#include <msp/datafile/writer.h>
#include <msp/io/print.h>
#include <msp/time/utils.h>
+#include "beamgate.h"
#include "block.h"
#include "catalogue.h"
#include "driver.h"
}
}
+void Layout::add(BeamGate &g)
+{
+ add(static_cast<Object &>(g));
+ add(static_cast<Sensor &>(g));
+}
+
template<>
const set<Object *> &Layout::get_all<Object>() const
{
return sensors.get<TrackCircuit>();
}
+template<>
+const set<BeamGate *> &Layout::get_all<BeamGate>() const
+{
+ return sensors.get<BeamGate>();
+}
+
template<typename T>
T *Layout::pick(const Ray &ray)
{
sensors.erase(s);
}
+void Layout::remove(BeamGate &g)
+{
+ remove(static_cast<Object &>(g));
+ remove(static_cast<Sensor &>(g));
+}
+
unsigned Layout::allocate_turnout_id()
{
set<unsigned> used_ids;
writer.write(st);
}
+ const set<BeamGate *> &gates = objects.get<BeamGate>();
+ for(set<BeamGate *>::const_iterator i=gates.begin(); i!=gates.end(); ++i)
+ {
+ DataFile::Statement st("beamgate");
+ (*i)->save(st.sub);
+ writer.write(st);
+ }
+
const set<Route *> &routes = track_chains.get<Route>();
for(set<Route *>::const_iterator i=routes.begin(); i!=routes.end(); ++i)
{
new_tracks(false)
{
add("base", &Layout::base);
+ add("beamgate", &Loader::beamgate);
add("route", &Loader::route);
add("signal", &Loader::signal);
add("track", &Loader::track);
add("zone", &Loader::zone);
}
+void Layout::Loader::beamgate()
+{
+ BeamGate *gate = new BeamGate(obj);
+ load_sub(*gate);
+}
+
void Layout::Loader::route()
{
Route *rte = new Route(obj);