+#include <msp/geometry/circle.h>
+#include <msp/geometry/extrudedshape.h>
+#include <msp/geometry/transformedshape.h>
#include "signaltype.h"
using namespace std;
SignalType::SignalType(const ArticleNumber &an):
ObjectType(an)
{
+ shape = new Geometry::TransformedShape<float, 3>(
+ Geometry::ExtrudedShape<float, 3>(Geometry::Circle<float>(0.01), 0.12),
+ Transform::translation(Vector(0, -0.035, 0.06)));
}