-#include <msp/time/units.h>
#include "base.h"
#include "eventdispatcher.h"
#include "eventobject.h"
EventDispatcher::EventDispatcher()
{ }
+EventDispatcher::~EventDispatcher()
+{ }
+
void EventDispatcher::add(EventObject &obj)
{
SlotMap::iterator i = objects.find(&obj);