enabled = e;
}
+void Timetable::reset()
+{
+ current_row = 0;
+ wait_timeout = Time::TimeStamp();
+ pending_block = 0;
+ executing = true;
+}
+
void Timetable::clear()
{
rows.clear();
- current_row = 0;
+ reset();
}
void Timetable::append(const Row &row)