]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/train.cpp
Rename turnout/sensor_id fields in Track and Block to *_addr
[r2c2.git] / source / libr2c2 / train.cpp
index b5f600e09e3a58a9744cbef5e7844cf57252aa78..50ad137723d42ec2a8c10775767a3de92c91d745 100644 (file)
@@ -6,6 +6,7 @@
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
 #include "aicontrol.h"
+#include "beamgate.h"
 #include "block.h"
 #include "catalogue.h"
 #include "driver.h"
@@ -184,21 +185,29 @@ void Train::ai_message(const TrainAI::Message &msg)
                (*i)->message(msg);
 }
 
-void Train::place(const BlockIter &block)
+bool Train::place(const BlockIter &block)
 {
        if(!block)
                throw invalid_argument("Train::place");
        if(controller->get_speed())
                throw logic_error("moving");
 
-       allocator.start_from(block);
        accurate_position = false;
        last_entry_block = BlockIter();
 
-       if(reverse)
-               vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
+       if(allocator.start_from(block))
+       {
+               if(reverse)
+                       vehicles.front()->place(block.reverse().track_iter(), VehiclePlacement::FRONT_BUFFER);
+               else
+                       vehicles.back()->place(block.track_iter(), VehiclePlacement::BACK_BUFFER);
+               return true;
+       }
        else
-               vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
+       {
+               unplace();
+               return false;
+       }
 }
 
 void Train::unplace()
@@ -221,7 +230,7 @@ void Train::stop_at(Block *block)
 
 bool Train::is_block_critical(const Block &block) const
 {
-       return get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3;
+       return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3;
 }
 
 BlockIter Train::get_first_noncritical_block() const
@@ -246,7 +255,7 @@ BlockIter Train::get_first_noncritical_block() const
 
                dist += i->get_path_length(i.entry());
 
-               if(i->get_sensor_id())
+               if(i->get_sensor_address())
                        sensor_seen = true;
        }
 
@@ -336,7 +345,7 @@ void Train::tick(const Time::TimeDelta &dt)
                Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
 
                float d = speed*(dt/Time::sec);
-               if(allocator.is_block_current(vehicle.get_track()->get_block()))
+               if(allocator.is_block_current(vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block()))
                {
                        SetFlag setf(advancing);
                        vehicle.advance(reverse ? -d : d);
@@ -435,7 +444,7 @@ void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
        if(last_entry_block && &*last_entry_block!=block)
        {
                for(BlockIter i=last_entry_block.next(); (i && &*i!=block); i=i.next())
-                       if(i->get_train()!=this || i->get_sensor_id())
+                       if(i->get_train()!=this || i->get_sensor_address())
                                return;
        }
 
@@ -463,16 +472,35 @@ void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
                accurate_position = true;
                overshoot_dist = 0;
 
-               if(!advancing && vehicles.front()->get_track())
+               if(!advancing && vehicles.front()->is_placed())
                {
                        TrackIter track = last_entry_block.track_iter();
                        if(reverse)
                        {
                                track = track.flip();
-                               vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
+                               vehicles.back()->place(track, VehiclePlacement::BACK_AXLE);
                        }
                        else
-                               vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
+                               vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE);
+               }
+       }
+       else if(BeamGate *gate = dynamic_cast<BeamGate *>(&sensor))
+       {
+               if(!advancing && vehicles.front()->is_placed())
+               {
+                       TrackIter track = allocator.iter_for(*block).track_iter();
+                       for(; (track && &track->get_block()==block); track=track.next())
+                               if(track.track()==gate->get_track())
+                               {
+                                       if(reverse)
+                                               track = track.reverse();
+                                       float offset = gate->get_offset_from_endpoint(track.entry());
+                                       if(reverse)
+                                               vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
+                                       else
+                                               vehicles.front()->place(TrackOffsetIter(track, offset), VehiclePlacement::FRONT_BUFFER);
+                                       break;
+                               }
                }
        }
 }
@@ -490,7 +518,7 @@ float Train::get_reserved_distance_until(const Block *until_block) const
 
        Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
 
-       TrackIter track = veh.get_track_iter();
+       TrackOffsetIter track = veh.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE);
        if(!track)  // XXX Probably unnecessary
                return 0;
 
@@ -498,18 +526,18 @@ float Train::get_reserved_distance_until(const Block *until_block) const
                return 0;
 
        // Account for the vehicle's offset on its current track
-       float result = veh.get_offset();
+       float result = track.offset();
        if(reverse)
                track = track.reverse();
        else
-               result = track->get_type().get_path_length(track->get_active_path())-result;
+               result = track->get_path_length()-result;
        result -= veh.get_type().get_length()/2;
 
        BlockIter block = track.block_iter();
 
        // Count remaining distance in the vehicle's current block
        for(track=track.next(); &track->get_block()==&*block; track=track.next())
-               result += track->get_type().get_path_length(track->get_active_path());
+               result += track->get_path_length();
 
        const BlockIter &last = allocator.last();
        if(&*block==&*last)
@@ -546,7 +574,7 @@ void Train::Loader::finish()
        {
                TrackIter track = obj.allocator.first().track_iter();
                float offset = 2*obj.layout.get_catalogue().get_scale();
-               obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
+               obj.vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
        }
 }
 
@@ -574,7 +602,7 @@ void Train::Loader::router()
 
 void Train::Loader::vehicle(ArticleNumber art_nr)
 {
-       const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
+       const VehicleType &vtype = obj.layout.get_catalogue().get<VehicleType>(art_nr);
        Vehicle *veh = new Vehicle(obj.layout, vtype);
        obj.vehicles.back()->attach_back(*veh);
        obj.vehicles.push_back(veh);