reverse(false),
functions(0),
end_of_route(false),
- status("Unplaced"),
travel_dist(0),
pure_speed(false),
speed_quantizer(0),
reserve_more();
}
else
- {
stop_timeout = Time::now()+2*Time::sec;
- set_status("Stopped");
- }
}
void Train::set_function(unsigned func, bool state)
return controller->get_speed();
}
+float Train::get_quantized_speed() const
+{
+ if(speed_quantizer)
+ return speed_quantizer->quantize_speed(controller->get_speed());
+ else
+ return controller->get_speed();
+}
+
bool Train::get_function(unsigned func) const
{
return (functions>>func)&1;
ais.erase(i);
}
-TrainAI *Train::get_tagged_ai(const string &tag)
+TrainAI *Train::get_tagged_ai(const string &tag) const
{
- for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
+ for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
if((*i)->get_tag()==tag)
return *i;
accurate_position = false;
if(!block.reserve(this))
- {
- set_status("Unplaced");
return;
- }
blocks.push_back(BlockIter(&block, entry));
if(reverse)
for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
(*i)->unplace();
-
- set_status("Unplaced");
}
bool Train::free_block(Block &block)
driver.set_loco_speed(address, speed_step);
pure_speed = false;
-
- if(speed_step)
- set_status(format("Traveling %d kmh", get_travel_speed()));
- else
- set_status("Waiting");
}
speed = speed_quantizer->get_speed(current_speed_step);
// Compute speed and update related state
float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
- if(pure_speed)
- {
- if(speed_quantizer && current_speed_step>0)
- speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
- set_status(format("Traveling %d kmh", get_travel_speed()));
- }
+ if(pure_speed && speed_quantizer && current_speed_step>0)
+ speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
travel_dist = 0;
for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
return result;
}
-float Train::get_travel_speed() const
-{
- float speed = 0;
- if(speed_quantizer)
- speed = speed_quantizer->get_speed(current_speed_step);
- else
- speed = controller->get_speed();
- float scale = layout.get_catalogue().get_scale();
- return static_cast<int>(round(speed/scale*3.6/5))*5;
-}
-
-void Train::set_status(const string &s)
-{
- status = s;
- signal_status_changed.emit(s);
-}
-
void Train::release_blocks()
{
release_blocks(blocks.begin(), blocks.end());
TrackIter track = obj.blocks.front().track_iter();
float offset = 2*obj.layout.get_catalogue().get_scale();
obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
-
- obj.set_status("Stopped");
}
}