]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/blockallocator.cpp
Redesign the train activation system
[r2c2.git] / source / libr2c2 / blockallocator.cpp
index c9cc5b44440fe6987dff33fb0939cfbf4ca79363..b38b62d6d1f1cd37763fcb2c3979dff8d4e97439 100644 (file)
@@ -1,9 +1,11 @@
 #include <msp/core/maputils.h>
 #include <msp/core/raii.h>
 #include "blockallocator.h"
+#include "block.h"
 #include "catalogue.h"
 #include "driver.h"
 #include "layout.h"
+#include "trackcircuit.h"
 #include "trackiter.h"
 #include "train.h"
 #include "vehicle.h"
@@ -13,6 +15,16 @@ using namespace Msp;
 
 namespace R2C2 {
 
+struct BlockAllocator::BlockMatch
+{
+       const Block &block;
+
+       BlockMatch(const Block &b): block(b) { }
+
+       bool operator()(const BlockIter &bi) const { return &*bi==&block; }
+};
+
+
 BlockAllocator::BlockAllocator(Train &t):
        train(t),
        cur_blocks_end(blocks.end()),
@@ -22,12 +34,27 @@ BlockAllocator::BlockAllocator(Train &t):
 {
        Layout &layout = train.get_layout();
        layout.signal_block_reserved.connect(sigc::mem_fun(this, &BlockAllocator::block_reserved));
-       layout.signal_block_state_changed.connect(sigc::mem_fun(this, &BlockAllocator::block_state_changed));
+       layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &BlockAllocator::sensor_state_changed));
 
-       const set<Track *> &tracks = layout.get_tracks();
+       const set<Track *> &tracks = layout.get_all<Track>();
        for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                if((*i)->get_turnout_id())
+               {
+                       (*i)->signal_path_changing.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changing), sigc::ref(**i))));
                        (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changed), sigc::ref(**i))));
+               }
+}
+
+void BlockAllocator::set_active(bool a)
+{
+       active = a;
+       if(active)
+               reserve_more();
+       else
+       {
+               release_blocks_end(cur_blocks_end);
+               pending_block = 0;
+       }
 }
 
 void BlockAllocator::start_from(const BlockIter &block)
@@ -35,19 +62,27 @@ void BlockAllocator::start_from(const BlockIter &block)
        if(!block)
                throw invalid_argument("BlockAllocator::start_from");
 
-       release_blocks(blocks.begin(), blocks.end());
+       clear();
+       reserve_block(block);
+}
 
-       blocks.push_back(block);
-       if(!block->reserve(&train))
-       {
-               blocks.pop_back();
+void BlockAllocator::rewind_to(const Block &block)
+{
+       if(!active)
                return;
+
+       BlockList::iterator i = find_if(cur_blocks_end, blocks.end(), BlockMatch(block));
+       if(i!=blocks.end())
+       {
+               release_blocks_end(i);
+               reserve_more();
        }
 }
 
 void BlockAllocator::clear()
 {
-       release_blocks(blocks.begin(), blocks.end());
+       active = false;
+       release_blocks_begin(blocks.end());
        pending_block = 0;
        stop_at_block = 0;
 }
@@ -55,6 +90,8 @@ void BlockAllocator::clear()
 void BlockAllocator::stop_at(const Block *block)
 {
        stop_at_block = block;
+       if(active && !block)
+               reserve_more();
 }
 
 const BlockIter &BlockAllocator::first() const
@@ -84,12 +121,23 @@ const BlockIter &BlockAllocator::last_current() const
        return *--i;
 }
 
-int BlockAllocator::get_entry_to_block(const Block &block) const
+const BlockIter &BlockAllocator::iter_for(const Block &block) const
+{
+       BlockList::const_iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(block));
+       if(i==blocks.end())
+               throw key_error(&block);
+       return *i;
+}
+
+bool BlockAllocator::has_block(const Block &block) const
+{
+       return find_if(blocks.begin(), blocks.end(), BlockMatch(block))!=blocks.end();
+}
+
+bool BlockAllocator::is_block_current(const Block &block) const
 {
-       for(BlockList::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
-               if(i->block()==&block)
-                       return i->entry();
-       return -1;
+       BlockList::const_iterator end = cur_blocks_end;
+       return find_if(blocks.begin(), end, BlockMatch(block))!=cur_blocks_end;
 }
 
 void BlockAllocator::reserve_more()
@@ -143,13 +191,8 @@ void BlockAllocator::reserve_more()
                                break;
                }
 
-               blocks.push_back(block);
-               if(!block->reserve(&train))
-               {
-                       blocks.pop_back();
-                       pending_block = &*block;
+               if(!reserve_block(block))
                        break;
-               }
 
                if(cur_blocks_end==blocks.end())
                        --cur_blocks_end;
@@ -199,66 +242,91 @@ void BlockAllocator::reserve_more()
                ++cur_blocks_end;
 }
 
-void BlockAllocator::release_until(const Block &block)
+bool BlockAllocator::reserve_block(const BlockIter &block)
 {
-       for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
-               if(i->block()==&block)
+       /* Add it to the list first to present a consistent state in block_reserved
+       signal. */
+       blocks.push_back(block);
+       try
+       {
+               if(!block->reserve(&train))
                {
-                       if(++i!=cur_blocks_end)
-                               release_blocks(blocks.begin(), i);
-                       return;
+                       blocks.pop_back();
+                       return false;
                }
-}
 
-bool BlockAllocator::release_from(const Block &block)
-{
-       bool have_sensor = false;
-       for(BlockList::iterator i=cur_blocks_end; i!=blocks.end(); ++i)
+               return true;
+       }
+       catch(...)
        {
-               if(i->block()==&block)
-               {
-                       if(have_sensor)
-                               release_blocks(i, blocks.end());
-                       return have_sensor;
-               }
-               else if((*i)->get_sensor_id())
-                       have_sensor = true;
+               blocks.pop_back();
+               throw;
        }
-
-       return false;
 }
 
