]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/signal.cpp
Simplify some interfaces by using track and block iterators
[r2c2.git] / source / libr2c2 / signal.cpp
index 3494467d84daf3c166ccbf851742712987b72d8d..7ccb23874a7feb6c5659556b513ab4ecaea90a25 100644 (file)
@@ -1,4 +1,5 @@
 #include "blockiter.h"
+#include "catalogue.h"
 #include "driver.h"
 #include "layout.h"
 #include "signal.h"
@@ -50,32 +51,36 @@ void Signal::set_address(unsigned a)
 }
 
 void Signal::set_position(const Vector &p)
+{
+       position = p;
+
+       update_location();
+}
+
+void Signal::update_location()
 {
        const set<Track *> &tracks = layout.get_tracks();
+       float limit = layout.get_catalogue().get_gauge()*2;
        float dist = -1;
        for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                if(!(*i)->get_type().is_turnout())
                {
                        Snap sn;
-                       sn.position = p;
+                       sn.position = position;
                        sn.rotation = rotation;
-                       (*i)->snap(sn, 1000, SNAP_SEGMENT);
-                       float d = distance(p, sn.position);
+                       (*i)->snap(sn, limit, SNAP_SEGMENT);
+                       float d = distance(position, sn.position);
                        if(d<dist || dist<0)
                        {
-                               position = sn.position;
-                               rotation = sn.rotation;
                                track = *i;
                                dist = d;
                        }
                }
 
-       normalize_location();
-}
+       block = 0;
 
-void Signal::normalize_location()
-{
-       block = &track->get_block();
+       if(!track)
+               return;
 
        unsigned n_endpoints = track->get_type().get_endpoints().size();
        for(unsigned j=0; j<n_endpoints; ++j)
@@ -84,18 +89,20 @@ void Signal::normalize_location()
                if(a>=Angle::quarter_turn())
                {
                        BlockIter biter = TrackIter(track, j).block_iter();
-                       entry = biter.entry();
+                       if(biter)
+                       {
+                               block = &track->get_block();
+                               entry = biter.entry();
+                       }
                }
        }
 }
 
 void Signal::set_rotation(const Angle &r)
 {
-       Angle a = wrap_with_base(rotation-r, -Angle::quarter_turn());
-       if(a>=Angle::quarter_turn())
-               rotation = wrap_positive(rotation+Angle::half_turn());
+       rotation = r;
 
-       normalize_location();
+       update_location();
 }
 
 unsigned Signal::get_n_snap_nodes() const
@@ -122,19 +129,6 @@ SnapType Signal::get_default_snap_type_to(const Object &other) const
        return NO_SNAP;
 }
 
-bool Signal::collide_ray(const Vector &start, const Vector &ray) const
-{
-       // XXX Totally hardcoded stuff, should be replaced with a geometry system
-       Vector center = position+rotated_vector(Vector(0, -0.035, 0), rotation);
-       Vector span = center-start;
-       float x = (span.x*ray.x+span.y*ray.y)/(ray.x*ray.x+ray.y*ray.y);
-       Vector nearest = start+ray*x-center;
-       if(nearest.z<0 || nearest.z>0.12)
-               return false;
-       nearest.z = 0;
-       return dot(nearest, nearest)<0.0001;
-}
-
 void Signal::tick(const Time::TimeDelta &)
 {
        if(check_allocated_blocks)
@@ -169,7 +163,7 @@ void Signal::block_reserved(const Block &b, Train *t)
        {
                if(t)
                {
-                       int train_entry = t->get_entry_to_block(*block);
+                       int train_entry = t->get_block_allocator().get_entry_to_block(*block);
                        if(train_entry>=0 && static_cast<unsigned>(train_entry)==entry)
                        {
                                if(train_conn)