]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/vehicle.cpp
Rename Point to Vector
[r2c2.git] / source / libr2c2 / vehicle.cpp
index e0a5c9695f210e11938ab2d4c22b4d69d1d26d10..2c31ba19f189467ad07233dc0ff600e87fe6643e 100644 (file)
@@ -1,7 +1,7 @@
 /* $Id$
 
 This file is part of R²C²
-Copyright © 2010  Mikkosoft Productions, Mikko Rasa
+Copyright © 2010-2011  Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
@@ -26,10 +26,13 @@ Vehicle::Vehicle(Layout &l, const VehicleType &t):
        next(0),
        prev(0),
        direction(0),
-       bogie_dirs(type.get_bogies().size()),
        front_sensor(0),
        back_sensor(0)
 {
+       axles.assign(type.get_axles().begin(), type.get_axles().end());
+       bogies.assign(type.get_bogies().begin(), type.get_bogies().end());
+       rods.assign(type.get_rods().begin(), type.get_rods().end());
+
        layout.add_vehicle(*this);
 }
 
@@ -118,48 +121,70 @@ void Vehicle::advance(float d)
 {
        track_pos.advance(d);
        update_position();
+       turn_axles(d);
        propagate_position();
 }
 
-float Vehicle::get_bogie_direction(unsigned i) const
+const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const
+{
+       if(i>=bogies.size())
+               throw InvalidParameterValue("Bogie index out of range");
+       return bogies[i];
+}
+
+const Vehicle::Axle &Vehicle::get_axle(unsigned i) const
 {
-       if(i>=bogie_dirs.size())
+       if(i>=axles.size())
+               throw InvalidParameterValue("Axle index out of range");
+       return axles[i];
+}
+
+const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const
+{
+       if(i>=bogies.size())
                throw InvalidParameterValue("Bogie index out of range");
-       return bogie_dirs[i];
+       if(j>=bogies[i].axles.size())
+               throw InvalidParameterValue("Axle index out of range");
+       return bogies[i].axles[j];
+}
+
+const Vehicle::Rod &Vehicle::get_rod(unsigned i) const
+{
+       if(i>=rods.size())
+               throw InvalidParameterValue("Rod index out of range");
+       return rods[i];
 }
 
 void Vehicle::update_position()
 {
        TrackPoint tp;
 
-       const vector<VehicleType::Axle> &axles = type.get_axles();
-       const vector<VehicleType::Bogie> &bogies = type.get_bogies();
        if(axles.size()>=2)
        {
-               float wheelbase = axles.front().position-axles.back().position;
-               tp = get_point(track_pos, wheelbase, -axles.back().position/wheelbase);
+               float wheelbase = axles.front().type->position-axles.back().type->position;
+               tp = get_point(track_pos, wheelbase, -axles.back().type->position/wheelbase);
        }
        else if(bogies.size()>=2)
        {
                TrackPosition front = track_pos;
-               front.advance(bogies.front().position);
+               front.advance(bogies.front().type->position);
                TrackPosition back = track_pos;
-               back.advance(bogies.back().position);
-               float bogie_spacing = bogies.front().position-bogies.back().position;
+               back.advance(bogies.back().type->position);
+               float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
                adjust_for_distance(front, back, bogie_spacing);
 
-               const vector<VehicleType::Axle> &front_axles = bogies.front().axles;
-               float wheelbase = front_axles.front().position-front_axles.back().position;
-               TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().position/wheelbase);
+               const vector<Axle> &front_axles = bogies.front().axles;
+               float wheelbase = front_axles.front().type->position-front_axles.back().type->position;
+               TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().type->position/wheelbase);
 
-               const vector<VehicleType::Axle> &back_axles = bogies.back().axles;
-               wheelbase = back_axles.front().position-back_axles.back().position;
-               TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().position/wheelbase);
+               const vector<Axle> &back_axles = bogies.back().axles;
+               wheelbase = back_axles.front().type->position-back_axles.back().type->position;
+               TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().type->position/wheelbase);
 
-               tp = get_point(front_point.pos, back_point.pos, -bogies.back().position/bogie_spacing);
+               tp = get_point(front_point.pos, back_point.pos, -bogies.back().type->position/bogie_spacing);
 
-               bogie_dirs.front() = front_point.dir-tp.dir;
-               bogie_dirs.back() = back_point.dir-tp.dir;
+               bogies.front().direction = front_point.dir-tp.dir;
+               bogies.back().direction = back_point.dir-tp.dir;
        }
        else
                tp = track_pos.get_point();
@@ -193,6 +218,7 @@ void Vehicle::update_position_from(const Vehicle &veh)
 
        track_pos.advance(sign*(tdist-dist));
        update_position();
+       turn_axles(sign*(tdist-dist));
 }
 
 void Vehicle::propagate_position()
@@ -245,14 +271,83 @@ void Vehicle::check_sensor(float offset, unsigned &sensor)
        }
 }
 
