p.rotation;
 
-               bogie_dirs.front() = front_point.dir-tp.dir;
-               bogie_dirs.back() = back_point.dir-tp.dir;
+               OrientedPoint back_point = placement.get_bogie_point(bogies.back().type->index);
+               bogies.back().direction = back_point.rotation-p.rotation;
        }
-       else
-               tp = track_pos.get_point();
 
        if(!prev)
-               check_sensor(type.get_front_axle_offset(), front_sensor);
+               check_sensor(placement.get_position(VehiclePlacement::FRONT_AXLE), front_sensor, sign<0);
        if(!next)
-               check_sensor(type.get_back_axle_offset(), back_sensor);
+               check_sensor(placement.get_position(VehiclePlacement::BACK_AXLE), back_sensor, sign>0);
 
-       position = tp.pos;
-       position.z += layout.get_catalogue().get_rail_elevation();
-       direction = tp.dir;
+       signal_moved.emit();
 }
 
 void Vehicle::update_position_from(const Vehicle &veh)
@@ -182,17 +209,21 @@ void Vehicle::update_position_from(const Vehicle &veh)
        float margin = layout.get_catalogue().get_scale();
 
        float dist = distance(veh.position, position);
-       if(dist<tdist-margin || dist>tdist+margin)
+       if(!is_placed() || dist<tdist-margin || dist>tdist+margin)
        {
-               track_pos = veh.track_pos;
-               track_pos.advance(sign*tdist);
-               update_position();
+               if(sign<0)
+                       placement.place_after(veh.placement);
+               else
+                       placement.place_before(veh.placement);
+               update_position(0);
 
                dist = distance(veh.position, position);
        }
 
-       track_pos.advance(sign*(tdist-dist));
-       update_position();
+       float d = sign*(tdist-dist);
+       placement.advance(d);
+       update_position(d<0 ? -1 : 1);
+       turn_axles(d);
 }
 
 void Vehicle::propagate_position()
@@ -219,146 +250,139 @@ void Vehicle::propagate_backward()
                next->propagate_backward();
 }
 
-void Vehicle::check_sensor(float offset, unsigned &sensor)
+void Vehicle::check_sensor(const TrackOffsetIter &t, unsigned &sensor, bool release)
 {
-       TrackPosition pos = track_pos;
-       pos.advance(offset);
-       unsigned s = pos.track->get_sensor_id();
+       unsigned s = t->get_sensor_address();
        if(s!=sensor)
        {
-               /* Sensor ID under axle has changed.  Deduce movement direction by using
-               the sensor ID under the midpoint of the vehicle. */
-               /* XXX This depends on the simulation running fast enough.  Something
-               more robust would be preferable. */
                unsigned old = sensor;
                sensor = s;
-               unsigned mid = track_pos.track->get_sensor_id();
-
-               if(s && s!=mid)
-                       /* There's a sensor and it's different from mid.  We've just entered
-                       that sensor. */
-                       layout.get_driver().set_sensor(sensor, true);
-               if(old && old!=mid)
-                       /* A sensor was under the axle and it was different from mid.  We've
-                       just left that sensor. */
+               if(release)
                        layout.get_driver().set_sensor(old, false);
+               else
+                       layout.get_driver().set_sensor(sensor, true);
        }
 }
 
-void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
+void Vehicle::turn_axles(float d)
 {
-       float margin = 0.01*layout.get_catalogue().get_scale();
-       int adjust_dir = 0;
-       while(1)
-       {
-               Point front_point = front.get_point().pos;
-               Point back_point = back.get_point().pos;
+       for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
+               i->angle += Angle::from_radians(d*2/i->type->wheel_dia);
 
-               float dx = front_point.x-back_point.x;
-               float dy = front_point.y-back_point.y;
-               float dz = front_point.z-back_point.z;
-               float dist = sqrt(dx*dx+dy*dy+dz*dz);
+       update_rods();
+}
 
-               float diff = tdist-dist;
-               if(diff<-margin && adjust_dir<=0)
-               {
-                       diff -= margin;
-                       adjust_dir = -1;
-               }
-               else if(diff>margin && adjust_dir>=0)
+void Vehicle::update_rods()
+{
+       if(rods.empty())
+               return;
+
+       for(unsigned n=0; n<10; ++n)
+       {
+               float max_d = 0;
+               for(vector<Rod>::iterator i=rods.begin(); i!=rods.end(); ++i)
                {
-                       diff += margin;
-                       adjust_dir = 1;
+                       const vector<VehicleType::RodConstraint> &constraints = i->type->constraints;
+                       for(vector<VehicleType::RodConstraint>::const_iterator j=constraints.begin(); j!=constraints.end(); ++j)
+                       {
+                               float d = resolve_rod_constraint(*i, *j);
+                               max_d = max(d, max_d);
+                       }
                }
-               else
-                       return;
 
-               front.advance(diff*(1-ratio));
-               back.advance(-diff*ratio);
+               if(max_d<0.0001)
+                       break;
        }
 }
 
-TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
+float Vehicle::resolve_rod_constraint(Rod &rod, const VehicleType::RodConstraint &cns)
 {
-       float dx = front.x-back.x;
-       float dy = front.y-back.y;
-       float dz = front.z-back.z;
+       Vector target;
+       if(cns.target==VehicleType::RodConstraint::BODY)
+               target = cns.target_position;
+       else if(cns.target==VehicleType::RodConstraint::BOGIE)
+               ;  // TODO currently rods must lie in the xz plane of the body
+       else if(cns.target==VehicleType::RodConstraint::AXLE)
+       {
+               const Axle &axle = get_axle(cns.target_index);
+               target = Vector(axle.type->position, 0, axle.type->wheel_dia/2);
+               target += Transform::rotation(axle.angle, Vector(0, 1, 0)).transform(cns.target_position);
+       }
+       else if(cns.target==VehicleType::RodConstraint::ROD)
+       {
+               const Rod &trod = get_rod(cns.target_index);
+               target = trod.position;
+               target += Transform::rotation(trod.angle, Vector(0, -1, 0)).transform(cns.target_position);
+       }
 
-       TrackPoint tp;
-       tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
-       tp.dir = atan2(dy, dx);
+       Vector old_position = rod.position;
+       if(cns.type==VehicleType::RodConstraint::MOVE)
+               rod.position = target-Transform::rotation(rod.angle, Vector(0, -1, 0)).transform(cns.local_position);
+       else if(cns.type==VehicleType::RodConstraint::SLIDE)
+       {
+               Vector d = rod.position-target;
+               rod.position = target+cns.axis*dot(d, cns.axis);
+               rod.angle = Angle::zero();
+       }
+       else if(cns.type==VehicleType::RodConstraint::ROTATE)
+       {
+               Angle old_angle = rod.angle;
+               Vector d = target-rod.position;
+               rod.angle = Geometry::atan2<float>(d.z, d.x);
+               if(cns.local_position.x || cns.local_position.z)
+                       rod.angle -= Geometry::atan2<float>(cns.local_position.z, cns.local_position.x);
+               return abs(rod.angle-old_angle).radians()*cns.local_position.norm();
+       }
 
-       return tp;
+       return distance(old_position, rod.position);
 }
 
-TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const
+unsigned Vehicle::get_n_link_slots() const
 {
-       TrackPosition front = pos;
-       front.advance(tdist*(1-ratio));
-
-       TrackPosition back = pos;
-       back.advance(-tdist*ratio);
-
-       adjust_for_distance(front, back, tdist, ratio);
-       return get_point(front.get_point().pos, back.get_point().pos, ratio);
+       return 2;
 }
 
+Vehicle *Vehicle::get_link(unsigned i) const
+{
+       if(i>=2)
+               throw out_of_range("Vehicle::get_link");
 
-Vehicle::TrackPosition::TrackPosition():
-       track(0),
-       ep(0),
-       offs(0)
-{ }
+       return (i==0 ? prev : next);
+}
 
-Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o):
-       track(t),
-       ep(e),
-       offs(o)
-{ }
+int Vehicle::get_link_slot(const Object &other) const
+{
+       if(&other==prev)
+               return 0;
+       else if(&other==next)
+               return 1;
+       else
+               return -1;
+}
 
-void Vehicle::TrackPosition::advance(float d)
+bool Vehicle::collide_ray(const Ray &ray, float *d) const
 {
-       if(!track)
-               return;
+       if(is_placed())
+               return Object::collide_ray(ray, d);
+       else
+               return false;
+}
 
-       offs += d;
-       TrackIter iter(track, ep);
-       while(iter)
-       {
-               float path_len = iter->get_type().get_path_length(iter->get_active_path());
 
-               if(offs>path_len)
-               {
-                       offs -= path_len;
-                       iter = iter.next();
-               }
-               else
-                       break;
-       }
+Vehicle::Axle::Axle(const VehicleType::Axle &t):
+       type(&t)
+{ }
 
-       while(iter && offs<0)
-       {
-               iter = iter.flip().reverse();
 
-               if(iter)
-               {
-                       float path_len = iter->get_type().get_path_length(iter->get_active_path());
-                       offs += path_len;
-               }
-       }
+Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
+       type(&t),
+       axles(t.axles.size())
+{ }
 
-       track = iter.track();
-       ep = iter.entry();
-       if(!track)
-               offs = 0;
-}
 
-TrackPoint Vehicle::TrackPosition::get_point() const
-{
-       if(track)
-               return track->get_point(ep, offs);
-       else
-               return TrackPoint();
-}
+Vehicle::Rod::Rod(const VehicleType::Rod &t):
+       type(&t),
+       position(t.initial_position)
+{ }
 
 } // namespace R2C2