if(links[0] && links[1])
{
- Vector epp0 = links[0]->get_endpoint_position(links[0]->get_endpoint_by_link(*this));
- Vector epp1 = links[1]->get_endpoint_position(links[1]->get_endpoint_by_link(*this));
+ Vector epp0 = links[0]->get_snap_node(links[0]->get_endpoint_by_link(*this)).position;
+ Vector epp1 = links[1]->get_snap_node(links[1]->get_endpoint_by_link(*this)).position;
position.z = epp0.z;
slope = epp1.z-position.z;
}
slope = 0;
if(links[0])
{
- Vector epp = links[0]->get_endpoint_position(links[0]->get_endpoint_by_link(*this));
+ Vector epp = links[0]->get_snap_node(links[0]->get_endpoint_by_link(*this)).position;
position.z = epp.z;
}
else if(links[1])
{
- Vector epp = links[1]->get_endpoint_position(links[1]->get_endpoint_by_link(*this));
+ Vector epp = links[1]->get_snap_node(links[1]->get_endpoint_by_link(*this)).position;
position.z = epp.z;
}
}
return -1;
}
-Vector Track::get_endpoint_position(unsigned epi) const
-{
- const vector<TrackType::Endpoint> &eps = type.get_endpoints();
- if(epi>=eps.size())
- throw out_of_range("Track::get_endpoint_position");
-
- const TrackType::Endpoint &ep = eps[epi];
-
- float c = cos(rotation);
- float s = sin(rotation);
-
- Vector p(position.x+c*ep.pos.x-s*ep.pos.y, position.y+s*ep.pos.x+c*ep.pos.y, position.z);
- if(eps.size()==2 && epi==1)
- p.z += slope;
- return p;
-}
-
-float Track::get_endpoint_direction(unsigned epi) const
-{
- const vector<TrackType::Endpoint> &eps = type.get_endpoints();
- if(epi>=eps.size())
- throw out_of_range("Track::get_endpoint_direction");
-
- const TrackType::Endpoint &ep = eps[epi];
-
- return rotation+ep.dir;
-}
-
bool Track::snap_to(Track &other, bool link, float limit)
{
if(!limit || link)
for(unsigned i=0; i<eps.size(); ++i)
{
- Vector epp = get_endpoint_position(i);
+ Vector epp = get_snap_node(i).position;
for(unsigned j=0; j<other_eps.size(); ++j)
{
if(other.get_link(j))
continue;
- Vector epp2 = other.get_endpoint_position(j);
+ Vector epp2 = other.get_snap_node(j).position;
float dx = epp2.x-epp.x;
float dy = epp2.y-epp.y;
float dz = epp2.z-epp.z;
return false;
}
-bool Track::snap(Vector &pt, float &d) const
-{
- const vector<TrackType::Endpoint> &eps = type.get_endpoints();
-
- for(unsigned i=0; i<eps.size(); ++i)
- {
- Vector epp = get_endpoint_position(i);
- float dx = pt.x-epp.x;
- float dy = pt.y-epp.y;
- if(dx*dx+dy*dy<1e-4)
- {
- pt = epp;
- d = rotation+eps[i].dir;
- return true;
- }
- }
-
- return false;
-}
-
void Track::break_link(Track &trk)
{
for(vector<Track *>::iterator i=links.begin(); i!=links.end(); ++i)
return get_point(epi, active_path, d);
}
-TrackPoint Track::get_nearest_point(const Vector &p) const
+unsigned Track::get_n_snap_nodes() const
{
- Vector local(p.x-position.x, p.y-position.y, p.z-position.z);
+ return type.get_endpoints().size();
+}
+
+Snap Track::get_snap_node(unsigned i) const
+{
+ const vector<TrackType::Endpoint> &eps = type.get_endpoints();
+ if(i>=eps.size())
+ throw out_of_range("Track::get_snap_node");
+
+ Snap result;
+ const TrackType::Endpoint &ep = eps[i];
+
float c = cos(rotation);
float s = sin(rotation);
- local = Vector(c*local.x+s*local.y, c*local.y-s*local.x, local.z);
- TrackPoint tp = type.get_nearest_point(local);
- tp.pos = Vector(position.x+tp.pos.x*c-tp.pos.y*s, position.y+tp.pos.y*c+tp.pos.x*s, position.z+tp.pos.z);
- tp.dir += rotation;
- return tp;
+ result.position = Vector(position.x+c*ep.pos.x-s*ep.pos.y, position.y+s*ep.pos.x+c*ep.pos.y, position.z);
+ if(eps.size()==2 && i==1)
+ result.position.z += slope;
+
+ result.rotation = rotation+ep.dir;
+
+ return result;
+}
+
+bool Track::snap(Snap &sn, float limit, SnapType what) const
+{
+ if(Object::snap(sn, limit, what))
+ return true;
+
+ if(what&SNAP_SEGMENT)
+ {
+ Vector local(sn.position.x-position.x, sn.position.y-position.y, sn.position.z-position.z);
+ float c = cos(rotation);
+ float s = sin(rotation);
+ local = Vector(c*local.x+s*local.y, c*local.y-s*local.x, local.z);
+
+ TrackPoint tp = type.get_nearest_point(local);
+ Vector d(local.x-tp.pos.x, local.y-tp.pos.y, local.z-tp.pos.z);
+ if(d.x*d.x+d.y*d.y+d.z*d.z<=limit*limit)
+ {
+ sn.position = Vector(position.x+tp.pos.x*c-tp.pos.y*s, position.y+tp.pos.y*c+tp.pos.x*s, position.z+tp.pos.z);
+ sn.rotation = tp.dir+rotation;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+SnapType Track::get_default_snap_type_to(const Object &other) const
+{
+ if(dynamic_cast<const Track *>(&other))
+ return SNAP_NODE;
+
+ return NO_SNAP;
}
bool Track::collide_ray(const Vector &start, const Vector &ray) const