+void Vehicle::turn_axles(float d)
+{
+       for(vector<Axle>::iterator i=axles.begin(); i!=axles.end(); ++i)
+               i->angle += d*2/i->type->wheel_dia;
+       for(vector<Bogie>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
+               for(vector<Axle>::iterator j=i->axles.begin(); j!=i->axles.end(); ++j)
+                       j->angle += d*2/j->type->wheel_dia;
+
+       update_rods();
+}
+
+void Vehicle::update_rods()
+{
+       for(vector<Rod>::iterator i=rods.begin(); i!=rods.end(); ++i)
+       {
+               if(i->type->pivot==VehicleType::Rod::BODY)
+                       i->position = i->type->pivot_point;
+               else if(i->type->pivot==VehicleType::Rod::AXLE)
+               {
+                       const Axle &axle = get_axle(i->type->pivot_index);
+                       float c = cos(axle.angle);
+                       float s = sin(axle.angle);
+                       const Vector &pp = i->type->pivot_point;
+                       i->position = Vector(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s);
+               }
+               else if(i->type->pivot==VehicleType::Rod::ROD)
+               {
+                       const Rod &prod = get_rod(i->type->pivot_index);
+                       float c = cos(prod.angle);
+                       float s = sin(prod.angle);
+                       const Vector &pos = prod.position;
+                       const Vector &off = i->type->pivot_point;
+                       i->position = Vector(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s);
+               }
+
+               if(i->type->connect_index>=0)
+               {
+                       Rod &crod = rods[i->type->connect_index];
+                       if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X)
+                       {
+                               float dx = (crod.position.x+i->type->connect_offset.x)-i->position.x;
+                               float dz = (crod.position.z+i->type->connect_offset.z)-i->position.z;
+                               float cd = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
+                               float ca = atan2(i->type->connect_point.z, i->type->connect_point.x);
+                               dx = sqrt(cd*cd-dz*dz)*(dx>0 ? 1 : -1);
+                               i->angle = atan2(dz, dx)-ca;
+                               crod.position.x = i->position.x+dx-i->type->connect_offset.x;
+                       }
+                       else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE)
+                       {
+                               float dx = crod.position.x-i->position.x;
+                               float dz = crod.position.z-i->position.z;
+                               float d = sqrt(dx*dx+dz*dz);
+                               float cd1 = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z);
+                               float cd2 = sqrt(i->type->connect_offset.x*i->type->connect_offset.x+i->type->connect_offset.z*i->type->connect_offset.z);
+                               float a = (d*d+cd1*cd1-cd2*cd2)/(2*d);
+                               float b = sqrt(cd1*cd1-a*a);
+                               float sign = (dx*i->type->connect_point.z-dz*i->type->connect_point.x>0 ? 1 : -1);
+                               float cx = (dx*a-dz*b*sign)/d;
+                               float cz = (dz*a+dx*b*sign)/d;
+                               float ca1 = atan2(i->type->connect_point.z, i->type->connect_point.x);
+                               float ca2 = atan2(i->type->connect_offset.z, i->type->connect_offset.x);
+                               i->angle = atan2(cz, cx)-ca1;
+                               crod.angle = atan2(cz-dz, cx-dx)-ca2;
+                       }
+               }
+       }
+}
+
 void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const
 {
        float margin = 0.01*layout.get_catalogue().get_scale();
        int adjust_dir = 0;
        while(1)
        {
-               Point front_point = front.get_point().pos;
-               Point back_point = back.get_point().pos;
+               Vector front_point = front.get_point().pos;
+               Vector back_point = back.get_point().pos;
 
                float dx = front_point.x-back_point.x;
                float dy = front_point.y-back_point.y;
@@ -278,14 +373,14 @@ void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, flo
        }
 }
 
-TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
+TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
 {
        float dx = front.x-back.x;
        float dy = front.y-back.y;
        float dz = front.z-back.z;
 
        TrackPoint tp;
-       tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
+       tp.pos = Vector(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
        tp.dir = atan2(dy, dx);
 
        return tp;
@@ -304,6 +399,27 @@ TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio
 }
 
 
+Vehicle::Axle::Axle(const VehicleType::Axle &t):
+       type(&t),
+       angle(0)
+{ }
+
+
+Vehicle::Bogie::Bogie(const VehicleType::Bogie &t):
+       type(&t),
+       direction(0)
+{
+       for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i)
+               axles.push_back(*i);
+}
+
+
+Vehicle::Rod::Rod(const VehicleType::Rod &t):
+       type(&t),
+       angle(0)
+{ }
+
+
 Vehicle::TrackPosition::TrackPosition():
        track(0),
        ep(0),