float position;
float wheel_dia;
bool powered;
+ std::string object;
Axle();
};
float get_height() const { return height; }
const std::vector<Axle> &get_axles() const { return axles; }
const std::vector<Bogie> &get_bogies() const { return bogies; }
+ float get_front_axle_offset() const;
+ float get_back_axle_offset() const;
const std::string &get_object() const { return object; }
};