]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/vehicle.cpp
Create another track iterator class that holds an offset as well
[r2c2.git] / source / libr2c2 / vehicle.cpp
index 4259c7dcde26a2b0a441210387bf4da011ef8a10..5ea9e5a8d7cb3089c3a2938573a4a9508b2a9c5c 100644 (file)
@@ -14,11 +14,11 @@ using namespace Msp;
 namespace R2C2 {
 
 Vehicle::Vehicle(Layout &l, const VehicleType &t):
-       layout(l),
+       Object(l),
        type(t),
+       train(0),
        next(0),
        prev(0),
-       direction(0),
        front_sensor(0),
        back_sensor(0)
 {
@@ -26,7 +26,7 @@ Vehicle::Vehicle(Layout &l, const VehicleType &t):
        bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
        rods.assign(type.get_rods().begin(), type.get_rods().end());
 
-       layout.add_vehicle(*this);
+       layout.add(*this);
 }
 
 Vehicle::~Vehicle()
@@ -35,7 +35,20 @@ Vehicle::~Vehicle()
                detach_back();
        if(prev)
                detach_front();
-       layout.remove_vehicle(*this);
+       layout.remove(*this);
+}
+
+Vehicle *Vehicle::clone(Layout *to_layout) const
+{
+       Vehicle *veh = new Vehicle((to_layout ? *to_layout : layout), type);
+       veh->set_position(position);
+       veh->set_rotation(rotation);
+       return veh;
+}
+
+void Vehicle::set_train(Train *t)
+{
+       train = t;
 }
 
 void Vehicle::attach_back(Vehicle &veh)
@@ -46,7 +59,7 @@ void Vehicle::attach_back(Vehicle &veh)
        next = &veh;
        veh.prev = this;
 
-       if(track_pos.track)
+       if(track)
                propagate_backward();
 }
 
@@ -80,18 +93,21 @@ void Vehicle::detach_front()
        prev = 0;
 }
 
-void Vehicle::place(Track &t, unsigned e, float o, PlaceMode m)
+void Vehicle::place(const TrackIter &t, float o, PlaceMode m)
 {
-       track_pos = TrackPosition(&t, e, o);
+       if(!t)
+               throw invalid_argument("Vehicle::place");
+
+       track = TrackOffsetIter(t, o);
 
        if(m==FRONT_AXLE)
-               track_pos.advance(-type.get_front_axle_offset());
+               track = track.advance(-type.get_front_axle_offset());
        else if(m==FRONT_BUFFER)
-               track_pos.advance(-type.get_length()/2);
+               track = track.advance(-type.get_length()/2);
        else if(m==BACK_AXLE)
-               track_pos.advance(-type.get_back_axle_offset());
+               track = track.advance(-type.get_back_axle_offset());
        else if(m==BACK_BUFFER)
-               track_pos.advance(type.get_length()/2);
+               track = track.advance(type.get_length()/2);
 
        update_position();
        propagate_position();
@@ -99,10 +115,10 @@ void Vehicle::place(Track &t, unsigned e, float o, PlaceMode m)
 
 void Vehicle::unplace()
 {
-       if(!track_pos.track)
+       if(!track)
                return;
 
-       track_pos = TrackPosition();
+       track = TrackOffsetIter();
 
        if(prev)
                prev->unplace();
@@ -112,7 +128,7 @@ void Vehicle::unplace()
 
 void Vehicle::advance(float d)
 {
-       track_pos.advance(d);
+       track = track.advance(d);
        update_position();
        turn_axles(d);
        propagate_position();
@@ -155,14 +171,12 @@ void Vehicle::update_position()
        if(axles.size()>=2)
        {
                float wheelbase = axles.front().type->position-axles.back().type->position;
-               tp = get_point(track_pos, wheelbase, -axles.back().type->position/wheelbase);
+               tp = get_point(track, wheelbase, -axles.back().type->position/wheelbase);
        }
        else if(bogies.size()>=2)
        {
-               TrackPosition front = track_pos;
-               front.advance(bogies.front().type->position);
-               TrackPosition back = track_pos;
-               back.advance(bogies.back().type->position);
+               TrackOffsetIter front = track.advance(bogies.front().type->position);
+               TrackOffsetIter back = track.advance(bogies.back().type->position);
                float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
                adjust_for_distance(front, back, bogie_spacing);
 
