#include <msp/core/maputils.h>
#include <msp/core/raii.h>
+#include "beamgate.h"
#include "blockallocator.h"
#include "block.h"
#include "catalogue.h"
BlockAllocator::BlockAllocator(Train &t):
train(t),
+ active(false),
cur_blocks_end(blocks.end()),
next_sensor(0),
pending_block(0),
const set<Track *> &tracks = layout.get_all<Track>();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if((*i)->get_turnout_id())
+ if((*i)->get_turnout_address())
{
(*i)->signal_path_changing.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changing), sigc::ref(**i))));
(*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changed), sigc::ref(**i))));
}
}
-void BlockAllocator::start_from(const BlockIter &block)
+bool BlockAllocator::start_from(const BlockIter &block)
{
if(!block)
throw invalid_argument("BlockAllocator::start_from");
+ float remaining_length = 0;
+ unsigned n_vehs = train.get_n_vehicles();
+ for(unsigned i=0; i<n_vehs; ++i)
+ remaining_length += train.get_vehicle(i).get_type().get_length();
+
clear();
- reserve_block(block);
+
+ BlockList blocks_to_reserve;
+ for(BlockIter b=block; b; b=b.next())
+ {
+ if(b->get_train())
+ break;
+ blocks_to_reserve.push_back(b);
+ for(TrackIter t=b.track_iter(); (t && &t->get_block()==&*b); t=t.next())
+ remaining_length -= t->get_path_length();
+ if(remaining_length<=0)
+ break;
+ }
+
+ if(remaining_length>0)
+ return false;
+
+ for(BlockList::iterator i=blocks_to_reserve.begin(); i!=blocks_to_reserve.end(); ++i)
+ {
+ blocks.push_back(*i);
+ try
+ {
+ (*i)->reserve(&train);
+ }
+ catch(...)
+ {
+ blocks.pop_back();
+ while(i!=blocks_to_reserve.begin())
+ {
+ blocks.pop_back();
+ (*--i)->reserve(0);
+ }
+ throw;
+ }
+ }
+
+ return true;
}
void BlockAllocator::rewind_to(const Block &block)
float dist = 0;
for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i)
{
- if((*i)->get_sensor_id())
+ if((*i)->get_sensor_address())
++nsens;
if(nsens>0)
dist += (*i)->get_path_length(i->entry());
// The track ends here
break;
- if(block->get_turnout_id() && !prev->get_turnout_id())
+ if(block->get_turnout_address() && !prev->get_turnout_address())
{
/* We are arriving at a turnout. See if we have enough blocks and
distance reserved. */
if(&*block==stop_at_block)
break;
- if(block->get_sensor_id())
+ if(block->get_sensor_address())
++nsens;
if(nsens>0)
dist += block->get_path_length(block.entry());
{
update_next_sensor(0);
// Immediately advance to just before the next sensor
- advance_to(next_sensor ? next_sensor->get_block() : 0);
+ advance_front(next_sensor);
}
}
/* Add it to the list first to present a consistent state in block_reserved
signal. */
blocks.push_back(block);
+
+ bool first_reserve = (cur_blocks_end==blocks.end());
+ if(first_reserve)
+ --cur_blocks_end;
+
try
{
if(!block->reserve(&train))
{
+ if(first_reserve)
+ cur_blocks_end = blocks.end();
blocks.pop_back();
return false;
}
}
catch(...)
{
+ if(first_reserve)
+ cur_blocks_end = blocks.end();
blocks.pop_back();
throw;
}
}
-void BlockAllocator::advance_to(const Block *block)
+void BlockAllocator::advance_front(const Block *block, bool inclusive)
{
BlockList::iterator end;
if(block)
- end = find_if(cur_blocks_end, blocks.end(), BlockMatch(*block));
+ {
+ end = cur_blocks_end;
+ if(inclusive)
+ --end;
+ end = find_if(end, blocks.end(), BlockMatch(*block));
+ if(inclusive && end!=blocks.end())
+ ++end;
+ }
else
end = blocks.end();
+ if(end==blocks.end() && blocks.back().block()==pending_block)
+ --end;
+
SetFlag setf(advancing);
BlockList::iterator i = cur_blocks_end;
// Update cur_blocks_end first to keep things consistent.
