#include "driver.h"
#include "layout.h"
#include "route.h"
-#include "simplephysics.h"
+#include "simplecontroller.h"
#include "timetable.h"
+#include "trackiter.h"
#include "tracktype.h"
#include "train.h"
#include "vehicle.h"
using namespace std;
using namespace Msp;
+namespace {
+
+struct SetFlag
+{
+ bool &flag;
+
+ SetFlag(bool &f): flag(f) { flag = true; }
+ ~SetFlag() { flag = false; }
+};
+
+}
+
+
namespace Marklin {
Train::Train(Layout &l, const VehicleType &t, unsigned a):
loco_type(t),
address(a),
priority(0),
+ yielding_to(0),
+ cur_blocks_end(blocks.end()),
+ clear_blocks_end(blocks.end()),
pending_block(0),
- control(new AIControl(*this, new SimplePhysics)),
+ reserving(false),
+ advancing(false),
+ controller(new AIControl(*this, new SimpleController)),
timetable(0),
active(false),
current_speed(0),
speed_changing(false),
reverse(false),
functions(0),
- route(0),
- next_route(0),
end_of_route(false),
status("Unplaced"),
travel_dist(0),
layout.signal_block_reserved.connect(sigc::mem_fun(this, &Train::block_reserved));
layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Train::sensor_event));
- layout.get_driver().signal_turnout.connect(sigc::mem_fun(this, &Train::turnout_event));
layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
- control->signal_control_changed.connect(signal_control_changed);
+ const set<Track *> &tracks = layout.get_tracks();
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if((*i)->get_turnout_id())
+ (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Train::turnout_path_changed), sigc::ref(**i))));
+
+ controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
}
Train::~Train()
{
- delete control;
+ delete controller;
delete timetable;
for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
delete *i;
priority = p;
}
+void Train::yield_to(const Train &t)
+{
+ yielding_to = &t;
+}
+
void Train::add_vehicle(const VehicleType &vt)
{
Vehicle *veh = new Vehicle(layout, vt);
void Train::set_control(const string &n, float v)
{
- control->set_control(n, v);
+ controller->set_control(n, v);
}
void Train::set_active(bool a)
{
if(a==active)
return;
- if(!a && control->get_speed())
+ if(!a && controller->get_speed())
throw InvalidState("Can't deactivate while moving");
active = a;
layout.get_driver().set_loco_function(address+1, func-4, state);
}
+float Train::get_control(const string &ctrl) const
+{
+ return controller->get_control(ctrl).value;
+}
+
+float Train::get_speed() const
+{
+ return controller->get_speed();
+}
+
bool Train::get_function(unsigned func) const
{
return (functions>>func)&1;
timetable = tt;
}
-void Train::set_route(const Route *r)
+bool Train::set_route(const Route *r)
{
- if(!rsv_blocks.empty())
- {
- for(list<BlockRef>::iterator i=rsv_blocks.begin(); i!=rsv_blocks.end(); ++i)
- if(i->block->get_sensor_id())
- {
- release_blocks(rsv_blocks, ++i, rsv_blocks.end());
- break;
- }
- }
+ free_noncritical_blocks();
- route = r;
- next_route = 0;
- end_of_route = false;
-
- if(route)
+ Route *lead = 0;
+ if(r && !blocks.empty())
{
- BlockRef &last = (rsv_blocks.empty() ? cur_blocks.back() : rsv_blocks.back());
- BlockRef next = last.next();
- const Block::Endpoint &ep = next.block->get_endpoints()[next.entry];
- if(!route->get_tracks().count(ep.track))
+ TrackIter first = blocks.front().track_iter();
+ TrackIter next = blocks.back().next().track_iter();
+ if(!r->has_track(*next))
{
- next_route = route;
- route = Route::find(*ep.track, ep.track_ep, *next_route);
+ lead = Route::find(next, *r);
+ if(!lead)
+ return false;
+ create_lead_route(lead, lead);
+ routes.push_front(lead);
}
+ else if(!r->has_track(*first))
+ lead = create_lead_route(0, r);
}
+ routes.clear();
+ if(lead)
+ routes.push_back(lead);
+ if(r)
+ routes.push_back(r);
+ end_of_route = false;
+
reserve_more();
- signal_route_changed.emit(route);
+ signal_route_changed.emit(get_route());
+
+ return true;
}
-void Train::go_to(const Track &to)
+bool Train::go_to(Track &to)
{
- for(list<BlockRef>::const_iterator i=cur_blocks.begin(); i!=cur_blocks.end(); ++i)
- if(i->block->get_tracks().count(const_cast<Track *>(&to)))
+ for(BlockList::const_iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
+ if((*i)->has_track(to))
{
signal_arrived.emit();
- set_route(0);
- return;
+ return set_route(0);
}
- BlockRef *last = 0;
- if(rsv_blocks.empty())
- last = &cur_blocks.back();
+ free_noncritical_blocks();
+
+ TrackIter next = blocks.back().next().track_iter();
+
+ Route *route = Route::find(next, to);
+ if(!route)
+ return false;
+ create_lead_route(route, route);
+ return set_route(route);
+}
+
+bool Train::divert(Track &from)
+{
