void Terrain::set_position(const Vector &p)
{
position = p;
+ float eg = type.get_elevation_granularity();
+ position.z = int(position.z/eg+0.5)*eg;
signal_moved.emit();
}
delete shape;
float ts = type.get_tile_size();
- Vector dim(width*ts, height*ts, ts);
+ Vector dim(width*ts, height*ts, ts/10.0f);
shape = new Geometry::TransformedShape<float, 3>(
Geometry::Box<float>(dim),
Transform::translation(dim/2.0f));