@@ -180,7 +194,7 @@ void Vehicle::update_position()
                bogies.back().direction = back_point.dir-tp.dir;
        }
        else
-               tp = track_pos.get_point();
+               tp = track.point();
 
        if(!prev)
                check_sensor(type.get_front_axle_offset(), front_sensor);
@@ -189,7 +203,8 @@ void Vehicle::update_position()
 
        position = tp.pos;
        position.z += layout.get_catalogue().get_rail_elevation();
-       direction = tp.dir;
+       rotation = tp.dir;
+       signal_moved.emit();
 }
 
 void Vehicle::update_position_from(const Vehicle &veh)
@@ -200,16 +215,15 @@ void Vehicle::update_position_from(const Vehicle &veh)
        float margin = layout.get_catalogue().get_scale();
 
        float dist = distance(veh.position, position);
-       if(!track_pos.track || dist<tdist-margin || dist>tdist+margin)
+       if(!track || dist<tdist-margin || dist>tdist+margin)
        {
-               track_pos = veh.track_pos;
-               track_pos.advance(sign*tdist);
+               track = veh.track.advance(sign*tdist);
                update_position();
 
                dist = distance(veh.position, position);
        }
 
-       track_pos.advance(sign*(tdist-dist));
+       track = track.advance(sign*(tdist-dist));
        update_position();
        turn_axles(sign*(tdist-dist));
 }
@@ -240,9 +254,8 @@ void Vehicle::propagate_backward()
 
 void Vehicle::check_sensor(float offset, unsigned &sensor)
 {
-       TrackPosition pos = track_pos;
-       pos.advance(offset);
-       unsigned s = pos.track->get_sensor_id();
+       TrackOffsetIter iter = track.advance(offset);
+       unsigned s = iter->get_sensor_id();
        if(s!=sensor)
        {
                /* Sensor ID under axle has changed.  Deduce movement direction by using
@@ -251,7 +264,7 @@ void Vehicle::check_sensor(float offset, unsigned &sensor)
                more robust would be preferable. */
                unsigned old = sensor;
                sensor = s;
-               unsigned mid = track_pos.track->get_sensor_id();
+               unsigned mid = track->get_sensor_id();
 
                if(s && s!=mid)
                        /* There's a sensor and it's different from mid.  We've just entered
@@ -267,10 +280,10 @@ void Vehicle::check_sensor(float offset, unsigned &sensor)
 void Vehicle::turn_axles(float d)
 {
        for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
-               i->angle += d*2/i->type->wheel_dia;
+               i->angle += Angle::from_radians(d*2/i->type->wheel_dia);
        for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
                for(vector<Axle>::iterator j=i->axles.begin(); j!=i->axles.end(); ++j)
-                       j->angle += d*2/j->type->wheel_dia;
+                       j->angle += Angle::from_radians(d*2/j->type->wheel_dia);
 
        update_rods();
 }
@@ -284,19 +297,17 @@ void Vehicle::update_rods()
                else if(i->type->pivot==VehicleType::Rod::AXLE)
                {
                        const Axle &axle = get_fixed_axle(i->type->pivot_index);
-                       float c = cos(axle.angle);
-                       float s = sin(axle.angle);
                        const Vector &pp = i->type->pivot_point;
-                       i->position = Vector(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s);
+                       Transform trans = Transform::rotation(axle.angle, Vector(0, -1, 0));
+                       i->position = Vector(axle.type->position, 0, axle.type->wheel_dia/2)+trans.transform(pp);
                }
                else if(i->type->pivot==VehicleType::Rod::ROD)
                {
                        const Rod &prod = get_rod(i->type->pivot_index);
-                       float c = cos(prod.angle);
-                       float s = sin(prod.angle);
                        const Vector &pos = prod.position;
                        const Vector &off = i->type->pivot_point;
-                       i->position = Vector(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s);
+                       Transform trans = Transform::rotation(prod.angle, Vector(0, 1, 0));
+                       i->position = pos+trans.transform(off);
                }
 
