vehicles.back()->attach_back(*veh);
vehicles.push_back(veh);
veh->set_train(this);
+ signal_vehicle_added.emit(vehicles.size()-1, *veh);
}
void Train::remove_vehicle(unsigned i)
throw out_of_range("Train::remove_vehicle");
if(i==0)
throw logic_error("can't remove locomotive");
- delete vehicles[i];
+
+ Vehicle *veh = vehicles[i];
vehicles.erase(vehicles.begin()+i);
+ veh->detach_front();
if(i<vehicles.size())
+ {
+ veh->detach_back();
vehicles[i-1]->attach_back(*vehicles[i]);
+ }
+ signal_vehicle_removed.emit(i, *veh);
+ delete veh;
}
unsigned Train::get_n_vehicles() const
void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
{
- Block *block = 0;
- if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
- block = &tc->get_block();
- else
- return;
+ Block *block = sensor.get_block();
- if(block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
+ if(block && block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
{
if(last_entry_block)
{
if(!track) // XXX Probably unnecessary
return 0;
- BlockIter block = track.block_iter();
- if(&*block==until_block)
+ if(&track->get_block()==until_block)
return 0;
// Account for the vehicle's offset on its current track
result = track->get_type().get_path_length(track->get_active_path())-result;
result -= veh.get_type().get_length()/2;
+ BlockIter block = track.block_iter();
+
// Count remaining distance in the vehicle's current block
for(track=track.next(); &track->get_block()==&*block; track=track.next())
result += track->get_type().get_path_length(track->get_active_path());