+ if(!from.get_turnout_id())
+ throw InvalidParameterValue("Can't divert from a non-turnout");
+ if(routes.empty())
+ return false;
+
+ unsigned path = 0;
+ unsigned entry = 0;
+ list<RouteRef>::iterator route = routes.begin();
+
+ // Follow our routes to find out where we're entering the turnout
+ for(TrackLoopIter track = blocks.front().track_iter();;)
+ {
+ if(!advance_route(route, *track))
+ return false;
+
+ if(&*track==&from)
+ {
+ Block &block = track->get_block();
+ if(block.get_train()==this && !free_block(block))
+ return false;
+
+ int route_path = route->route->get_turnout(from.get_turnout_id());
+
+ // Check that more than one path is available
+ unsigned ep_paths = track->get_type().get_endpoints()[track.entry()].paths;
+ if(!(ep_paths&(ep_paths-1)))
+ return false;
+
+ // Choose some other path
+ for(int i=0; ep_paths>>i; ++i)
+ if((ep_paths&(1<<i)) && i!=route_path)
+ {
+ path = i;
+ break;
+ }
+
+ entry = track.entry();
+ break;
+ }
+
+ track = track.next(route->route->get_path(*track));
+
+ if(!track || track.looped())
+ return false;
+ }
+
+ TrackIter track = TrackIter(&from, entry).next(path);
+ if(!track)
+ return false;
+
+ set<Track *> tracks;
+ for(list<RouteRef>::iterator i=routes.begin(); i!=routes.end(); ++i)
+ tracks.insert(i->route->get_tracks().begin(), i->route->get_tracks().end());
+ RefPtr<Route> diversion = Route::find(track, tracks);
+ if(!diversion)
+ return false;
+
+ diversion->set_name("Diversion");
+ diversion->add_track(from);
+ diversion->set_turnout(from.get_turnout_id(), path);
+
+ if(!is_valid_diversion(*diversion, TrackIter(&from, entry)))
+ return false;
+
+ // Follow the diversion route until we get back to the original route
+ list<RouteRef>::iterator end = routes.end();
+ while(1)
+ {
+ for(list<RouteRef>::iterator i=route; (end==routes.end() && i!=routes.end()); ++i)
+ if(i->route->has_track(*track))
+ end = i;
+
+ if(end!=routes.end())
+ break;
+ else if(!diversion->has_track(*track))
+ throw LogicError("Pathfinder returned a bad route");
+
+ track = track.next(diversion->get_path(*track));
+ }
+
+ if(route==end)
+ // We are rejoining the same route we diverted from, duplicate it
+ routes.insert(end, *route);
else
{
- for(list<BlockRef>::iterator i=rsv_blocks.begin(); (i!=rsv_blocks.end() && !last); ++i)
- if(i->block->get_sensor_id())
- last = &*i;
+ ++route;
+ routes.erase(route, end);
}
+ routes.insert(end, RouteRef(diversion.release(), from.get_turnout_id()));
- BlockRef next = last->next();
- const Block::Endpoint &ep = next.block->get_endpoints()[next.entry];
+ return true;
+}
- set_route(Route::find(*ep.track, ep.track_ep, to));
+const Route *Train::get_route() const
+{
+ if(routes.empty())
+ return 0;
+ return routes.front().route;
}
void Train::place(Block &block, unsigned entry)
{
- if(control->get_speed())
+ if(controller->get_speed())
throw InvalidState("Must be stopped before placing");
- release_blocks(rsv_blocks);
- release_blocks(cur_blocks);
+ release_blocks();
set_active(false);
accurate_position = false;
return;
}
- cur_blocks.push_back(BlockRef(&block, entry));
+ blocks.push_back(BlockIter(&block, entry));
if(reverse)
{
- unsigned exit = block.traverse(entry);
- const Block::Endpoint &bep = block.get_endpoints()[exit];
- Track *track = bep.track->get_link(bep.track_ep);
- unsigned ep = track->get_endpoint_by_link(*bep.track);
- vehicles.front()->place(track, ep, 0, Vehicle::FRONT_BUFFER);
+ TrackIter track = BlockIter(&block, entry).reverse().track_iter();
+ vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_BUFFER);
}
else
{
const Block::Endpoint &bep = block.get_endpoints()[entry];
- vehicles.front()->place(bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
+ vehicles.back()->place(*bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
}
}
+void Train::unplace()
+{
+ if(controller->get_speed())
+ throw InvalidState("Must be stopped before unplacing");
+
+ release_blocks();
+
+ set_active(false);
+ accurate_position = false;
+
+ for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+ (*i)->unplace();
+
+ set_status("Unplaced");
+}
+
bool Train::free_block(Block &block)
{
+ float margin = 10*layout.get_catalogue().get_scale();
+ if(get_reserved_distance_until(&block, false)<controller->get_braking_distance()*1.3+margin)
+ return false;
+
unsigned nsens = 0;
- for(list<BlockRef>::iterator i=rsv_blocks.begin(); i!=rsv_blocks.end(); ++i)
+ for(BlockList::iterator i=cur_blocks_end; i!=blocks.end(); ++i)
{
- if(i->block==&block)
+ if(i->block()==&block)
{
if(nsens<1)
return false;
- release_blocks(rsv_blocks, i, rsv_blocks.end());
+ release_blocks(i, blocks.end());
return true;
}
- else if(i->block->get_sensor_id())
+ else if((*i)->get_sensor_id())
++nsens;
}
return false;
}
-int Train::get_entry_to_block(Block &block) const
+void Train::free_noncritical_blocks()
{
- for(list<BlockRef>::const_iterator i=cur_blocks.begin(); i!=cur_blocks.end(); ++i)
- if(i->block==&block)
- return i->entry;
- for(list<BlockRef>::const_iterator i=rsv_blocks.begin(); i!=rsv_blocks.end(); ++i)
- if(i->block==&block)
- return i->entry;
- return -1;
-}
+ if(blocks.empty())
+ return;
-float Train::get_reserved_distance() const
-{
- Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
- const VehicleType &vtype = veh.get_type();
+ if(controller->get_speed()==0)
+ {
+ release_blocks(cur_blocks_end, blocks.end());
+ return;
+ }
- Track *track = veh.get_track();
- if(!track)
- return 0;
- unsigned entry = veh.get_entry();
+ float margin = 10*layout.get_catalogue().get_scale();
+ float min_dist = controller->get_braking_distance()*1.3+margin;
- float result = -vtype.get_length()/2;
- if(reverse)
+ Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
+
+ TrackIter track(veh.get_track(), veh.get_entry());
+ BlockList::iterator block = blocks.begin();
+ bool in_rsv = false;
+ while(block!=blocks.end() && !(*block)->has_track(*track))
{
- entry = track->traverse(entry);
- result += veh.get_offset();
+ ++block;
+ if(block==cur_blocks_end)
+ in_rsv = true;
}
+
+ float dist = veh.get_offset();
+ if(reverse)
+ track.reverse();
else
- result -= veh.get_offset();
+ dist = track->get_type().get_path_length(track->get_active_path())-dist;
+ dist -= veh.get_type().get_length()/2;
- bool first = true;
- list<BlockRef>::const_iterator block = cur_blocks.begin();
+ bool nsens = 0;
while(1)
{
- if(!first || !reverse)
- result += track->get_type().get_path_length(track->get_active_path());
- first = false;
-
- if(track->get_type().get_endpoints().size()<2)
- return result;
-
- unsigned exit = track->traverse(entry);
- Track *next = track->get_link(exit);
+ track = track.next();
- while(!block->block->get_tracks().count(next))
+ if(!(*block)->has_track(*track))
{
++block;
- if(block==cur_blocks.end())
- block = rsv_blocks.begin();
- if(block==rsv_blocks.end())
- return result;
+ if(block==cur_blocks_end)
+ in_rsv = true;
+ if(block==blocks.end())
+ return;
+
+ if(dist>min_dist && nsens>0)
+ {
+ release_blocks(block, blocks.end());
+ return;
+ }
+
+ if(in_rsv && (*block)->get_sensor_id())
+ ++nsens;
}
- entry = next->get_endpoint_by_link(*track);
- track = next;
+ dist += track->get_type().get_path_length(track->get_active_path());
}
}
+int Train::get_entry_to_block(Block &block) const
+{
+ for(BlockList::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ if(i->block()==&block)
+ return i->entry();
+ return -1;
+}
+
+float Train::get_reserved_distance() const
+{
+ return get_reserved_distance_until(0, false);
+}
+
void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
{
if(!active && stop_timeout && t>=stop_timeout)
{
- release_blocks(rsv_blocks);
+ release_blocks(cur_blocks_end, blocks.end());
end_of_route = false;
stop_timeout = Time::TimeStamp();
}
if(timetable)
timetable->tick(t);
- control->tick(dt);
- float speed = control->get_speed();
- unsigned speed_notch = find_speed(abs(speed));
+ controller->tick(dt);
+ float speed = controller->get_speed();
+ unsigned speed_notch = find_speed(speed);
- if(control->get_reverse()!=reverse)
+ if(controller->get_reverse()!=reverse)
{
- reverse = control->get_reverse();
+ reverse = controller->get_reverse();
driver.set_loco_reverse(address, reverse);
- release_blocks(rsv_blocks);
- reverse_blocks(cur_blocks);
+ release_blocks(cur_blocks_end, blocks.end());
+ reverse_blocks(blocks);
reserve_more();
}
Track *track = vehicle.get_track();
bool ok = false;
- for(list<BlockRef>::const_iterator i=cur_blocks.begin(); (!ok && i!=cur_blocks.end()); ++i)
- ok = i->block->get_tracks().count(track);
+ for(BlockList::const_iterator i=blocks.begin(); (!ok && i!=cur_blocks_end); ++i)
+ ok = (*i)->has_track(*track);
float d = get_real_speed(current_speed)*(dt/Time::sec);
if(ok)
+ {
+ SetFlag setf(advancing);
vehicle.advance(reverse ? -d : d);
+ }
else if(accurate_position)
{
overshoot_dist += d;
}
}
}
- else if(end_of_route)
+ else if(end_of_route && cur_blocks_end==blocks.end())
+ {
+ set_active(false);
+ signal_arrived.emit();
set_route(0);
+ }
- if(!cur_blocks.empty() && !cur_blocks.front().block->get_sensor_id())
+ if(!blocks.empty() && !blocks.front()->get_sensor_id())
{
- Vehicle &veh = *(reverse ? vehicles.front() : vehicles.back());
-
- list<BlockRef>::iterator i = cur_blocks.begin();
- const Block::Endpoint &bep = i->block->get_endpoints()[i->entry];
-
- Track *track = bep.track;
- unsigned entry = bep.track_ep;
+ float dist = get_reserved_distance_until(&*blocks.front(), true);
- bool found = false;
- float dist = veh.get_offset()-veh.get_type().get_length()/2;
- while(1)
+ if(dist>10*layout.get_catalogue().get_scale())
{
- if(track==veh.get_track())
- {
- found = true;
- break;
- }
-
- if(i!=cur_blocks.begin())
- {
- float path_len = track->get_type().get_path_length(track->get_active_path());
- dist += path_len;
- }
-
- unsigned exit = track->traverse(entry);
- Track *next = track->get_link(exit);
- entry = next->get_endpoint_by_link(*track);
- track = next;
-
- if(!i->block->get_tracks().count(track))
- {
- ++i;
- if(i==cur_blocks.end())
- break;
- }
- }
-
- if(found && i!=cur_blocks.begin() && dist>10*layout.get_catalogue().get_scale())
- {
- cur_blocks.front().block->reserve(0);
- cur_blocks.erase(cur_blocks.begin());
+ blocks.front()->reserve(0);
+ blocks.pop_front();
}
}
}
if(real_speed[i].weight)
st.push_back((DataFile::Statement("real_speed"), i, real_speed[i].speed, real_speed[i].weight));
- if(!cur_blocks.empty())
+ if(!blocks.empty() && cur_blocks_end!=blocks.begin())
{
- list<BlockRef> blocks = cur_blocks;
+ BlockList blks(blocks.begin(), BlockList::const_iterator(cur_blocks_end));
if(reverse)
- reverse_blocks(blocks);
+ reverse_blocks(blks);
- Block *prev = blocks.front().block->get_endpoints()[blocks.front().entry].link;
+ BlockIter prev = blks.front().flip();
st.push_back((DataFile::Statement("block_hint"), prev->get_id()));
- for(list<BlockRef>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
- st.push_back((DataFile::Statement("block"), i->block->get_id()));
+ for(BlockList::const_iterator i=blks.begin(); i!=blks.end(); ++i)
+ st.push_back((DataFile::Statement("block"), (*i)->get_id()));
}
- if(route)
+ if(!routes.empty())
{
- if(!route->is_temporary())
- st.push_back((DataFile::Statement("route"), route->get_name()));
- else if(next_route && !next_route->is_temporary())
- st.push_back((DataFile::Statement("route"), next_route->get_name()));
+ list<RouteRef>::const_iterator i = routes.begin();
+ for(; (i!=routes.end() && i->route->is_temporary()); ++i) ;
+ if(i!=routes.end())
+ st.push_back((DataFile::Statement("route"), i->route->get_name()));
}
if(timetable)
}
}
+void Train::control_changed(const Controller::Control &ctrl)
+{
+ signal_control_changed.emit(ctrl.name, ctrl.value);
+}
+
void Train::loco_speed_event(unsigned addr, unsigned speed, bool)
{
if(addr==address)
if(state)
{
// Find the first sensor block from our reserved blocks that isn't this sensor
- list<BlockRef>::iterator i;
+ BlockList::iterator end;
unsigned result = 0;
- for(i=rsv_blocks.begin(); i!=rsv_blocks.end(); ++i)
- if(i->block->get_sensor_id())
+ for(end=cur_blocks_end; end!=blocks.end(); ++end)
+ if((*end)->get_sensor_id())
{
- if(i->block->get_sensor_id()!=addr)
+ if((*end)->get_sensor_id()!=addr)
{
if(result==0)
result = 2;
result = 3;
}
- if(result==1 && i!=rsv_blocks.begin())
+ if(result==1)
{
// Compute speed and update related state
float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
}
travel_dist = 0;
- float block_len;
- for(list<BlockRef>::iterator j=rsv_blocks.begin(); j!=i; ++j)
+ for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
{
- j->block->traverse(j->entry, &block_len);
- travel_dist += block_len;
+ travel_dist += (*j)->get_path_length(j->entry());
- if(j->block->get_sensor_id()==addr)
+ if((*j)->get_sensor_id()==addr && !advancing)
{
- const Block::Endpoint &bep = j->block->get_endpoints()[j->entry];
+ TrackIter track = j->track_iter();
if(reverse)
{
- Track *track = bep.track->get_link(bep.track_ep);
- unsigned ep = track->get_endpoint_by_link(*bep.track);
- vehicles.back()->place(track, ep, 0, Vehicle::BACK_AXLE);
+ track = track.flip();
+ vehicles.back()->place(*track, track.entry(), 0, Vehicle::BACK_AXLE);
}
else
- vehicles.front()->place(bep.track, bep.track_ep, 0, Vehicle::FRONT_AXLE);
+ vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_AXLE);
}
}
last_entry_time = Time::now();
overshoot_dist = 0;
// Check if we've reached the next route
- if(next_route)
+ if(routes.size()>1)
{
- const set<const Track *> &rtracks = next_route->get_tracks();
- for(list<BlockRef>::iterator j=rsv_blocks.begin(); j!=i; ++j)
- if(rtracks.count(j->block->get_endpoints()[j->entry].track))
+ const set<Track *> &rtracks = (++routes.begin())->route->get_tracks();
+ for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
+ if(rtracks.count((*j)->get_endpoints()[j->entry()].track))
{
- route = next_route;
- next_route = 0;
+ routes.pop_front();
// XXX Exceptions?
- signal_route_changed.emit(route);
+ signal_route_changed.emit(routes.front().route);
break;
}
}
// Move blocks up to the next sensor to our current blocks
- cur_blocks.splice(cur_blocks.end(), rsv_blocks, rsv_blocks.begin(), i);
+ cur_blocks_end = end;
// Try to get more blocks if we're moving
if(active)
- {
- unsigned nsens = reserve_more();
- if(!nsens && end_of_route)
- signal_arrived.emit();
- }
+ reserve_more();
}
else if(result==3)
layout.emergency("Sensor for "+name+" triggered out of order");
}
else
{
+ const Vehicle &veh = *(reverse ? vehicles.front() : vehicles.back());
+
// Find the first sensor in our current blocks that's still active
- list<BlockRef>::iterator end = cur_blocks.begin();
- for(list<BlockRef>::iterator i=cur_blocks.begin(); i!=cur_blocks.end(); ++i)
- if(i->block->get_sensor_id())
+ BlockList::iterator end = blocks.begin();
+ for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
+ {
+ if((*i)->has_track(*veh.get_track()))
+ break;
+ if((*i)->get_sensor_id())
{
- if(layout.get_driver().get_sensor(i->block->get_sensor_id()))
+ if(layout.get_driver().get_sensor((*i)->get_sensor_id()))
break;
else
{
++end;
}
}
+ }
- if(end!=cur_blocks.begin())
+ if(end!=blocks.begin() && end!=cur_blocks_end)
// Free blocks up to the last inactive sensor
- release_blocks(cur_blocks, cur_blocks.begin(), end);
+ release_blocks(blocks.begin(), end);
}
}
-void Train::turnout_event(unsigned addr, bool)
+void Train::turnout_path_changed(Track &track)
{
- if(pending_block)
- {
- unsigned pending_addr = pending_block->get_turnout_id();
- bool double_addr = (*pending_block->get_tracks().begin())->get_type().is_double_address();
- if(addr==pending_addr || (double_addr && addr==pending_addr+1))
- reserve_more();
- }
+ for(list<BlockIter>::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ if((*i)->get_turnout_id()==track.get_turnout_id())
+ {
+ if(!reserving)
+ check_turnout_paths(false);
+ else if(i==clear_blocks_end)
+ ++clear_blocks_end;
+ }
}
void Train::halt_event(bool h)
void Train::block_reserved(const Block &block, const Train *train)
{
- if(&block==pending_block && !train)
+ if(&block==pending_block && !train && !reserving)
reserve_more();
}
unsigned Train::reserve_more()
{
- if(!active)
+ if(!active || blocks.empty())
return 0;
- BlockRef *last = 0;
- if(!rsv_blocks.empty())
- last = &rsv_blocks.back();
- else if(!cur_blocks.empty())
- last = &cur_blocks.back();
- if(!last)
- return 0;
+ BlockIter start = blocks.back();
pending_block = 0;
- // See how many sensor blocks we already have
+ // See how many sensor blocks and how much track we already have
unsigned nsens = 0;
- for(list<BlockRef>::const_iterator i=rsv_blocks.begin(); i!=rsv_blocks.end(); ++i)
- if(i->block->get_sensor_id())
+ float dist = 0;
+ for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i)
+ {
+ if((*i)->get_sensor_id())
++nsens;
+ if(nsens>0)
+ dist += (*i)->get_path_length(i->entry());
+ }
if(end_of_route)
return nsens;
- const Route *cur_route = 0;
- if(route)
- {
- const set<Track *> &tracks = last->block->get_tracks();
- for(set<Track *>::const_iterator i=tracks.begin(); (cur_route!=route && i!=tracks.end()); ++i)
- {
- if(route->get_tracks().count(*i))
- cur_route = route;
- else if(next_route && next_route->get_tracks().count(*i))
- cur_route = next_route;
- }
- }
+ list<RouteRef>::iterator cur_route = routes.begin();
+ advance_route(cur_route, *start.track_iter());
+
+ float approach_margin = 50*layout.get_catalogue().get_scale();
+ float min_dist = controller->get_braking_distance()*1.3+approach_margin*2;
- bool got_more = false;
- BlockRef *good = last;
+ BlockIter block = start;
+ list<BlockIter>::iterator good_end = blocks.end();
+ Track *divert_track = 0;
+ bool try_divert = false;
unsigned good_sens = nsens;
- while(good_sens<3)
- {
- if(last->block->get_endpoints().size()<2)
- {
- good = last;
- good_sens = nsens;
- break;
- }
+ float good_dist = dist;
+ Train *blocking_train = 0;
+ BlockList contested_blocks;
- // Traverse to the next block
- unsigned exit = last->block->traverse(last->entry);
- Block *link = last->block->get_link(exit);
- if(!link)
- break;
+ SetFlag setf(reserving);
- int entry = link->get_endpoint_by_link(*last->block);
- if(entry<0)
- throw LogicError("Block links are inconsistent!");
+ while(good_sens<3 || good_dist<min_dist || !contested_blocks.empty())
+ {
+ BlockIter last = block;
+ block = block.next(cur_route!=routes.end() ? cur_route->route : 0);
+ if(!block)
+ break;
- const Block::Endpoint &entry_ep = link->get_endpoints()[entry];
+ TrackIter track = block.track_iter();
- if(cur_route)
+ if(cur_route!=routes.end())
{
- if(cur_route!=next_route && next_route && next_route->get_tracks().count(entry_ep.track))
- cur_route = next_route;
- else if(!cur_route->get_tracks().count(entry_ep.track))
+ if(!advance_route(cur_route, *track))
{
// Keep the blocks if we arrived at the end of the route
- good = last;
- good_sens = nsens;
- end_of_route = true;
+ if(!blocking_train)
+ {
+ good_end = blocks.end();
+ good_sens = nsens;
+ good_dist = dist;
+ end_of_route = true;
+ }
break;
}
}
- else if(route && route->get_tracks().count(entry_ep.track))
- cur_route = route;
+ else if(!routes.empty() && routes.front().route->has_track(*track))
+ cur_route = routes.begin();
- bool reserved = link->reserve(this);
- if(!reserved)
+ if(block->get_endpoints().size()<2)
{
- // Ask a lesser priority train to free the block for us
- if(link->get_train()->get_priority()<priority)
- if(link->get_train()->free_block(*link))
- reserved = link->reserve(this);
+ if(!blocking_train)
+ {
+ good_end = blocks.end();
+ good_sens = nsens;
+ good_dist = dist;
+ }
+ break;
+ }
- if(!reserved)
+ if(blocking_train)
+ {
+ if(block->get_train()!=blocking_train)
{
- // If we found another train and it's not headed straight for us, we can keep the blocks we got
- int other_entry = link->get_train()->get_entry_to_block(*link);
- if(other_entry<0)
- throw LogicError("Block reservation inconsistency");
- if(static_cast<unsigned>(entry)!=link->traverse(other_entry))
+ if(blocking_train->free_block(*contested_blocks.back()))
{
- good = last;
- good_sens = nsens;
+ // Roll back and start actually reserving the blocks
+ block = blocks.back();
+ cur_route = routes.begin();
+ advance_route(cur_route, *block.track_iter().track());
+ if(blocking_train->get_priority()==priority)
+ blocking_train->yield_to(*this);
+ blocking_train = 0;
+ continue;
+ }
+ else
+ {
+ yield_to(*blocking_train);
+ pending_block = contested_blocks.front().block();
+ try_divert = divert_track;
+ break;
}
- pending_block = link;
- break;
+ }
+ else
+ {
+ contested_blocks.push_back(block);
+ continue;
}
}
- if(link->get_turnout_id())
+ bool reserved = block->reserve(this);
+ if(!reserved)
{
- const Endpoint &track_ep = entry_ep.track->get_type().get_endpoints()[entry_ep.track_ep];
+ /* We've found another train. If it wants to exit the block from the
+ same endpoint we're trying to enter from or the other way around,
+ treat it as coming towards us. Otherwise treat it as going in the
+ same direction. */
+ Train *other_train = block->get_train();
+ int other_entry = other_train->get_entry_to_block(*block);
+ if(other_entry<0)
+ throw LogicError("Block reservation inconsistency");
+
+ unsigned exit = block.reverse().entry();
+ unsigned other_exit = BlockIter(block.block(), other_entry).reverse().entry();
+ bool entry_conflict = (block.entry()==other_exit);
+ bool exit_conflict = (exit==static_cast<unsigned>(other_entry));
+ if(!entry_conflict && !last->get_turnout_id())
+ {
+ /* The other train is not coming to the blocks we're holding, so we
+ can keep them. */
+ good_end = blocks.end();
+ good_sens = nsens;
+ good_dist = dist;
+ }
- // Keep the blocks reserved so far, as either us or the other train can diverge
- good = last;
- good_sens = nsens;
+ int other_prio = other_train->get_priority();
- // Figure out what path we'd like to take on the turnout
- int path = -1;
- if(cur_route)
- path = cur_route->get_turnout(link->get_turnout_id());
- if(path<0)
- path = entry_ep.track->get_active_path();
- if(!((track_ep.paths>>path)&1))
+ if(!entry_conflict && !exit_conflict && other_prio<priority)
{
- for(unsigned i=0; track_ep.paths>>i; ++i)
- if((track_ep.paths>>i)&1)
- path = i;
+ /* Ask a lesser priority train going to the same direction to free
+ the block for us */
+ if(other_train->free_block(*block))
+ reserved = block->reserve(this);
}
+ else if(other_train!=yielding_to && (other_prio<priority || (other_prio==priority && entry_conflict)))
+ {
+ /* A lesser priority train is coming at us, we must ask it to free
+ enough blocks to get clear of it to avoid a potential deadlock */
+ blocking_train = other_train;
+ contested_blocks.clear();
+ contested_blocks.push_back(block);
+ continue;
+ }
+ else if(divert_track && (entry_conflict || exit_conflict))
+ // We are blocked, but there's a diversion possibility
+ try_divert = true;
- if(path!=static_cast<int>(entry_ep.track->get_active_path()))
+ if(!reserved)
{
- // The turnout is set to wrong path - switch and wait for it
- link->reserve(0);
- pending_block = link;
- entry_ep.track->set_active_path(path);
+ pending_block = &*block;
break;
}
}
- rsv_blocks.push_back(BlockRef(link, entry));
- last = &rsv_blocks.back();
- if(last->block->get_sensor_id())
+ if(block->get_turnout_id())
{
- ++nsens;
- got_more = true;
+ const TrackType::Endpoint &track_ep = track->get_type().get_endpoints()[track.entry()];
+ bool multiple_paths = (track_ep.paths&(track_ep.paths-1));
+
+ if(multiple_paths || !last->get_turnout_id())
+ {
+ /* We can keep the blocks reserved so far if we are facing the
+ points or if there was no turnout immediately before this one.
