layout.get_driver().set_turnout(turnout_id, p);
}
+float Track::get_path_length(int p) const
+{
+ if(p<0)
+ p = active_path;
+ return type.get_path_length(p);
+}
+
OrientedPoint Track::get_point(unsigned epi, unsigned path, float d) const
{
OrientedPoint p = type.get_point(epi, path, d);