namespace Msp {
namespace GL {
-void InstanceScene::add(const Renderable &r)
+void InstanceScene::add(Renderable &r)
{
renderables[r.get_instance_key()].insert(&r);
}
-void InstanceScene::remove(const Renderable &r)
+void InstanceScene::remove(Renderable &r)
{
InstanceMap::iterator i = renderables.find(r.get_instance_key());
if(i!=renderables.end())
}
}
-void InstanceScene::setup_frame() const
+void InstanceScene::setup_frame(Renderer &renderer)
{
for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
- (*j)->setup_frame();
+ (*j)->setup_frame(renderer);
}
-void InstanceScene::finish_frame() const
+void InstanceScene::finish_frame()
{
for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
void InstanceScene::render(Renderer &renderer, const Tag &tag) const
{
- setup_cullers(renderer);
- for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
- if(!cull(renderer, **j))
+ if(setup_frustum(renderer))
+ {
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ if(!frustum_cull(**j))
+ renderer.render(**j, tag);
+ }
+ else
+ {
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
renderer.render(**j, tag);
+ }
}
} // namespace GL