+#include "catalogue.h"
#include "layout.h"
#include "route.h"
#include "train.h"
for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
{
TrainRoutingInfo info(*i->second);
- if(info.router && info.router->has_destination())
+ if(info.router && info.router->get_destination())
routed_trains.push_back(info);
}
if(update_states(*i))
{
- int next_train = find_next_train(*i);
+ int next_train = i->find_next_train();
if(next_train>=0)
add_steps(*i, next_train);
}
bool TrainRoutePlanner::update_states(RoutingStep &step)
{
RoutingStep next(&step);
- bool changes = false;
- for(vector<TrainRoutingState>::iterator i=next.trains.begin(); i!=next.trains.end(); ++i)
- {
- TrainState old_state = i->state;
- if(i->state==BLOCKED)
- i->state = MOVING;
-
- TrackIter next_track = i->track.next(i->path);
- if(!next_track)
- return false;
-
- for(vector<TrainRoutingState>::iterator j=next.trains.begin(); j!=next.trains.end(); ++j)
- if(j!=i)
- {
- if(j->track.track()==next_track.track())
- {
- unsigned other_exit = j->track.reverse(j->path).entry();
- if(next_track.entry()==other_exit)
- return false;
- }
- else if(!j->is_occupied(*next_track))
- continue;
-
- i->state = BLOCKED;
- }
-
- if(i->state!=old_state)
- changes = true;
- }
-
- if(changes)
- {
- list<RoutingStep>::iterator i;
- for(i=steps.begin(); (i!=steps.end() && !(next<*i)); ++i) ;
- steps.insert(i, next);
- }
+ if(!next.update_states())
+ return true;
+ if(next.check_deadlocks())
+ return false;
- return !changes;
-}
-
-int TrainRoutePlanner::find_next_train(RoutingStep &step)
-{
- Time::TimeDelta min_dt;
- int next_train = -1;
- for(unsigned i=0; i<step.trains.size(); ++i)
- if(step.trains[i].state==MOVING)
- {
- Time::TimeDelta dt = step.trains[i].get_time_to_next_track();
- if(dt<min_dt || next_train<0)
- {
- min_dt = dt;
- next_train = i;
- }
- }
+ list<RoutingStep>::iterator i;
+ for(i=steps.begin(); (i!=steps.end() && !(next<*i)); ++i) ;
+ steps.insert(i, next);
- return next_train;
+ return false;
}
void TrainRoutePlanner::add_steps(RoutingStep &step, unsigned train_index)
RoutingStep next(&step);
next.advance(dt);
TrainRouter &router = *train.info->router;
- if(router.is_destination(*train.track) && !router.is_destination(*next_track))
+ if(train.waypoint<0 && router.is_destination(*train.track) && !router.is_destination(*next_track))
{
next.trains[train_index].state = ARRIVED;
new_steps.push_back(next);
}
else
{
+ if(train.waypoint>=0 && router.is_waypoint(train.waypoint, *train.track) && !router.is_waypoint(train.waypoint, *next_track))
+ {
+ ++next.trains[train_index].waypoint;
+ if(next.trains[train_index].waypoint>=static_cast<int>(router.get_n_waypoints()))
+ next.trains[train_index].waypoint = -1;
+ }
+
next.trains[train_index].advance_track(0);
const TrackType::Endpoint &next_entry_ep = next_track.endpoint();
if(next_entry_ep.has_path(i))
{
next.trains[train_index].path = i;
- new_steps.push_back(next);
+ if(next.is_viable())
+ new_steps.push_back(next);
}
if(next_entry_ep.paths!=next_track->get_type().get_paths())
RoutingStep wait(&step);
wait.advance(dt);
wait.trains[train_index].state = WAITING;
- new_steps.push_back(wait);
+ if(wait.is_viable())
+ new_steps.push_back(wait);
}
}
{
i->route = new Route(i->train->get_layout());
i->route->set_name("Router");
+ i->route->set_temporary(true);
}
for(RoutingStep *i=&goal; i; i=i->prev)
TrainRoutePlanner::TrainRoutingInfo::TrainRoutingInfo(Train &t):