train.signal_advanced.emit(**i);
}
+void BlockAllocator::advance_front(const Sensor *sensor)
+{
+ if(sensor)
+ advance_front(sensor->get_block(), dynamic_cast<const BeamGate *>(sensor));
+ else
+ advance_front(0, false);
+}
+
+void BlockAllocator::advance_back()
+{
+ bool rev = train.get_controller().get_reverse();
+ const Vehicle &veh = train.get_vehicle(rev ? 0 : train.get_n_vehicles()-1);
+ const Block &veh_block = veh.get_placement().get_position(rev ? VehiclePlacement::FRONT_AXLE : VehiclePlacement::BACK_AXLE)->get_block();
+
+ /* Sensors aren't guaranteed to be detriggered in order. Go through the
+ block list and locate the first sensor that's still active. */
+ BlockList::iterator end = blocks.end();
+ for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
+ {
+ Block *block = &**i;
+ list<Sensor *> sensors;
+
+ /* Collect all sensors from the block in the order they are expected to
+ detrigger. */
+ for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next())
+ if(!j->get_attachments().empty())
+ {
+ Track::AttachmentList attachments = j->get_attachments_ordered(j.entry());
+ for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k)
+ if(BeamGate *gate = dynamic_cast<BeamGate *>(*k))
+ sensors.push_back(gate);
+ }
+
+ if(Sensor *sensor = (*i)->get_sensor())
+ sensors.push_back(sensor);
+
+ /* See if any sensor is still active, and record the position of the
+ last inactive sensor. */
+ bool active_sensor = false;
+ for(list<Sensor *>::const_iterator j=sensors.begin(); (!active_sensor && j!=sensors.end()); ++j)
+ {
+ if((*j)->get_state())
+ active_sensor = true;
+ else
+ end = i;
+ }
+
+ // Stop if we encounter an active sensor or the train's last vehicle
+ if(block==&veh_block || active_sensor)
+ {
+ if(end!=blocks.end())
+ {
+ /* If the last inactive sensor was in an earlier block, release
+ that block as well. */
+ if(i!=end)
+ ++end;
+ release_blocks_begin(end);
+ }
+ return;
+ }
+ }
+}
+
void BlockAllocator::release_blocks_begin(const BlockList::iterator &end)
{
for(BlockList::iterator i=blocks.begin(); i!=end; )
void BlockAllocator::turnout_path_changing(Track &track)
{
- BlockList::iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(track.get_block()));
+ BlockList::iterator i = find_if(cur_blocks_end, blocks.end(), BlockMatch(track.get_block()));
if(i!=blocks.end())
{
++i;
if(&sensor==next_sensor)
{
update_next_sensor(next_sensor);
- advance_to(next_sensor ? next_sensor->get_block() : 0);
+ advance_front(next_sensor);
if(active)
reserve_more();
train.get_layout().emergency("Sensor for "+train.get_name()+" triggered out of order");
}
else if(state==Sensor::INACTIVE)
- {
- const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1);
- const Block &veh_block = veh.get_track()->get_block();
-
- /* Sensors aren't guaranteed to be detriggered in order. Go through the
- block list and locate the first sensor that's still active. */
- BlockList::iterator end = blocks.end();
- for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
- {
- // Avoid freeing blocks that still hold the train's vehicles
- if(&**i==&veh_block)
- break;
-
- if(Sensor *s = (*i)->get_sensor())
- {
- if(s->get_state()>=Sensor::MAYBE_INACTIVE)
- break;
- else
- end = i;
- }
- }
-
- if(end!=blocks.end())
- // Free blocks up to the last inactive sensor
- release_blocks_begin(++end);
- }
+ advance_back();
}
void BlockAllocator::update_next_sensor(Sensor *after)
{
+ BeamGate *after_gate = dynamic_cast<BeamGate *>(after);
+
BlockList::iterator i = cur_blocks_end;
if(after)
+ {
+ if(after_gate)
+ --i;
i = find_if(i, blocks.end(), BlockMatch(*after->get_block()));
+ }
for(; i!=blocks.end(); ++i)
+ {
if(Sensor *sensor = (*i)->get_sensor())
- if(sensor!=next_sensor)
+ {
+ if(!after_gate && sensor!=next_sensor)
{
next_sensor = sensor;
return;
}
+ }
+
+ Block *block = &**i;
+ for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next())
+ if(!j->get_attachments().empty())
+ {
+ Track::AttachmentList attachments = j->get_attachments_ordered(j.entry());
+ for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k)
+ if(BeamGate *gate = dynamic_cast<BeamGate *>(*k))
+ {
+ if(after_gate)
+ {
+ if(gate==after_gate)
+ after_gate = 0;
+ }
+ else
+ {
+ next_sensor = gate;
+ return;
+ }
+ }
+ }
+ }
next_sensor = 0;
}
obj.blocks.push_back(BlockIter(blk, entry));
blk->reserve(&obj.train);
- if(blk->get_sensor_id())
- obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_id(), true);
+ if(blk->get_sensor_address())
+ obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_address(), true);
prev_block = blk;
}