const Axle &axle = get_axle(i->type->pivot_index);
float c = cos(axle.angle);
float s = sin(axle.angle);
- const Point &pp = i->type->pivot_point;
- i->position = Point(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s);
+ const Vector &pp = i->type->pivot_point;
+ i->position = Vector(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s);
}
else if(i->type->pivot==VehicleType::Rod::ROD)
{
const Rod &prod = get_rod(i->type->pivot_index);
float c = cos(prod.angle);
float s = sin(prod.angle);
- const Point &pos = prod.position;
- const Point &off = i->type->pivot_point;
- i->position = Point(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s);
+ const Vector &pos = prod.position;
+ const Vector &off = i->type->pivot_point;
+ i->position = Vector(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s);
}
if(i->type->connect_index>=0)
int adjust_dir = 0;
while(1)
{
- Point front_point = front.get_point().pos;
- Point back_point = back.get_point().pos;
+ Vector front_point = front.get_point().pos;
+ Vector back_point = back.get_point().pos;
float dx = front_point.x-back_point.x;
float dy = front_point.y-back_point.y;
}
}
-TrackPoint Vehicle::get_point(const Point &front, const Point &back, float ratio) const
+TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
{
float dx = front.x-back.x;
float dy = front.y-back.y;
float dz = front.z-back.z;
TrackPoint tp;
- tp.pos = Point(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
+ tp.pos = Vector(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio);
tp.dir = atan2(dy, dx);
return tp;