+ With multiple successive turnouts (as is common in crossovers) it's
+ best to hold at one we can divert from. */
+ good_end = blocks.end();
+ good_sens = nsens;
+ good_dist = dist;
+ }
+
+ if(multiple_paths && cur_route!=routes.end() && cur_route->diversion!=block->get_turnout_id())
+ /* There's multiple paths to be taken and we are on a route - take
+ note of the diversion possibility */
+ divert_track = &*track;
}
+
+ if(!contested_blocks.empty() && contested_blocks.front()==block)
+ contested_blocks.pop_front();
+
+ blocks.push_back(block);
+
+ if(cur_blocks_end==blocks.end())
+ --cur_blocks_end;
+ if(clear_blocks_end==blocks.end())
+ --clear_blocks_end;
+ if(good_end==blocks.end())
+ --good_end;
+
+ if(block->get_sensor_id())
+ ++nsens;
+ if(nsens>0)
+ dist += block->get_path_length(block.entry());
}
// Unreserve blocks that were not good
- while(!rsv_blocks.empty() && last!=good)
- {
- last->block->reserve(0);
- rsv_blocks.erase(--rsv_blocks.end());
- if(!rsv_blocks.empty())
- last = &rsv_blocks.back();
- }
+ release_blocks(good_end, blocks.end());
+
+ if(blocks.back()!=start)
+ // We got some new blocks, so no longer need to yield
+ yielding_to = 0;
+
+ check_turnout_paths(true);
// Make any sensorless blocks at the beginning immediately current
- list<BlockRef>::iterator i;
- for(i=rsv_blocks.begin(); (i!=rsv_blocks.end() && !i->block->get_sensor_id()); ++i) ;
- if(i!=rsv_blocks.begin())
- cur_blocks.splice(cur_blocks.end(), rsv_blocks, rsv_blocks.begin(), i);
+ while(cur_blocks_end!=blocks.end() && !(*cur_blocks_end)->get_sensor_id())
+ ++cur_blocks_end;
+
+ if(try_divert && divert(*divert_track))
+ return reserve_more();
return good_sens;
}
+void Train::check_turnout_paths(bool set)
+{
+ if(clear_blocks_end==blocks.end())
+ return;
+
+ list<RouteRef>::iterator route = routes.begin();
+
+ for(list<BlockIter>::iterator i=clear_blocks_end; i!=blocks.end(); ++i)
+ {
+ advance_route(route, *i->track_iter());
+
+ if((*i)->get_turnout_id())
+ {
+ TrackIter track = i->track_iter();
+ const TrackType::Endpoint &track_ep = track->get_type().get_endpoints()[track.entry()];
+
+ int path = -1;
+ for(list<RouteRef>::iterator j=route; (path<0 && j!=routes.end()); ++j)
+ path = j->route->get_turnout((*i)->get_turnout_id());
+ if(path<0)
+ path = track->get_active_path();
+ if(!(track_ep.paths&(1<<path)))
+ {
+ list<BlockIter>::iterator j = i;
+ if(++j!=blocks.end())
+ {
+ TrackIter rev = j->track_iter().flip();
+ unsigned mask = rev->get_type().get_endpoints()[rev.entry()].paths&track_ep.paths;
+ for(path=0; mask>1; mask>>=1, ++path) ;
+ }
+ else
+ return;
+ }
+
+ if(path!=static_cast<int>(track->get_active_path()))
+ {
+ if(set)
+ track->set_active_path(path);
+
+ continue;
+ }
+ }
+
+ if(i==clear_blocks_end)
+ ++clear_blocks_end;
+ }
+}
+
+float Train::get_reserved_distance_until(const Block *until_block, bool back) const
+{
+ if(blocks.empty())
+ return 0;
+
+ Vehicle &veh = *(reverse!=back ? vehicles.back() : vehicles.front());
+ const VehicleType &vtype = veh.get_type();
+
+ TrackIter track(veh.get_track(), veh.get_entry());
+ if(!track) // XXX Probably unnecessary
+ return 0;
+
+ BlockList::const_iterator block = blocks.begin();
+ while(block!=clear_blocks_end && !(*block)->has_track(*track))
+ ++block;
+ if(block==clear_blocks_end || &**block==until_block)
+ return 0;
+
+ float result = veh.get_offset();
+ if(reverse!=back)
+ track = track.reverse();
+ else
+ result = track->get_type().get_path_length(track->get_active_path())-result;
+ result -= vtype.get_length()/2;
+
+ while(1)
+ {
+ track = track.next();
+ if(!track)
+ break;
+
+ if(!(*block)->has_track(*track))
+ {
+ if(back)
+ {
+ if(block==blocks.begin())
+ break;
+ --block;
+ }
+ else
+ {
+ ++block;
+ if(block==clear_blocks_end)
+ break;
+ }
+
+ if(&**block==until_block)
+ break;
+ }
+
+ result += track->get_type().get_path_length(track->get_active_path());
+ }
+
+ return result;
+}
+
float Train::get_real_speed(unsigned i) const
{
if(real_speed[i].weight)
unsigned low = 0;
unsigned high = 0;
+ unsigned last = 0;
for(unsigned i=0; (!high && i<=14); ++i)
if(real_speed[i].weight)
{
+ last = i;
if(real_speed[i].speed<real)
low = i;
else
else
return 0;
}
- return min(static_cast<unsigned>(low*real/real_speed[low].speed), 14U);
+ return min(min(static_cast<unsigned>(low*real/real_speed[low].speed), 14U), last+3);
}
float f = (real-real_speed[low].speed)/(real_speed[high].speed-real_speed[low].speed);
signal_status_changed.emit(s);
}
-void Train::release_blocks(list<BlockRef> &blocks)
+void Train::release_blocks()
{
- release_blocks(blocks, blocks.begin(), blocks.end());
+ release_blocks(blocks.begin(), blocks.end());
}
-void Train::release_blocks(list<BlockRef> &blocks, list<BlockRef>::iterator begin, list<BlockRef>::iterator end)
+void Train::release_blocks(BlockList::iterator begin, BlockList::iterator end)
{
while(begin!=end)
{
- Block *block = begin->block;
+ if(begin==cur_blocks_end)
+ cur_blocks_end = end;
