namespace Marklin {
+class ControlModel;
class LocoType;
class Route;
+class Timetable;
class Vehicle;
class Train: public sigc::trackable
void name(const std::string &);
void real_speed(unsigned, float, float);
void route(const std::string &);
+ void timetable();
};
sigc::signal<void, const std::string &> signal_name_changed;
- sigc::signal<void, unsigned> signal_target_speed_changed;
- sigc::signal<void, unsigned> signal_speed_changed;
- sigc::signal<void, bool> signal_reverse_changed;
+ sigc::signal<void, const std::string &, float> signal_control_changed;
sigc::signal<void, unsigned, bool> signal_function_changed;
sigc::signal<void, const Route *> signal_route_changed;
+ sigc::signal<void> signal_arrived;
sigc::signal<void, const std::string &> signal_status_changed;
private:
std::list<BlockRef> cur_blocks;
std::list<BlockRef> rsv_blocks;
Block *pending_block;
- unsigned target_speed;
+ ControlModel *control;
+ Timetable *timetable;
+ bool active;
unsigned current_speed;
+ bool speed_changing;
bool reverse;
Msp::Time::TimeStamp stop_timeout;
unsigned functions;
Msp::Time::TimeStamp last_entry_time;
float travel_dist;
- unsigned travel_speed;
bool pure_speed;
std::vector<RealSpeed> real_speed;
Train(Layout &, const LocoType &, unsigned);
~Train();
+ Layout &get_layout() const { return layout; }
const LocoType &get_locomotive_type() const { return loco_type; }
unsigned get_address() const { return address; }
void set_name(const std::string &);
const std::string &get_name() const { return name; }
+ ControlModel &get_control() const { return *control; }
Vehicle &get_vehicle(unsigned);
const Vehicle &get_vehicle(unsigned) const;
- void set_speed(unsigned);
- void set_reverse(bool);
+ void set_control(const std::string &, float);
+ void set_active(bool);
void set_function(unsigned, bool);
- unsigned get_target_speed() const { return target_speed; }
- unsigned get_speed() const { return current_speed; }
- bool get_reverse() const { return reverse; }
+ float get_control(const std::string &) const;
+ bool is_active() const { return active; }
bool get_function(unsigned) const;
unsigned get_functions() const { return functions; }
bool is_placed() const { return !cur_blocks.empty(); }
bool free_block(Block &);
int get_entry_to_block(Block &) const;
+ float get_reserved_distance() const;
const std::string &get_status() const { return status; }
void turnout_event(unsigned, bool);
void block_reserved(const Block &, const Train *);
unsigned reserve_more();
- void update_speed();
float get_real_speed(unsigned) const;
unsigned find_speed(float) const;
+ float get_travel_speed() const;
void set_status(const std::string &);
void release_blocks(std::list<BlockRef> &);
void release_blocks(std::list<BlockRef> &, std::list<BlockRef>::iterator, std::list<BlockRef>::iterator);