#include <cmath>
+#include <msp/geometry/union.h>
#include "tracktype.h"
using namespace std;
namespace R2C2 {
TrackType::TrackType(const ArticleNumber &an):
- art_nr(an),
+ ObjectType(an),
state_bits(0),
autofit_preference(1)
{ }
for(unsigned j=0; j<n_part_eps; ++j)
{
TrackPoint p = i->get_point(j ? i->get_length() : 0);
- float dx = p.pos.x-endpoints[epi].pos.x;
- float dy = p.pos.y-endpoints[epi].pos.y;
- if(dx*dx+dy*dy<1e-6)
+ Vector span = p.pos-endpoints[epi].pos;
+ if(dot(span, span)<1e-6)
{
part = &*i;
part_ep = j;
d = plen-d;
TrackPoint p = part->get_point(d);
if(part_ep==1)
- p.dir += M_PI;
+ p.dir += Angle::half_turn();
return p;
}
else
return result;
}
-bool TrackType::collide_ray(const Vector &start, const Vector &dir, float width) const
-{
- for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
- if(i->collide_ray(start, dir, width))
- return true;
-
- return false;
-}
-
void TrackType::collect_endpoints()
{
endpoints.clear();
{
TrackPoint p = i->get_point(j ? i->get_length() : 0);
if(j==0)
- p.dir += M_PI;
+ p.dir += Angle::half_turn();
bool found = false;
for(vector<Endpoint>::iterator k=endpoints.begin(); k!=endpoints.end(); ++k)
{
- float dx = k->pos.x-p.pos.x;
- float dy = k->pos.y-p.pos.y;
+ Vector d = k->pos-p.pos;
- float da = k->dir-p.dir;
- while(da>M_PI)
- da -= M_PI*2;
- while(da<-M_PI)
- da += M_PI*2;
+ Angle da = wrap_balanced(k->dir-p.dir);
- if(dx*dx+dy*dy<1e-6 && da>-0.01 && da<0.01)
+ if(dot(d, d)<1e-6 && abs(da).radians()<0.01)
{
k->paths |= 1<<i->get_path();
found = true;
}
}
-TrackType::Endpoint::Endpoint(float x, float y, float d, unsigned p):
- pos(x, y),
+TrackType::Endpoint::Endpoint(float x, float y, const Angle &d, unsigned p):
+ pos(x, y, 0),
dir(d),
paths(p)
{ }
TrackType::Loader::Loader(TrackType &t):
- Msp::DataFile::ObjectLoader<TrackType>(t),
+ DataFile::DerivedObjectLoader<TrackType, ObjectType::Loader>(t),
state_bits_set(false)
{
add("autofit_preference", &TrackType::autofit_preference);
- add("description", &TrackType::description);
add("object", &TrackType::object);
add("state_bits", &Loader::state_bits);
add("part", &Loader::part);
void TrackType::Loader::finish()
{
obj.collect_endpoints();
+ vector<const Shape *> shapes;
+ for(vector<TrackPart>::iterator i=obj.parts.begin(); i!=obj.parts.end(); ++i)
+ {
+ i->create_shape();
+ shapes.push_back(&i->get_shape());
+ }
+ obj.shape = Geometry::Union<float, 3>::from_iterator_range(shapes.begin(), shapes.end()).clone();
}
void TrackType::Loader::part()