speed_changing(false),
reverse(false),
functions(0),
- travel_dist(0),
pure_speed(false),
speed_quantizer(0),
accurate_position(false),
(*i)->message(msg);
}
-void Train::place(Block &block, unsigned entry)
+void Train::place(const BlockIter &block)
{
+ if(!block)
+ throw invalid_argument("Train::place");
if(controller->get_speed())
throw logic_error("moving");
set_active(false);
accurate_position = false;
- allocator.start_from(block, entry);
+ allocator.start_from(block);
if(reverse)
- {
- TrackIter track = BlockIter(&block, entry).reverse().track_iter();
- vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_BUFFER);
- }
+ vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
else
- {
- const Block::Endpoint &bep = block.get_endpoint(entry);
- vehicles.back()->place(*bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
- }
+ vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
}
void Train::unplace()
Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
- TrackIter track(veh.get_track(), veh.get_entry());
+ TrackIter track = veh.get_track_iter();
BlockIter block = allocator.first();
const BlockIter &last_cur = allocator.last_current();
const BlockIter &last = allocator.last();
set_active(true);
Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
- Track *track = vehicle.get_track();
-
- BlockIter first = allocator.first();
- BlockIter last_current = allocator.last_current();
- bool ok = false;
- for(BlockIter i=first; !ok; i=i.next())
- {
- ok = i->has_track(*track);
- if(i==last_current)
- break;
- }
float d = speed*(dt/Time::sec);
- if(ok)
+ if(allocator.is_block_current(vehicle.get_track()->get_block()))
{
SetFlag setf(advancing);
vehicle.advance(reverse ? -d : d);
void Train::block_state_changed(Block &block, Block::State state)
{
- if(state==Block::MAYBE_ACTIVE)
+ if(block.get_train()==this && state==Block::MAYBE_ACTIVE)
{
- const BlockIter &first = allocator.first();
- const BlockIter &last_cur = allocator.last_current();
- bool valid = false;
- for(BlockIter i=first; !valid; i=i.next())
+ if(last_entry_block)
{
- if(&*i==&block)
- valid = true;
- if(&*i==&*last_cur)
- break;
- }
+ float travel_distance = -1;
+ if(pure_speed && speed_quantizer && current_speed_step>0)
+ travel_distance = 0;
- if(valid)
- {
- // Compute speed and update related state
- float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
+ for(BlockIter i=last_entry_block; &*i!=█ i=i.next())
+ {
+ if(i->get_sensor_id())
+ return;
+ if(travel_distance>=0)
+ travel_distance += i->get_path_length(i.entry());
+ }
+
+ if(travel_distance>0)
+ {
+ float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
+
+ if(travel_time_secs>=2)
+ speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
+ }
+ }
- if(pure_speed && speed_quantizer && current_speed_step>0 && travel_time_secs>=2)
- speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
+ last_entry_block = allocator.iter_for(block);
+ last_entry_time = Time::now();
+ pure_speed = true;
+ accurate_position = true;
+ overshoot_dist = 0;
- travel_dist = 0;
- unsigned entry = allocator.get_entry_to_block(block);
- for(BlockIter i(&block, entry);; i=i.next())
+ if(!advancing && vehicles.front()->get_track())
+ {
+ TrackIter track = last_entry_block.track_iter();
+ if(reverse)
{
- travel_dist += i->get_path_length(i.entry());
-
- if(&*i==&block && !advancing && vehicles.front()->get_track())
- {
- TrackIter track = i.track_iter();
- if(reverse)
- {
- track = track.flip();
- vehicles.back()->place(*track, track.entry(), 0, Vehicle::BACK_AXLE);
- }
- else
- vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_AXLE);
- }
-
- if(i==last_cur)
- break;
+ track = track.flip();
+ vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
}
- last_entry_time = Time::now();
- pure_speed = true;
- accurate_position = true;
- overshoot_dist = 0;
+ else
+ vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
}
}
}
Vehicle &veh = *(reverse!=back ? vehicles.back() : vehicles.front());
const VehicleType &vtype = veh.get_type();
- TrackIter track(veh.get_track(), veh.get_entry());
+ TrackIter track = veh.get_track_iter();
if(!track) // XXX Probably unnecessary
return 0;
{
TrackIter track = obj.allocator.first().track_iter();
float offset = 2*obj.layout.get_catalogue().get_scale();
- obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
+ obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
}
}