}
}
+void InstanceScene::setup_frame() const
+{
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ (*j)->setup_frame();
+}
+
+void InstanceScene::finish_frame() const
+{
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ (*j)->finish_frame();
+}
+
void InstanceScene::render(Renderer &renderer, const Tag &tag) const
{
+ setup_cullers(renderer);
for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
- renderer.render(**j, tag);
+ if(!cull(renderer, **j))
+ renderer.render(**j, tag);
}
} // namespace GL