void add_track(Track &);
const std::set<Track *> &get_tracks() const { return tracks; }
- Track *pick_track(const Vector &, const Vector &);
+ Track *pick_track(const Ray &);
void remove_track(Track &);
unsigned allocate_turnout_id();
void add_signal(Signal &);
const std::set<Signal *> &get_signals() const { return signals; }
- Signal *pick_signal(const Vector &, const Vector &);
+ Signal *pick_signal(const Ray &);
void remove_signal(Signal &);
- Object *pick_object(const Vector &, const Vector &);
+ Object *pick_object(const Ray &);
private:
template<typename T>
- static T *pick(const std::set<T *> &, const Vector &, const Vector &);
+ static T *pick(const std::set<T *> &, const Ray &);
public:
void add_block(Block &);