void set_block(Block *);
Block &get_block() const;
virtual void set_position(const Vector &);
- virtual void set_rotation(float);
+ virtual void set_rotation(const Angle &);
void set_slope(float);
void set_flex(bool);
float get_slope() const { return slope; }
bool get_flex() const { return flex; }
+private:
void check_slope();
+public:
void set_turnout_id(unsigned);
void set_sensor_id(unsigned);
unsigned get_turnout_id() const { return turnout_id; }
unsigned get_active_path() const { return active_path; }
bool is_path_changing() const { return path_changing; }
- int get_endpoint_by_link(Track &) const;
- Vector get_endpoint_position(unsigned) const;
- float get_endpoint_direction(unsigned) const;
- bool snap_to(Track &, bool, float = 0);
- bool snap(Vector &, float &) const;
- void break_link(Track &);
- void break_links();
- const std::vector<Track *> &get_links() const { return links; }
- Track *get_link(unsigned) const;
TrackPoint get_point(unsigned, unsigned, float) const;
TrackPoint get_point(unsigned, float) const;
- TrackPoint get_nearest_point(const Vector &) const;
- virtual bool collide_ray(const Vector &, const Vector &) const;
+ virtual unsigned get_n_snap_nodes() const;
+ virtual Snap get_snap_node(unsigned) const;
+ virtual bool snap(Snap &, float, SnapType = SNAP_DEFAULT) const;
+private:
+ virtual SnapType get_default_snap_type_to(const Object &) const;
+
+public:
+ virtual unsigned get_n_link_slots() const;
+ virtual Track *get_link(unsigned) const;
+ const std::vector<Track *> &get_links() const { return links; }
+ virtual int get_link_slot(const Object &) const;
+ virtual bool link_to(Object &);
+ using Object::break_link;
+ virtual bool break_link(unsigned);
void save(std::list<Msp::DataFile::Statement> &) const;
private: