#include "route.h"
#include "tracktype.h"
#include "train.h"
+#include "vehicle.h"
using namespace std;
using namespace Msp;
travel_dist(0),
travel_speed(0),
pure_speed(false),
- real_speed(15),
- cur_track(0)
+ real_speed(15)
{
+ vehicles.push_back(new Vehicle(layout, loco_type));
+
layout.add_train(*this);
layout.get_driver().add_loco(address);
Train::~Train()
{
+ for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+ delete *i;
layout.remove_train(*this);
}
signal_name_changed.emit(name);
}
+Vehicle &Train::get_vehicle(unsigned i)
+{
+ if(i>=vehicles.size())
+ throw InvalidParameterValue("Vehicle index out of range");
+ return *vehicles[i];
+}
+
+const Vehicle &Train::get_vehicle(unsigned i) const
+{
+ if(i>=vehicles.size())
+ throw InvalidParameterValue("Vehicle index out of range");
+ return *vehicles[i];
+}
+
void Train::set_speed(unsigned speed)
{
if(speed==target_speed)
release_blocks(rsv_blocks);
reverse_blocks(cur_blocks);
- if(cur_track)
- {
- unsigned path = cur_track->get_active_path();
- cur_track_ep = cur_track->traverse(cur_track_ep, path);
- offset = cur_track->get_type().get_path_length(path)-offset;
- }
+ // XXX Do something about the vehicles
}
void Train::set_function(unsigned func, bool state)
stop_timeout = Time::TimeStamp();
}
- if(cur_track)
+ if(current_speed)
{
- unsigned path = cur_track->get_active_path();
-
- offset += get_real_speed(current_speed)*(dt/Time::sec);
- float path_len = cur_track->get_type().get_path_length(path);
- if(offset>path_len)
- {
- unsigned out = cur_track->traverse(cur_track_ep, path);
- Track *next = cur_track->get_link(out);
-
- bool ok = false;
- for(list<BlockRef>::const_iterator i=cur_blocks.begin(); (!ok && i!=cur_blocks.end()); ++i)
- ok = i->block->get_tracks().count(next);
+ Track *track = vehicles[0]->get_track();
- if(ok)
- {
- if(next)
- cur_track_ep = next->get_endpoint_by_link(*cur_track);
- cur_track = next;
- offset = 0;
- }
- else
- offset = path_len-0.001;
- }
+ bool ok = false;
+ for(list<BlockRef>::const_iterator i=cur_blocks.begin(); (!ok && i!=cur_blocks.end()); ++i)
+ ok = i->block->get_tracks().count(track);
- if(cur_track)
- pos = cur_track->get_point(cur_track_ep, path, offset).pos;
+ if(ok)
+ vehicles[0]->advance(get_real_speed(current_speed)*(dt/Time::sec));
}
}
void Train::set_position(const Block::Endpoint &bep)
{
- cur_track = bep.track;
- cur_track_ep = bep.track_ep;
- offset = 0;
- pos = cur_track->get_endpoint_position(cur_track_ep);
+ vehicles[0]->place(bep.track, bep.track_ep, 0, Vehicle::FRONT_AXLE);
}
void Train::release_blocks(list<BlockRef> &blocks)