-/* $Id$
-
-This file is part of R²C²
-Copyright © 2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <cmath>
#include "catalogue.h"
#include "driver.h"
next(0),
prev(0),
direction(0),
- bogie_dirs(type.get_bogies().size()),
front_sensor(0),
back_sensor(0)
{
+ axles.assign(type.get_fixed_axles().begin(), type.get_fixed_axles().end());
+ bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
+ rods.assign(type.get_rods().begin(), type.get_rods().end());
+
layout.add_vehicle(*this);
}
void Vehicle::attach_back(Vehicle &veh)
{
if(next || veh.prev)
- throw InvalidState("Already attached");
+ throw attachment_error("already attached");
next = &veh;
veh.prev = this;
void Vehicle::attach_front(Vehicle &veh)
{
if(prev || veh.next)
- throw InvalidState("Already attached");
+ throw attachment_error("already attached");
prev = &veh;
veh.next = this;
void Vehicle::detach_back()
{
if(!next)
- throw InvalidState("Not attached");
+ throw attachment_error("not attached");
next->prev = 0;
next = 0;
void Vehicle::detach_front()
{
if(!prev)
- throw InvalidState("Not attached");
+ throw attachment_error("not attached");
prev->next = 0;
prev = 0;
{
track_pos.advance(d);
update_position();
+ turn_axles(d);
propagate_position();
}
-float Vehicle::get_bogie_direction(unsigned i) const
+const Vehicle::Axle &Vehicle::get_fixed_axle(unsigned i) const
+{
+ if(i>=axles.size())
+ throw out_of_range("Vehicle::get_fixed_axle");
+ return axles[i];
+}
+
+const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const
{
- if(i>=bogie_dirs.size())
- throw InvalidParameterValue("Bogie index out of range");
- return bogie_dirs[i];
+ if(i>=bogies.size())
+ throw out_of_range("Vehicle::get_bogie");
+ return bogies[i];
+}
+
+const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const
+{
+ if(i>=bogies.size())
+ throw out_of_range("Vehicle::get_bogie_axle");
+ if(j>=bogies[i].axles.size())
+ throw out_of_range("Vehicle::get_bogie_axle");
+ return bogies[i].axles[j];
+}
+
+const Vehicle::Rod &Vehicle::get_rod(unsigned i) const
+{
+ if(i>=rods.size())
+ throw out_of_range("Vehicle::get_rod");
+ return rods[i];
}
void Vehicle::update_position()
{
TrackPoint tp;
- const vector<VehicleType::Axle> &axles = type.get_axles();
- const vector<VehicleType::Bogie> &bogies = type.get_bogies();
if(axles.size()>=2)
{
- float wheelbase = axles.front().position-axles.back().position;
- tp = get_point(track_pos, wheelbase, -axles.back().position/wheelbase);
+ float wheelbase = axles.front().type->position-axles.back().type->position;
+ tp = get_point(track_pos, wheelbase, -axles.back().type->position/wheelbase);
}
else if(bogies.size()>=2)
{
TrackPosition front = track_pos;
- front.advance(bogies.front().position);
+ front.advance(bogies.front().type->position);
TrackPosition back = track_pos;
- back.advance(bogies.back().position);
- float bogie_spacing = bogies.front().position-bogies.back().position;
+ back.advance(bogies.back().type->position);
+ float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
adjust_for_distance(front, back, bogie_spacing);
- const vector<VehicleType::Axle> &front_axles = bogies.front().axles;
- float wheelbase = front_axles.front().position-front_axles.back().position;
- TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().position/wheelbase);
+ const vector<Axle> &front_axles = bogies.front().axles;
+ float wheelbase = front_axles.front().type->position-front_axles.back().type->position;
+ TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().type->position/wheelbase);
- const vector<VehicleType::Axle> &back_axles = bogies.back().axles;
- wheelbase = back_axles.front().position-back_axles.back().position;
- TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().position/wheelbase);
+ const vector<Axle> &back_axles = bogies.back().axles;
+ wheelbase = back_axles.front().type->position-back_axles.back().type->position;
+ TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().type->position/wheelbase);
- tp = get_point(front_point.pos, back_point.pos, -bogies.back().position/bogie_spacing);
+ tp = get_point(front_point.pos, back_point.pos, -bogies.back().type->position/bogie_spacing);
- bogie_dirs.front() = front_point.dir-tp.dir;
- bogie_dirs.back() = back_point.dir-tp.dir;