                if(i->type->connect_index>=0)
@@ -304,48 +315,42 @@ void Vehicle::update_rods()
                        Rod &crod = rods[i->type->connect_index];
                        if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X)
                        {
-                               float dx = (crod.position.x+i->type->connect_offset.x)-i->position.x;
-                               float dz = (crod.position.z+i->type->connect_offset.z)-i->position.z;
-                               float cd = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
-                               float ca = atan2(i->type->connect_point.z, i->type->connect_point.x);
-                               dx = sqrt(cd*cd-dz*dz)*(dx>0 ? 1 : -1);
-                               i->angle = atan2(dz, dx)-ca;
-                               crod.position.x = i->position.x+dx-i->type->connect_offset.x;
+                               Vector span = crod.position+i->type->connect_offset-i->position;
+                               float cd = i->type->connect_point.norm();
+                               Angle ca = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x);
+                               span.x = sqrt(cd*cd-span.z*span.z)*(span.x>0 ? 1 : -1);
+                               i->angle = Geometry::atan2(span.z, span.x)-ca;
+                               crod.position.x = i->position.x+span.x-i->type->connect_offset.x;
                        }
                        else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE)
                        {
-                               float dx = crod.position.x-i->position.x;
-                               float dz = crod.position.z-i->position.z;
-                               float d = sqrt(dx*dx+dz*dz);
-                               float cd1 = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
-                               float cd2 = sqrt(i->type->connect_offset.x*i->type->connect_offset.x+i->type->connect_offset.z*i->type->connect_offset.z);
+                               Vector span = crod.position-i->position;
+                               float d = span.norm();
+                               float cd1 = i->type->connect_point.norm();
+                               float cd2 = i->type->connect_offset.norm();
                                float a = (d*d+cd1*cd1-cd2*cd2)/(2*d);
                                float b = sqrt(cd1*cd1-a*a);
-                               float sign = (dx*i->type->connect_point.z-dz*i->type->connect_point.x>0 ? 1 : -1);
-                               float cx = (dx*a-dz*b*sign)/d;
-                               float cz = (dz*a+dx*b*sign)/d;
-                               float ca1 = atan2(i->type->connect_point.z, i->type->connect_point.x);
-                               float ca2 = atan2(i->type->connect_offset.z, i->type->connect_offset.x);
-                               i->angle = atan2(cz, cx)-ca1;
-                               crod.angle = atan2(cz-dz, cx-dx)-ca2;
+                               float sign = (cross(i->type->connect_point, span).y>0 ? 1 : -1);
+                               Vector conn = Vector(span.x*a-span.z*b, 0, span.z*a+span.x*b)/(d*sign);
+                               Angle ca1 = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x);
+                               Angle ca2 = Geometry::atan2(i->type->connect_offset.z, i->type->connect_offset.x);
+                               i->angle = Geometry::atan2(conn.z, conn.x)-ca1;
+                               crod.angle = Geometry::atan2(conn.z-span.z, conn.x-span.x)-ca2;
                        }
                }
        }
 }
 
-void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
+void Vehicle::adjust_for_distance(TrackOffsetIter &front, TrackOffsetIter &back, float tdist, float ratio) const
 {
        float margin = 0.01*layout.get_catalogue().get_scale();
        int adjust_dir = 0;
        while(1)
        {
-               Vector front_point = front.get_point().pos;
-               Vector back_point = back.get_point().pos;
+               Vector front_point = front.point().pos;
+               Vector back_point = back.point().pos;
 
