Loader(Train &);
};
+ sigc::signal<void, const std::string &> signal_name_changed;
+ sigc::signal<void, const std::string &> signal_status_changed;
+
private:
struct BlockRef
{
Point pos;
public:
- sigc::signal<void, const std::string &> signal_name_changed;
- sigc::signal<void, const std::string &> signal_status_changed;
-
Train(TrafficManager &, Locomotive &);
void set_name(const std::string &);