]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/train.cpp
Properly detect blocks as critical when a train is not moving
[r2c2.git] / source / libr2c2 / train.cpp
index 25dcae97da9580cea1946315674fb9bd36c5c3ed..285a15a27fb83794bcffa9406c144b416e1d0079 100644 (file)
@@ -6,6 +6,7 @@
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
 #include "aicontrol.h"
+#include "beamgate.h"
 #include "block.h"
 #include "catalogue.h"
 #include "driver.h"
@@ -193,6 +194,7 @@ void Train::place(const BlockIter &block)
 
        allocator.start_from(block);
        accurate_position = false;
+       last_entry_block = BlockIter();
 
        if(reverse)
                vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
@@ -207,6 +209,7 @@ void Train::unplace()
 
        allocator.clear();
        accurate_position = false;
+       last_entry_block = BlockIter();
 
        for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
                (*i)->unplace();
@@ -219,7 +222,7 @@ void Train::stop_at(Block *block)
 
 bool Train::is_block_critical(const Block &block) const
 {
-       return get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3;
+       return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3;
 }
 
 BlockIter Train::get_first_noncritical_block() const
@@ -309,6 +312,7 @@ void Train::tick(const Time::TimeDelta &dt)
                driver.set_loco_reverse(address, r);
 
                allocator.reverse();
+               last_entry_block = BlockIter();
        }
 
        if(speed_quantizer)
@@ -422,27 +426,28 @@ void Train::loco_func_event(unsigned addr, unsigned func, bool state)
 
 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
 {
-       Block *block = 0;
-       if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
-               block = &tc->get_block();
-       else
+       if(!current_speed_step || state!=Sensor::MAYBE_ACTIVE)
+               return;
+
+       Block *block = sensor.get_block();
+       if(!block || block->get_train()!=this)
                return;
 
-       if(block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
+       if(last_entry_block && &*last_entry_block!=block)
        {
-               if(last_entry_block)
+               for(BlockIter i=last_entry_block.next(); (i && &*i!=block); i=i.next())
+                       if(i->get_train()!=this || i->get_sensor_id())
+                               return;
+       }
+
+       if(dynamic_cast<TrackCircuit *>(&sensor))
+       {
+               if(last_entry_block && pure_speed && speed_quantizer)
                {
-                       float travel_distance = -1;
-                       if(pure_speed && speed_quantizer && current_speed_step>0)
-                               travel_distance = 0;
+                       float travel_distance = 0;
 
                        for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
-                       {
-                               if(i->get_sensor_id())
-                                       return;
-                               if(travel_distance>=0)
-                                       travel_distance += i->get_path_length(i.entry());
-                       }
+                               travel_distance += i->get_path_length(i.entry());
 
                        if(travel_distance>0)
                        {
@@ -471,6 +476,25 @@ void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
                                vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
                }
        }
+       else if(BeamGate *gate = dynamic_cast<BeamGate *>(&sensor))
+       {
+               if(!advancing && vehicles.front()->get_track())
+               {
+                       TrackIter track = allocator.iter_for(*block).track_iter();
+                       for(; (track && &track->get_block()==block); track=track.next())
+                               if(track.track()==gate->get_track())
+                               {
+                                       if(reverse)
+                                               track = track.reverse();
+                                       float offset = gate->get_offset_from_endpoint(track.entry());
+                                       if(reverse)
+                                               vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
+                                       else
+                                               vehicles.front()->place(track, offset, Vehicle::FRONT_BUFFER);
+                                       break;
+                               }
+               }
+       }
 }
 
 void Train::halt_event(bool h)
@@ -486,7 +510,7 @@ float Train::get_reserved_distance_until(const Block *until_block) const
 
        Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
 
-       TrackIter track = veh.get_track_iter();
+       TrackIter track = veh.get_track_iter().track_iter();
        if(!track)  // XXX Probably unnecessary
                return 0;