+ bogies.front().direction = front_point.dir-tp.dir;
+ bogies.back().direction = back_point.dir-tp.dir;
}
else
tp = track_pos.get_point();
float margin = layout.get_catalogue().get_scale();
float dist = distance(veh.position, position);
- if(dist<tdist-margin || dist>tdist+margin)
+ if(!track_pos.track || dist<tdist-margin || dist>tdist+margin)
{
track_pos = veh.track_pos;
track_pos.advance(sign*tdist);
track_pos.advance(sign*(tdist-dist));
update_position();
+ turn_axles(sign*(tdist-dist));
}
void Vehicle::propagate_position()
}
}
+void Vehicle::turn_axles(float d)
+{
+ for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
+ i->angle += d*2/i->type->wheel_dia;
+ for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
+ for(vector<Axle>::iterator j=i->axles.begin(); j!=i->axles.end(); ++j)
+ j->angle += d*2/j->type->wheel_dia;
+
+ update_rods();
+}
+
+void Vehicle::update_rods()
+{
+ for(vector<Rod>::iterator i=rods.begin(); i!=rods.end(); ++i)
+ {
+ if(i->type->pivot==VehicleType::Rod::BODY)
+ i->position = i->type->pivot_point;
+ else if(i->type->pivot==VehicleType::Rod::AXLE)
+ {
+ const Axle &axle = get_fixed_axle(i->type->pivot_index);
+ float c = cos(axle.angle);
+ float s = sin(axle.angle);
+ const Vector &pp = i->type->pivot_point;
+ i->position = Vector(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s);
+ }
+ else if(i->type->pivot==VehicleType::Rod::ROD)
+ {
+ const Rod &prod = get_rod(i->type->pivot_index);
+ float c = cos(prod.angle);
+ float s = sin(prod.angle);
+ const Vector &pos = prod.position;
+ const Vector &off = i->type->pivot_point;
+ i->position = Vector(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s);
+ }
+
+ if(i->type->connect_index>=0)
+ {
+ Rod &crod = rods[i->type->connect_index];
+ if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X)
+ {
+ float dx = (crod.position.x+i->type->connect_offset.x)-i->position.x;
+ float dz = (crod.position.z+i->type->connect_offset.z)-i->position.z;
+ float cd = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
+ float ca = atan2(i->type->connect_point.z, i->type->connect_point.x);
+ dx = sqrt(cd*cd-dz*dz)*(dx>0 ? 1 : -1);
+ i->angle = atan2(dz, dx)-ca;
+ crod.position.x = i->position.x+dx-i->type->connect_offset.x;
+ }
+ else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE)
+ {
+ float dx = crod.position.x-i->position.x;
+ float dz = crod.position.z-i->position.z;
+ float d = sqrt(dx*dx+dz*dz);
+ float cd1 = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
+ float cd2 = sqrt(i->type->connect_offset.x*i->type->connect_offset.x+i->type->connect_offset.z*i->type->connect_offset.z);
+ float a = (d*d+cd1*cd1-cd2*cd2)/(2*d);
+ float b = sqrt(cd1*cd1-a*a);
+ float sign = (dx*i->type->connect_point.z-dz*i->type->connect_point.x>0 ? 1 : -1);
+ float cx = (dx*a-dz*b*sign)/d;
+ float cz = (dz*a+dx*b*sign)/d;
+ float ca1 = atan2(i->type->connect_point.z, i->type->connect_point.x);
+ float ca2 = atan2(i->type->connect_offset.z, i->type->connect_offset.x);
+ i->angle = atan2(cz, cx)-ca1;
+ crod.angle = atan2(cz-dz, cx-dx)-ca2;
+ }
+ }
+ }
+}
+
void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
{
float margin = 0.01*layout.get_catalogue().get_scale();
int adjust_dir = 0;
while(1)
{
- Point front_point = front.get_point().pos;
- Point back_point = back.get_point().pos;
+ Vector front_point = front.get_point().pos;
+ Vector back_point = back.get_point().pos;
float dx = front_point.x-back_point.x;
float dy = front_point.y-back_point.y;
}
}
-TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
+TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
{
float dx = front.x-back.x;
float dy = front.y-back.y;
float dz = front.z-back.z;
TrackPoint tp;
- tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
+ tp.pos = Vector(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
tp.dir = atan2(dy, dx);
return tp;
}
+Vehicle::Axle::Axle(const VehicleType::Axle &t):
+ type(&t),
+ angle(0)
+{ }
+
+
+Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
+ type(&t),
+ direction(0)
+{
+ for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i)
+ axles.push_back(*i);
+}
+
+
+Vehicle::Rod::Rod(const VehicleType::Rod &t):
+ type(&t),
+ angle(0)
+{ }
+
+
Vehicle::TrackPosition::TrackPosition():
track(0),
ep(0),