void rotation(float);
};
-private:
- using TrackAttachment::layout;
-
-public:
BeamGate(Layout &);
virtual ~BeamGate();
virtual BeamGate *clone(Layout * = 0) const;
virtual const BeamGateType &get_type() const;
- void set_address(unsigned);
virtual void set_position(const Vector &);
virtual void set_rotation(const Angle &);
virtual void set_tilt(const Angle &) { }