Asset(const std::string &);
~Asset();
+ virtual void set_block(bool);
+ virtual void set_inherit(bool);
+
private:
virtual unsigned do_write(const char *, unsigned);
virtual unsigned do_read(char *, unsigned);
public:
+ virtual const Handle &get_handle(Mode);
+
virtual SeekOffset seek(SeekOffset, SeekType);
virtual SeekOffset tell() const;
};