virtual void set_position(const Vector &);
virtual void set_rotation(const Angle &);
private:
- void normalize_location();
+ void update_location();
public:
virtual Track *get_parent() const { return track; }
virtual SnapType get_default_snap_type_to(const Object &) const;
public:
- virtual bool collide_ray(const Vector &, const Vector &) const;
-
void tick(const Msp::Time::TimeDelta &);
private: