class Block;
class Layout;
-class Route;
class Track;
-class Zone;
+class TrackChain;
class TrainRouter: public TrainAI
{
};
sigc::signal<void, const Route *> signal_route_changed;
- sigc::signal<void> signal_arrived;
+ sigc::signal<void, const TrackChain *> signal_arrived;
+ sigc::signal<void, const TrackChain *> signal_waypoint_reached;
private:
struct Wait
int priority;
RouteList routes;
unsigned arriving;
- const Zone *dest_zone;
- const Block *dest_block;
+ const TrackChain *destination;
+ std::vector<const TrackChain *> waypoints;
std::list<Wait> waits;
+ Msp::Time::TimeDelta delay;
bool update_pending;
void add_wait(Block &, Train *);
const Route *get_route() const;
- void set_destination(const Zone &);
- void set_destination(const Block &);
- bool has_destination() const;
+ void set_destination(const TrackChain &);
+ const TrackChain *get_destination() const { return destination; }
bool is_destination(Track &) const;
+ void add_waypoint(const TrackChain &);
+ unsigned get_n_waypoints() const { return waypoints.size(); }
+ bool is_waypoint(unsigned, Track &) const;
+ void set_departure_delay(const Msp::Time::TimeDelta &);
+ const Msp::Time::TimeDelta &get_departure_delay() const { return delay; }
virtual void message(const Message &);
virtual void tick(const Msp::Time::TimeDelta &);