#include <msp/core/maputils.h>
#include <msp/core/raii.h>
+#include "beamgate.h"
#include "blockallocator.h"
#include "block.h"
#include "catalogue.h"
{
update_next_sensor(0);
// Immediately advance to just before the next sensor
- advance_to(next_sensor ? next_sensor->get_block() : 0);
+ advance_front(next_sensor);
}
}
}
}
-void BlockAllocator::advance_to(const Block *block)
+void BlockAllocator::advance_front(const Block *block, bool inclusive)
{
BlockList::iterator end;
if(block)
- end = find_if(cur_blocks_end, blocks.end(), BlockMatch(*block));
+ {
+ end = cur_blocks_end;
+ if(inclusive)
+ --end;
+ end = find_if(end, blocks.end(), BlockMatch(*block));
+ if(inclusive && end!=blocks.end())
+ ++end;
+ }
else
end = blocks.end();
train.signal_advanced.emit(**i);
}
+void BlockAllocator::advance_front(const Sensor *sensor)
+{
+ if(sensor)
+ advance_front(sensor->get_block(), dynamic_cast<const BeamGate *>(sensor));
+ else
+ advance_front(0, false);
+}
+
+void BlockAllocator::advance_back()
+{
+ const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1);
+ const Block &veh_block = veh.get_track()->get_block();
+
+ /* Sensors aren't guaranteed to be detriggered in order. Go through the
+ block list and locate the first sensor that's still active. */
+ Sensor *last_inactive = 0;
+ for(BlockList::iterator i=blocks.begin(); (i!=cur_blocks_end && i->block()!=&veh_block); ++i)
+ {
+ list<Sensor *> sensors;
+ if(Sensor *sensor = (*i)->get_sensor())
+ sensors.push_back(sensor);
+
+ Block *block = &**i;
+ for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next())
+ if(!j->get_attachments().empty())
+ {
+ Track::AttachmentList attachments = j->get_attachments_ordered(j.entry());
+ for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k)
+ if(BeamGate *gate = dynamic_cast<BeamGate *>(*k))
+ sensors.push_back(gate);
+ }
+
+ for(list<Sensor *>::const_iterator j=sensors.begin(); j!=sensors.end(); ++j)
+ {
+ if((*j)->get_state())
+ {
+ if(last_inactive)
+ {
+ if(dynamic_cast<BeamGate *>(*j))
+ ++i;
+ release_blocks_begin(i);
+ }
+ return;
+ }
+ else
+ last_inactive = *j;
+ }
+ }
+}
+
void BlockAllocator::release_blocks_begin(const BlockList::iterator &end)
{
for(BlockList::iterator i=blocks.begin(); i!=end; )
if(&sensor==next_sensor)
{
update_next_sensor(next_sensor);
- advance_to(next_sensor ? next_sensor->get_block() : 0);
+ advance_front(next_sensor);
if(active)
reserve_more();
train.get_layout().emergency("Sensor for "+train.get_name()+" triggered out of order");
}
else if(state==Sensor::INACTIVE)
- {
- const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1);
- const Block &veh_block = veh.get_track()->get_block();
-
- /* Sensors aren't guaranteed to be detriggered in order. Go through the
- block list and locate the first sensor that's still active. */
- BlockList::iterator end = blocks.end();
- for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
- {
- // Avoid freeing blocks that still hold the train's vehicles
- if(&**i==&veh_block)
- break;
-
- if(Sensor *s = (*i)->get_sensor())
- {
- if(s->get_state()>=Sensor::MAYBE_INACTIVE)
- break;
- else
- end = i;
- }
- }
-
- if(end!=blocks.end())
- // Free blocks up to the last inactive sensor
- release_blocks_begin(++end);
- }
+ advance_back();
}
void BlockAllocator::update_next_sensor(Sensor *after)
{
+ BeamGate *after_gate = dynamic_cast<BeamGate *>(after);
+
BlockList::iterator i = cur_blocks_end;
if(after)
+ {
+ if(after_gate)
+ --i;
i = find_if(i, blocks.end(), BlockMatch(*after->get_block()));
+ }
for(; i!=blocks.end(); ++i)
+ {
if(Sensor *sensor = (*i)->get_sensor())
- if(sensor!=next_sensor)
+ {
+ if(!after_gate && sensor!=next_sensor)
{
next_sensor = sensor;
return;
}
+ }
+
+ Block *block = &**i;
+ for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next())
+ if(!j->get_attachments().empty())
+ {
+ Track::AttachmentList attachments = j->get_attachments_ordered(j.entry());
+ for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k)
+ if(BeamGate *gate = dynamic_cast<BeamGate *>(*k))
+ {
+ if(after_gate)
+ {
+ if(gate==after_gate)
+ after_gate = 0;
+ }
+ else
+ {
+ next_sensor = gate;
+ return;
+ }
+ }
+ }
+ }
next_sensor = 0;
}