/* $Id$
This file is part of R²C²
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
Distributed under the GPL
*/
#include "block.h"
#include "blockiter.h"
#include "controller.h"
+#include "trainai.h"
namespace R2C2 {
class ArticleNumber;
class Route;
-class Timetable;
+class SpeedQuantizer;
class Vehicle;
class VehicleType;
+class Zone;
class Train: public sigc::trackable
{
void block(unsigned);
void block_hint(unsigned);
void name(const std::string &);
- void real_speed(unsigned, float, float);
+ void quantized_speed();
void route(const std::string &);
void timetable();
void vehicle(ArticleNumber);
sigc::signal<void, const std::string &> signal_name_changed;
sigc::signal<void, const std::string &, float> signal_control_changed;
sigc::signal<void, unsigned, bool> signal_function_changed;
+ sigc::signal<void, TrainAI &, const TrainAI::Message &> signal_ai_event;
sigc::signal<void, const Route *> signal_route_changed;
+ sigc::signal<void, Block &> signal_advanced;
sigc::signal<void> signal_arrived;
sigc::signal<void, const std::string &> signal_status_changed;
RouteRef(const Route *, unsigned = 0);
};
- struct RealSpeed
- {
- float speed;
- float weight;
-
- RealSpeed();
- void add(float, float);
- };
-
typedef std::list<BlockIter> BlockList;
Layout &layout;
std::string name;
int priority;
const Train *yielding_to;
+ const Train *preceding_train;
std::vector<Vehicle *> vehicles;
BlockList blocks;
BlockList::iterator cur_blocks_end;
bool reserving;
bool advancing;
Controller *controller;
- Timetable *timetable;
+ std::list<TrainAI *> ais;
bool active;
unsigned current_speed_step;
bool speed_changing;
Msp::Time::TimeStamp last_entry_time;
float travel_dist;
bool pure_speed;
- std::vector<RealSpeed> real_speed;
+ SpeedQuantizer *speed_quantizer;
bool accurate_position;
float overshoot_dist;
void set_priority(int);
void yield_to(const Train &);
int get_priority() const { return priority; }
+ const Train *get_preceding_train() const { return preceding_train; }
Controller &get_controller() const { return *controller; }
void add_vehicle(const VehicleType &);
bool get_function(unsigned) const;
unsigned get_functions() const { return functions; }
- void set_timetable(Timetable *);
- Timetable *get_timetable() { return timetable; }
+ void add_ai(TrainAI &);
+ void remove_ai(TrainAI &);
+ TrainAI *get_tagged_ai(const std::string &);
+ void ai_message(const TrainAI::Message &);
bool set_route(const Route *);
bool go_to(Track &);
+ bool go_to(const Zone &);
bool divert(Track &);
const Route *get_route() const;
void place(Block &, unsigned);