-               float dx = front_point.x-back_point.x;
-               float dy = front_point.y-back_point.y;
-               float dz = front_point.z-back_point.z;
-               float dist = sqrt(dx*dx+dy*dy+dz*dz);
+               float dist = distance(front_point, back_point);
 
                float diff = tdist-dist;
                if(diff<-margin && adjust_dir<=0)
@@ -361,46 +366,62 @@ void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, flo
                else
                        return;
 
-               front.advance(diff*(1-ratio));
-               back.advance(-diff*ratio);
+               front = front.advance(diff*(1-ratio));
+               back = back.advance(-diff*ratio);
        }
 }
 
 TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
 {
-       float dx = front.x-back.x;
-       float dy = front.y-back.y;
-       float dz = front.z-back.z;
+       Vector span = front-back;
 
        TrackPoint tp;
-       tp.pos = Vector(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
-       tp.dir = atan2(dy, dx);
+       tp.pos = back+span*ratio;
+       tp.dir = Geometry::atan2(span.y, span.x);
 
        return tp;
 }
 
-TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const
+TrackPoint Vehicle::get_point(const TrackOffsetIter &iter, float tdist, float ratio) const
 {
-       TrackPosition front = pos;
-       front.advance(tdist*(1-ratio));
-
-       TrackPosition back = pos;
-       back.advance(-tdist*ratio);
+       TrackOffsetIter front = iter.advance(tdist*(1-ratio));
+       TrackOffsetIter back = iter.advance(-tdist*ratio);
 
        adjust_for_distance(front, back, tdist, ratio);
-       return get_point(front.get_point().pos, back.get_point().pos, ratio);
+       return get_point(front.point().pos, back.point().pos, ratio);
+}
+
+unsigned Vehicle::get_n_link_slots() const
+{
+       return 2;
+}
+
+Vehicle *Vehicle::get_link(unsigned i) const
+{
+       if(i>=2)
+               throw out_of_range("Vehicle::get_link");
+
+       return (i==0 ? prev : next);
+}
+
+int Vehicle::get_link_slot(const Object &other) const
+{
+       if(&other==prev)
+               return 0;
+       else if(&other==next)
+               return 1;
+       else
+               return -1;
 }
 
 
 Vehicle::Axle::Axle(const VehicleType::Axle &t):
-       type(&t),
-       angle(0)
+       type(&t)
 { }
 
 
 Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
-       type(&t),
-       direction(0)
+       type(&t)
 {
        for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i)
                axles.push_back(*i);
@@ -408,66 +429,7 @@ Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
 
 
 Vehicle::Rod::Rod(const VehicleType::Rod &t):
-       type(&t),
-       angle(0)
-{ }
-
-
-Vehicle::TrackPosition::TrackPosition():
-       track(0),
-       ep(0),
-       offs(0)
-{ }
-
-Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o):
-       track(t),
-       ep(e),
-       offs(o)
+       type(&t)
 { }
 
-void Vehicle::TrackPosition::advance(float d)
-{
-       if(!track)
-               return;
-
-       offs += d;
-       TrackIter iter(track, ep);
-       while(iter)
-       {
-               float path_len = iter->get_type().get_path_length(iter->get_active_path());
-
-               if(offs>path_len)
-               {
-                       offs -= path_len;
-                       iter = iter.next();
-               }
-               else
-                       break;
-       }
-
-       while(iter && offs<0)
-       {
-               iter = iter.flip().reverse();
-
-               if(iter)
-               {
-                       float path_len = iter->get_type().get_path_length(iter->get_active_path());
-                       offs += path_len;
-               }
-       }
-
-       track = iter.track();
-       ep = iter.entry();
-       if(!track)
-               offs = 0;
-}
-
-TrackPoint Vehicle::TrackPosition::get_point() const
-{
-       if(track)
-               return track->get_point(ep, offs);
-       else
-               return TrackPoint();
-}
-
 } // namespace R2C2