#include <map>
#include <set>
+#include <msp/core/inttypes.h>
#include "scene.h"
namespace Msp {
{
private:
typedef std::set<Renderable *> RenderableSet;
- typedef std::map<long, RenderableSet> InstanceMap;
+ typedef std::map<IntPtr, RenderableSet> InstanceMap;
InstanceMap renderables;