Distributed under the GPL
*/
+#include <algorithm>
#include <cmath>
#include <msp/strings/formatter.h>
#include <msp/time/units.h>
pending_block(0),
reserving(false),
advancing(false),
- controller(new AIControl(*this, new SimpleController)),
- timetable(0),
+ controller(new SimpleController),
active(false),
current_speed_step(0),
speed_changing(false),
reverse(false),
functions(0),
end_of_route(false),
- status("Unplaced"),
travel_dist(0),
pure_speed(false),
speed_quantizer(0),
Train::~Train()
{
delete controller;
- delete timetable;
for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
delete *i;
layout.remove_train(*this);
reserve_more();
}
else
- {
stop_timeout = Time::now()+2*Time::sec;
- set_status("Stopped");
- }
}
void Train::set_function(unsigned func, bool state)
return controller->get_speed();
}
+float Train::get_quantized_speed() const
+{
+ if(speed_quantizer)
+ return speed_quantizer->quantize_speed(controller->get_speed());
+ else
+ return controller->get_speed();
+}
+
bool Train::get_function(unsigned func) const
{
return (functions>>func)&1;
}
-void Train::set_timetable(Timetable *tt)
+void Train::add_ai(TrainAI &ai)
+{
+ ais.push_back(&ai);
+ ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
+}
+
+void Train::remove_ai(TrainAI &ai)
{
- delete timetable;
- timetable = tt;
+ list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
+ if(i!=ais.end())
+ ais.erase(i);
+}
+
+TrainAI *Train::get_tagged_ai(const string &tag) const
+{
+ for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
+ if((*i)->get_tag()==tag)
+ return *i;
+
+ return 0;
+}
+
+void Train::ai_message(const TrainAI::Message &msg)
+{
+ for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
+ (*i)->message(msg);
}
bool Train::set_route(const Route *r)
accurate_position = false;
if(!block.reserve(this))
- {
- set_status("Unplaced");
return;
- }
blocks.push_back(BlockIter(&block, entry));
if(reverse)
for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
(*i)->unplace();
-
- set_status("Unplaced");
}
bool Train::free_block(Block &block)
Driver &driver = layout.get_driver();
- if(timetable)
- timetable->tick(t);
+ for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
+ (*i)->tick(t, dt);
controller->tick(dt);
float speed = controller->get_speed();
driver.set_loco_speed(address, speed_step);
pure_speed = false;
-
- if(speed_step)
- set_status(format("Traveling %d kmh", get_travel_speed()));
- else
- set_status("Waiting");
}
speed = speed_quantizer->get_speed(current_speed_step);
st.push_back((DataFile::Statement("route"), i->route->get_name()));
}
- if(timetable)
- {
- DataFile::Statement ss("timetable");
- timetable->save(ss.sub);
- st.push_back(ss);
- }
+ // XXX Need more generic way of saving AI state
+ for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
+ if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
+ {
+ DataFile::Statement ss("timetable");
+ timetable->save(ss.sub);
+ st.push_back(ss);
+ }
}
void Train::control_changed(const Controller::Control &ctrl)
// Compute speed and update related state
float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
- if(pure_speed)
- {
- if(speed_quantizer && current_speed_step>0)
- speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
- set_status(format("Traveling %d kmh", get_travel_speed()));
- }
+ if(pure_speed && speed_quantizer && current_speed_step>0)
+ speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
travel_dist = 0;
for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
return result;
}
-float Train::get_travel_speed() const
-{
- float speed = 0;
- if(speed_quantizer)
- speed = speed_quantizer->get_speed(current_speed_step);
- else
- speed = controller->get_speed();
- float scale = layout.get_catalogue().get_scale();
- return static_cast<int>(round(speed/scale*3.6/5))*5;
-}
-
-void Train::set_status(const string &s)
-{
- status = s;
- signal_status_changed.emit(s);
-}
-
void Train::release_blocks()
{
release_blocks(blocks.begin(), blocks.end());
TrackIter track = obj.blocks.front().track_iter();
float offset = 2*obj.layout.get_catalogue().get_scale();
obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
-
- obj.set_status("Stopped");
}
}
void Train::Loader::timetable()
{
- if(obj.timetable)
- throw InvalidState("A timetable has already been loaded");
-
- obj.timetable = new Timetable(obj);
- load_sub(*obj.timetable);
+ Timetable *ttbl = new Timetable(obj);
+ load_sub(*ttbl);
}
void Train::Loader::vehicle(ArticleNumber art_nr)