#include <algorithm>
#include <cmath>
+#include <msp/core/maputils.h>
#include <msp/strings/format.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
{
blk = &obj.layout.get_block(id);
}
- catch(const KeyError &)
+ catch(const key_error &)
{
blocks_valid = false;
return;
{
prev_block = &obj.layout.get_block(id);
}
- catch(const KeyError &)
+ catch(const key_error &)
{
blocks_valid = false;
}