+ if(begin==clear_blocks_end)
+ clear_blocks_end = end;
+
+ Block &block = **begin;
blocks.erase(begin++);
- block->reserve(0);
+ block.reserve(0);
}
}
-void Train::reverse_blocks(list<BlockRef> &blocks) const
+void Train::reverse_blocks(BlockList &blks) const
{
- blocks.reverse();
- for(list<BlockRef>::iterator i=blocks.begin(); i!=blocks.end(); ++i)
- i->entry = i->block->traverse(i->entry);
+ blks.reverse();
+ for(BlockList::iterator i=blks.begin(); i!=blks.end(); ++i)
+ *i = i->reverse();
}
+bool Train::advance_route(list<RouteRef>::iterator &iter, Track &track)
+{
+ while(iter!=routes.end() && !iter->route->has_track(track))
+ ++iter;
+ if(iter==routes.end())
+ return false;
-Train::BlockRef::BlockRef(Block *b, unsigned e):
- block(b),
- entry(e)
-{ }
+ list<RouteRef>::iterator next = iter;
+ ++next;
+ if(next!=routes.end() && next->diversion && next->route->has_track(track))
+ iter = next;
+
+ return true;
+}
+
+Route *Train::create_lead_route(Route *lead, const Route *target)
+{
+ if(!lead)
+ {
+ lead = new Route(layout);
+ lead->set_name("Lead");
+ lead->set_temporary(true);
+ }
+
+ set<Track *> tracks;
+ for(BlockList::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ {
+ const set<Track *> &btracks = (*i)->get_tracks();
+ for(set<Track *>::const_iterator j=btracks.begin(); j!=btracks.end(); ++j)
+ if(!target || !target->has_track(**j))
+ tracks.insert(*j);
+ }
+
+ lead->add_tracks(tracks);
-Train::BlockRef Train::BlockRef::next() const
+ return lead;
+}
+
+bool Train::is_valid_diversion(const Route &diversion, const TrackIter &from)
{
- Block *blk = block->get_endpoints()[block->traverse(entry)].link;
- if(!blk)
- throw InvalidState("At end of line");
+ float diversion_len = 0;
+ TrackLoopIter track1 = from;
+ while(diversion.has_track(*track1))
+ {
+ unsigned path = diversion.get_path(*track1);
+ diversion_len += track1->get_type().get_path_length(path);
+
+ track1 = track1.next(path);
+
+ if(track1.looped())
+ return false;
+ }
+
+ list<RouteRef>::iterator route = routes.begin();
+ if(!advance_route(route, *from))
+ return false;
+
+ float route_len = 0;
+ TrackLoopIter track2 = from;
+ while(1)
+ {
+ unsigned path = route->route->get_path(*track2);
+ route_len += track2->get_type().get_path_length(path);
- int ep = blk->get_endpoint_by_link(*block);
- if(ep<0)
- throw LogicError("Block links are inconsistent");
+ bool ok = (track2!=from && diversion.has_track(*track2));
- return BlockRef(blk, ep);
+ track2 = track2.next(path);
+
+ if(ok)
+ break;
+
+ if(track2.looped())
+ return false;
+
+ if(!advance_route(route, *track2))
+ return false;
+ }
+
+ // Must end up at the same place through both routes
+ if(track2!=track1)
+ return false;
+
+ return diversion_len<route_len*1.2;
}
+Train::RouteRef::RouteRef(const Route *r, unsigned d):
+ route(r),
+ diversion(d)
+{ }
+
+
Train::RealSpeed::RealSpeed():
speed(0),
weight(0)
Train::Loader::Loader(Train &t):
DataFile::BasicLoader<Train>(t),
- prev_block(0)
+ prev_block(0),
+ blocks_valid(true)
{
add("block", &Loader::block);
add("block_hint", &Loader::block_hint);
add("vehicle", &Loader::vehicle);
}
+void Train::Loader::finish()
+{
+ if(!obj.blocks.empty())
+ {
+ TrackIter track = obj.blocks.front().track_iter();
+ float offset = 2*obj.layout.get_catalogue().get_scale();
+ obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
+
+ obj.set_status("Stopped");
+ }
+}
+
void Train::Loader::block(unsigned id)
{
- Block &blk = obj.layout.get_block(id);
+ if(!blocks_valid)
+ return;
+
+ Block *blk;
+ try
+ {
+ blk = &obj.layout.get_block(id);
+ }
+ catch(const KeyError &)
+ {
+ blocks_valid = false;
+ return;
+ }
+
int entry = -1;
if(prev_block)
- entry = blk.get_endpoint_by_link(*prev_block);
+ entry = blk->get_endpoint_by_link(*prev_block);
if(entry<0)
entry = 0;
- blk.reserve(&obj);
- obj.cur_blocks.push_back(BlockRef(&blk, entry));
- obj.set_status("Stopped");
- const Block::Endpoint &bep = blk.get_endpoints()[entry];
- obj.vehicles.front()->place(bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
+ blk->reserve(&obj);
+ obj.blocks.push_back(BlockIter(blk, entry));
- if(blk.get_sensor_id())
- obj.layout.get_driver().set_sensor(blk.get_sensor_id(), true);
+ if(blk->get_sensor_id())
+ obj.layout.get_driver().set_sensor(blk->get_sensor_id(), true);
- prev_block = &blk;
+ prev_block = blk;
}
void Train::Loader::block_hint(unsigned id)
{
- prev_block = &obj.layout.get_block(id);
+ try
+ {
+ prev_block = &obj.layout.get_block(id);
+ }
+ catch(const KeyError &)
+ {
+ blocks_valid = false;
+ }
}
void Train::Loader::name(const string &n)
load_sub(*obj.timetable);
}
-void Train::Loader::vehicle(unsigned n)
+void Train::Loader::vehicle(ArticleNumber art_nr)
{
- const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(n);
+ const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
Vehicle *veh = new Vehicle(obj.layout, vtype);
obj.vehicles.back()->attach_back(*veh);
obj.vehicles.push_back(veh);