train(&t),
+ speed(train->get_maximum_speed()),
router(train->get_ai_of_type<TrainRouter>()),
route(0)
-{ }
+{
+ // If no maximum speed is specified, use a sensible default
+ if(!speed)
+ speed = 20*train->get_layout().get_catalogue().get_scale();
+}
TrainRoutePlanner::OccupiedTrack::OccupiedTrack(Track &t, unsigned p, OccupiedTrack *n):
TrainRoutePlanner::TrainRoutingState::TrainRoutingState(TrainRoutingInfo &inf):
info(&inf),
occupied_tracks(0),
- state(MOVING)
+ state(MOVING),
+ delay(info->router->get_departure_delay()),
+ waypoint(info->router->get_n_waypoints() ? 0 : -1),
+ blocked_by(-1)
{
const Vehicle *veh = &info->train->get_vehicle(0);
// TODO margins
occupied_tracks(other.occupied_tracks),
offset(other.offset),
back_offset(other.back_offset),
- state(other.state)
+ state(other.state),
+ delay(other.delay),
+ waypoint(other.waypoint),
+ blocked_by(other.blocked_by)
{
++occupied_tracks->refcount;
}
Time::TimeDelta TrainRoutePlanner::TrainRoutingState::get_time_to_next_track() const
{
- // TODO Consider the speed of the train
- return (track->get_type().get_path_length(path)-offset)*Time::sec;
+ return ((track->get_type().get_path_length(path)-offset)/info->speed)*Time::sec+delay;
}
bool TrainRoutePlanner::TrainRoutingState::is_occupied(Track &trk) const
prev(p)
{ }
+bool TrainRoutePlanner::RoutingStep::update_states()
+{
+ bool changes = false;
+ for(vector<TrainRoutingState>::iterator i=trains.begin(); i!=trains.end(); ++i)
+ {
+ if(i->state==ARRIVED)
+ continue;
+
+ TrainState old_state = i->state;
+
+ TrackIter next_track = i->track.next(i->path);
+ if(next_track)
+ {
+ i->blocked_by = get_occupant(*next_track);
+ if(i->blocked_by>=0)
+ i->state = BLOCKED;
+ else if(i->state==BLOCKED)
+ i->state = MOVING;
+ }
+ else
+ i->state = BLOCKED;
+
+ if(i->state!=old_state)
+ changes = true;
+ }
+
+ return changes;
+}
+
+bool TrainRoutePlanner::RoutingStep::check_deadlocks() const
+{
+ for(unsigned i=0; i<trains.size(); ++i)
+ {
+ const TrainRoutingState &train = trains[i];
+ if(train.state!=BLOCKED)
+ continue;
+
+ if(train.blocked_by<0)
+ return true;
+
+ if(trains[train.blocked_by].blocked_by==static_cast<int>(i))
+ return true;
+ }
+
+ return false;
+}
+
+int TrainRoutePlanner::RoutingStep::get_occupant(Track &track) const
+{
+ for(unsigned i=0; i<trains.size(); ++i)
+ if(trains[i].is_occupied(track))
+ return i;
+
+ return -1;
+}
+
+int TrainRoutePlanner::RoutingStep::find_next_train() const
+{
+ Time::TimeDelta min_dt;
+ int next_train = -1;
+ for(unsigned i=0; i<trains.size(); ++i)
+ if(trains[i].state==MOVING)
+ {
+ Time::TimeDelta dt = trains[i].get_time_to_next_track();
+ if(dt<min_dt || next_train<0)
+ {
+ min_dt = dt;
+ next_train = i;
+ }
+ }
+
+ return next_train;
+}
+
void TrainRoutePlanner::RoutingStep::advance(const Time::TimeDelta &dt)
{
time += dt;
for(vector<TrainRoutingState>::iterator i=trains.begin(); i!=trains.end(); ++i)
- if(i->state==MOVING)
+ {
+ if(i->delay)
{
- float distance = dt/Time::sec;
- i->advance(distance);
+ i->delay -= dt;
+ if(i->delay>Time::zero)
+ continue;
+ i->delay = Time::zero;
}
+ else if(i->state==MOVING)
+ i->advance(i->info->speed*(dt/Time::sec));
+ }
+}
+
+bool TrainRoutePlanner::RoutingStep::is_viable() const
+{
+ for(vector<TrainRoutingState>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
+ if(i->state==MOVING)
+ return true;
+
+ return false;
}
bool TrainRoutePlanner::RoutingStep::is_goal() const