#include <msp/datafile/objectloader.h>
#include <msp/time/timestamp.h>
#include "block.h"
-#include "blockiter.h"
+#include "blockallocator.h"
#include "controller.h"
#include "trainai.h"
Loader(Train &);
private:
virtual void finish();
- void block(unsigned);
- void block_hint(unsigned);
+ void blocks();
void name(const std::string &);
void quantized_speed();
void router();
sigc::signal<void, Block &> signal_advanced;
private:
- typedef std::list<BlockIter> BlockList;
-
Layout &layout;
const VehicleType &loco_type;
unsigned address;
std::string name;
const Train *preceding_train;
std::vector<Vehicle *> vehicles;
- BlockList blocks;
- BlockList::iterator cur_blocks_end;
- Block *pending_block;
- Block *stop_at_block;
- bool reserving;
+ BlockAllocator allocator;
bool advancing;
Controller *controller;
std::list<TrainAI *> ais;
void add_ai(TrainAI &);
void remove_ai(TrainAI &);
- TrainAI *get_tagged_ai(const std::string &) const;
void ai_message(const TrainAI::Message &);
- void place(Block &, unsigned);
+ template<typename T>
+ T *get_ai_of_type() const
+ {
+ for(std::list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
+ if(T *ai = dynamic_cast<T *>(*i))
+ return ai;
+ return 0;
+ }
+
+ void place(const BlockIter &);
void unplace();
- bool is_placed() const { return !blocks.empty(); }
+ bool is_placed() const { return !allocator.empty(); }
void stop_at(Block *);
bool free_block(Block &);
void free_noncritical_blocks();
- const BlockIter &get_head_block() const;
- const BlockIter &get_tail_block() const;
- int get_entry_to_block(const Block &) const;
+ void reserve_more();
+ const BlockAllocator &get_block_allocator() const { return allocator; }
float get_reserved_distance() const;
void tick(const Msp::Time::TimeStamp &, const Msp::Time::TimeDelta &);
void loco_speed_event(unsigned, unsigned, bool);
void loco_func_event(unsigned, unsigned, bool);
void block_state_changed(Block &, Block::State);
- void turnout_path_changed(Track &);
void halt_event(bool);
void block_reserved(const Block &, const Train *);
-public:
- void reserve_more();
-private:
float get_reserved_distance_until(const Block *, bool) const;
- void release_blocks();
- void release_blocks(BlockList::iterator, BlockList::iterator);
- void reverse_blocks(BlockList &) const;
};
} // namespace R2C2