-void BlockAllocator::release_noncurrent()
+void BlockAllocator::release_blocks_begin(const BlockList::iterator &end)
 {
-       release_blocks(cur_blocks_end, blocks.end());
+       for(BlockList::iterator i=blocks.begin(); i!=end; )
+               release_block(i++);
 }
 
-void BlockAllocator::release_blocks(const BlockList::iterator &b, const BlockList::iterator &e)
+void BlockAllocator::release_blocks_end(const BlockList::iterator &begin)
 {
-       for(BlockList::iterator i=b; i!=e; )
-       {
-               if(cur_blocks_end==i)
-                       cur_blocks_end = e;
+       // Guard against decrementing blocks.begin()
+       if(begin==blocks.begin())
+               return release_blocks_begin(blocks.end());
+
+       if(begin==blocks.end())
+               return;
 
-               Block &block = **i;
-               blocks.erase(i++);
-               block.reserve(0);
+       /* Release the blocks in reverse order so that a consistent state is
+       presented in block_reserved signal. */
+       bool done = false;
+       for(BlockList::iterator i=--blocks.end(); !done; )
+       {
+               done = (i==begin);
+               release_block(i--);
        }
 }
 
+void BlockAllocator::release_block(const BlockList::iterator &i)
+{
+       if(i==cur_blocks_end)
+               ++cur_blocks_end;
+       if(&**i==pending_block)
+               pending_block = 0;
+
+       Block &block = **i;
+       blocks.erase(i);
+       block.reserve(0);
+}
+
 void BlockAllocator::reverse()
 {
-       release_noncurrent();
+       release_blocks_end(cur_blocks_end);
        blocks.reverse();
        for(BlockList::iterator i=blocks.begin(); i!=blocks.end(); ++i)
                *i = i->reverse();
+
+       if(active)
+               reserve_more();
+}
+
+void BlockAllocator::turnout_path_changing(Track &track)
+{
+       BlockList::iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(track.get_block()));
+       if(i!=blocks.end())
+       {
+               ++i;
+               release_blocks_end(i);
+               pending_block = &track.get_block();
+       }
 }
 
 void BlockAllocator::turnout_path_changed(Track &track)
 {
-       for(list<BlockIter>::iterator i=blocks.begin(); i!=blocks.end(); ++i)
-               if((*i)->get_turnout_id()==track.get_turnout_id() && !reserving && &**i==pending_block)
-                       reserve_more();
+       if(&track.get_block()==pending_block && !reserving)
+               reserve_more();
 }
 
 void BlockAllocator::block_reserved(Block &block, const Train *tr)
@@ -267,9 +335,18 @@ void BlockAllocator::block_reserved(Block &block, const Train *tr)
                reserve_more();
 }
 
-void BlockAllocator::block_state_changed(Block &block, Block::State state)
+void BlockAllocator::sensor_state_changed(Sensor &sensor, Sensor::State state)
 {
-       if(state==Block::MAYBE_ACTIVE)
+       Block *block = 0;
+       if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
+               block = &tc->get_block();
+       else
+               return;
+
+       if(block->get_train()!=&train)
+               return;
+
+       if(state==Sensor::MAYBE_ACTIVE)
        {
                // Find the first sensor block from our reserved blocks that isn't this sensor
                BlockList::iterator end;
@@ -277,7 +354,7 @@ void BlockAllocator::block_state_changed(Block &block, Block::State state)
                for(end=cur_blocks_end; end!=blocks.end(); ++end)
                        if((*end)->get_sensor_id())
                        {
-                               if(&**end!=&block)
+                               if(&**end!=block)
                                {
                                        if(result==0)
                                                result = 2;
@@ -296,35 +373,40 @@ void BlockAllocator::block_state_changed(Block &block, Block::State state)
                        for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
                                train.signal_advanced.emit(**j);
                        cur_blocks_end = end;
+
+                       if(active)
+                               reserve_more();
                }
                else if(result==3)
                        train.get_layout().emergency("Sensor for "+train.get_name()+" triggered out of order");
        }
-       else if(state==Block::INACTIVE)
+       else if(state==Sensor::INACTIVE)
        {
-               const Vehicle &veh = train.get_controller().get_reverse() ? train.get_vehicle(0) : train.get_vehicle(train.get_n_vehicles()-1);
+               const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1);
+               const Block &veh_block = veh.get_track()->get_block();
+               const Driver &driver = train.get_layout().get_driver();
 
-               // Find the first sensor in our current blocks that's still active
-               BlockList::iterator end = blocks.begin();
+               /* Sensors aren't guaranteed to be detriggered in order.  Go through the
+               block list and locate the first sensor that's still active. */
+               BlockList::iterator end = blocks.end();
                for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
                {
-                       if((*i)->has_track(*veh.get_track()))
+                       // Avoid freeing blocks that still hold the train's vehicles
+                       if(&**i==&veh_block)
                                break;
+
                        if((*i)->get_sensor_id())
                        {
-                               if(train.get_layout().get_driver().get_sensor((*i)->get_sensor_id()))
+                               if(driver.get_sensor((*i)->get_sensor_id()))
                                        break;
                                else
-                               {
                                        end = i;
-                                       ++end;
-                               }
                        }
                }
                
-               if(end!=blocks.begin() && end!=cur_blocks_end)
+               if(end!=blocks.end())
                        // Free blocks up to the last inactive sensor
-                       release_blocks(blocks.begin(), end);
+                       release_blocks_begin(++end);
        }
 }